Thank you for your feedback! It is after all the Playertariat (I guess?) I'm doing this for.
Anyhow, while I did merge my modmod with the most recent Git version it unfortunately seems to have introduced a severe bug I would like to see removed before continuing my development. Also I'm waiting for Leoreth do be done with his exposing C++ modifiers to Python functions or something thingy before setting out to revise the civics roster, as obviously I would need to make some adjustments to stability.
Speaking of which, unless someone can convince me otherwise this is the changes I plan on making:
☆ Replace Theocracy with Oligarchy (available with some Classical tech, +1 Commerce from Specialists I guess?)
☆ Remove Industrialism
☆ Move Public Welfare to Economy
☆ Rename Agrarianism to Serfdom
☆ Add Caste System in Labor (available with Writing, free Specialist in all cities?)
☆ Add Collaboration in Labor (available with Communism, make it some amalgation of Public Welfare, Environmentalism, Industrialism and/or Central Planning I suppose)
☆ Remove Environmentalism
☆ Replace Fanaticism with Theocracy
☆ Remove Scholasticism
☆ Rename Secularism to Tolerance (allow state religion but don't give any bonuses with it)
☆ Add State Ideology in Religion (available with Nationalism, no state religion, unhappy for all religions, something something Espionage, happiness, military and/or low upkeep)