Empires Enhanced Mod
Current Status: In Development pre-Alpha
Empires Enhanced is a Modmod for VEM being spearheaded myself, but eventually will include Thal's project ideas "too large" for VEM's core goals.
What will be in EEM?
Short Term:
Building Additions
Building Additions is a concept designed to add more customization on a city to city basis, and give each city a deeper uniqueness.
Most basic buildings will be rebuilt in cost and have bonuses reduced. In return, there will be additions available to each to either bring them up to vanilla power levels or to take them in a new direction.
Example
Vanilla library:
75
.5 per Citizen
EEM Library:
60
.25 per Citizen
Research Library Addition
15
1 Scientist point
Public Library Addition
15
.25 per Citizen
As you can see, by building a public library, you in essence recreate the vanilla library as it exists now. However, perhaps you want to focus more on GP generation in this city. Maybe you plan on keeping the population low here, so per Citizen bonuses are weak. In this case, the research library will be the right choice.
In essence, the name of the game is choice.
Marketplace
Every bonus resource will now be able to be consumed by vendors in a Marketplace buildings section. Every resource will have an associated vendor that turns the bonus crop into extra yields at a cost of 1
Examples:
Baker - Costs 1 Wheat.
1 maintenance
2
Mason - Costs 1 Stone
1 maintenance
2
In total, every city could potentially gain 9 and 5 at a cost of 7GPT
Long Term:
2UU 1UB Civilizations
Self explanatory. Every civilization will be given 2 UUs and 1UB/UA. Will not be implemented until appropriate graphics are available.
City Ordinances
Unlocking certain techs, policies, and buildings will allow for the ability to adopt ordinances on a per-city basis. These might include Mandatory Conscription unlocked with the Barracks. Adopting the ordinance would increase in the city as well as increase military production time.
Religion - DLL
Ideally creating what amounts to a yield similar to culture that allows for something similar to religious policies and techs and a new victory condition.
Fully redeveloped diplomatic victory - DLL
What you can do to help:
Give ideas, especially in regards to building additions. I haven't even come up with concepts for additions for most buildings yet. Or, something I haven't thought of yet.
Coming soon...
Current Status: In Development pre-Alpha
Empires Enhanced is a Modmod for VEM being spearheaded myself, but eventually will include Thal's project ideas "too large" for VEM's core goals.
What will be in EEM?
Short Term:
Building Additions
Building Additions is a concept designed to add more customization on a city to city basis, and give each city a deeper uniqueness.
Most basic buildings will be rebuilt in cost and have bonuses reduced. In return, there will be additions available to each to either bring them up to vanilla power levels or to take them in a new direction.
Example
Vanilla library:
75
.5 per Citizen
EEM Library:
60
.25 per Citizen
Research Library Addition
15
1 Scientist point
Public Library Addition
15
.25 per Citizen
As you can see, by building a public library, you in essence recreate the vanilla library as it exists now. However, perhaps you want to focus more on GP generation in this city. Maybe you plan on keeping the population low here, so per Citizen bonuses are weak. In this case, the research library will be the right choice.
In essence, the name of the game is choice.
Marketplace
Every bonus resource will now be able to be consumed by vendors in a Marketplace buildings section. Every resource will have an associated vendor that turns the bonus crop into extra yields at a cost of 1
Examples:
Baker - Costs 1 Wheat.
1 maintenance
2
Mason - Costs 1 Stone
1 maintenance
2
In total, every city could potentially gain 9 and 5 at a cost of 7GPT
Long Term:
2UU 1UB Civilizations
Self explanatory. Every civilization will be given 2 UUs and 1UB/UA. Will not be implemented until appropriate graphics are available.
City Ordinances
Unlocking certain techs, policies, and buildings will allow for the ability to adopt ordinances on a per-city basis. These might include Mandatory Conscription unlocked with the Barracks. Adopting the ordinance would increase in the city as well as increase military production time.
Religion - DLL
Ideally creating what amounts to a yield similar to culture that allows for something similar to religious policies and techs and a new victory condition.
Fully redeveloped diplomatic victory - DLL
What you can do to help:
Give ideas, especially in regards to building additions. I haven't even come up with concepts for additions for most buildings yet. Or, something I haven't thought of yet.
Coming soon...