Opera
Deity
- Joined
- Sep 21, 2008
- Messages
- 4,643
I think it has to do with the areas rather than the distance itself. I'll take a look.Awesome. It works wonderfully with Orbis Continent ...the AI will settle near UFs no matter the distance. With multiple land masses, results are a little mixed. On an archipelago map, they are settling on different islands just fine. On a two continent map, they won't seem to settle the second continent (at least in my limited testing). I wonder if there is a separate test for other continent? Anyway, I'm not sure if that is very important. I'm very happy with this, and it should work for all of the Orbis friendly maps (who made those anyway?).
I didn't create the mapscripts but I did tweak them to make Kelp, Haunted Lands and Crystal Plains appear on map generation. IIRC, Seven07 made ErebusContinent (but I'm not sure at all).
Edit: BTW, I think I'll include this modification in base Orbis (patch G). Except if it leads to bad things with other civilizations.
Edit2: Now that I think of it, it shouldn't be an issue, at least in the current state of Orbis, since, without being Elohim and having access to their civic, it's basically impossible to get -100% distance modifier.