[MODMOD] Elohim, guardians of the holy places

Awesome. It works wonderfully with Orbis Continent ...the AI will settle near UFs no matter the distance. With multiple land masses, results are a little mixed. On an archipelago map, they are settling on different islands just fine. On a two continent map, they won't seem to settle the second continent (at least in my limited testing). I wonder if there is a separate test for other continent? Anyway, I'm not sure if that is very important. I'm very happy with this, and it should work for all of the Orbis friendly maps (who made those anyway?).
I think it has to do with the areas rather than the distance itself. I'll take a look.

I didn't create the mapscripts but I did tweak them to make Kelp, Haunted Lands and Crystal Plains appear on map generation. IIRC, Seven07 made ErebusContinent (but I'm not sure at all).

Edit: BTW, I think I'll include this modification in base Orbis (patch G). Except if it leads to bad things with other civilizations.
Edit2: Now that I think of it, it shouldn't be an issue, at least in the current state of Orbis, since, without being Elohim and having access to their civic, it's basically impossible to get -100% distance modifier.
 
That would make updating this mod much easier. Thanks.

I'll post your current dll change in the first post for those who want to play against my Elohim.
 
New update in first post!

I included Opera's modified dll that allows the AI to play the new Elohim properly. The only change is that the AI will settle at great distance from the rest of their empire if they have a -100% distance modifier (which means Elohim only). It has no effect at all if human is playing Elohim.

I'm currently playing a game as Clan to see how hard it is to kill these Guardians.
 
Nice :)

By the way, I played a game with my new version of LENA and I noticed the Elohim are pretty powerful, thanks to the Peacekeeper trait I guess. "Pretty" as in "OP". I think I'll scratch the :science: bonus.
 
Probably a good idea. Can you be a little more specific though? Do you think the monks OP? The cities? Are they more OP than Calabim with Governor's mansion, than Clan with warrens? Also, is it OP only in human hands but balanced for the AI?

The Holy Relics are a little much. I was thinking about lessening their effect. Or, I could make the Reliquary still buildable with Philosophy (so you don't get the Holy Relics at a city until you build a Reliquary in that city). I'm hesitant to nerf the monks... I think they are high T3 but not competitive with existing T4 units in late game (you would have to control 14 UFs for them to be more powerful than a paladin with iron).
 
Hm, sorry, bad phrasing.

I wasn't playing with ElohimGuardians but I thought you might want to know since you imported the Peacekeeper trait. The 30%:science: while at peace they get is very powerful at the beginning even for the AI. In one game, I had the Elohim at 1100 score and the second at ~500.

That may also be an issue for you ;)
 
Thanks for the clarification. Removing the 30% research sounds fine -- I'll do that in the next version.

Have you started converting this for Leaders yet? If not, I'll try to release a new version tonight. If you have already started, I'll probably wait to do more extensive changes.
 
No, please do it. I'm waiting Orbis patch G to do anything that is merging :)
 
This sounds cool! I've been too busy to play much Orbis for the last month and a half but I'm getting back into it and had just started a new game as Elohim. but now I think I will play someone else and do Elohim once patch g comes out!

edit: huh, it looks like patch g just came out yesterday or so. I didn't check. Downloading.
 
Pazyryk, just a warning: patch H is going to be out soon (like tomorrow or such), so don't update yet. Patch I should be much longer to come though ;)

And do you have any more plans you would like to share here?
 
Will update on Wed or with patch h, whichever comes later...

Opera, I think I remember that Ahwaric added some kind of counter system for each unit. Is that correct? If so, can you tell me how to access it with python? I'm not doing anything fancy. Just want to help the AI a little by disbanding a settler that doesn't settle after a few turns. (If you play the mod a little, you figure out that sometimes the spawn location is so bad that it is better to disband the settler, which boosts the spawn rate back up again. The AI has part of this right: it will sometimes not settle if the location is very bad. But it doesn't know that the best way to get a new spawn is to disband.)

I've only added a few minor changes, which I'll try to update in the changelog.

Two idea I've though of, but may or may not try to implement:
1. Some sort of defensive promotion (haven't thought of a good name), maybe just +1 defense, that is given to newly spawned monks. Goes away when the settler settles or dies. (just a little help before the city is built)
2. Some sort of pilgrimage promotions, maybe for monks or maybe for all Elohim units. One for each Unique Feature visited (promo graphic and name would make it clear what has been visited, so you don't have to remember). --I thought of this a long time ago, then discarded, then thought about it again, then discarded, then thought about it again...
 
For the unit counter, just use age. If a settler is more than X turns old, delete him... Could use a pyperturn function. I'd go with 20 turns, normal speed... If the AI hasn't settled him by then it's not going to.

Edit: Actually, make it an autoacquire promo requiring the age, carrying eithe a 'changeunitduration' tag or a pyperturn tag that uses python to kill it. Setting the settlers Duration to 1 would be an easy way to kill it next turn, but it's not a tag I've used before so I'm not sure how well it works.
 
Valkrionn, what is the python function to access a units age?

The only promotion that currently has any "duration" tags is PROMOTION_TEST at the end of the file. Do this really work? And how do I give a unit a duration in the first place?
 
Nice :)

By the way, I played a game with my new version of LENA and I noticed the Elohim are pretty powerful, thanks to the Peacekeeper trait I guess. "Pretty" as in "OP". I think I'll scratch the :science: bonus.

... ... what about to make "Pretty" trait ?? :D All units starts with perma Loyality and Courage ... :D
 
Yeah, I like that. But rename it to Shiny. xD

I actually like that, though x
 
It'll be another day or so for patch h update. Troubleshooting new features. But I think I have the AI playing this well now, which was one of my big objectives.
 
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