Ok I tried to make them more interesting ...
Domestic Animal Mod
Horse Farm
Cost: 180
Unhealthiness: +1 (Animal Poop)
Production: +3
Gold: +1 (Cart Horse)
Requires: Charioty, Stable, Horse Resource
Obsolete: Machine Tools
Special Abilities
- +10%
for Horse Units
- +1 Espionage after discovery of Marxism Tech. (Police Animal)
- +1 Production with Construction
- +1 Production with Stirrup
- +1 Gold with Motion Pictures (Animal Actor)
----
Cow Farm
Cost: 180
Unhealthiness: +1 (Animal Poop)
Food: +2 (Milk, Meat)
Requires: Animal Husbandry, Cow Resource
Obsolete: Cloning
Cheaper Unique Buildings: India Empire
Special Abilities
- +1 Food with Corn (Fatten them Up)
- +1 Food with Assembly Line (Mechanical Slaughter House)
- +1 Food with Refrigeration (Keeps Meet Cold)
- +1 Gold, +1 Food, +1 Unhealthiness with Corporation (Fast Food)
- +1 Food, +1 Unhealthiness with Medicine (Growth Hormones)
----
Cow Shrine
Cost: 50
Happiness: +1
Requires: Cow Farm, Hinduism
Obsolete: Cloning
Special Abilities
- +5%

- +1 Gold with Tourism
----
Sheep Farm
Cost 160
Unhealthiness: +1 (Animal Poop)
Food: +1 (Meat)
Requires: Animal Husbandry, Weaving, Sheep Resource
Obsolete: Cloning
Cheaper Unique Buildings: Celtic Empire
Special Abilities
- Produces Wool Resource
- +1 Food with Corn (Fatten them Up)
- +1 Gold with Replaceable Parts (Quicker Sheering)
- +1 Food with Assembly Line (Mechanical Slaughter House)
- +1 Food with Refrigeration (Keeps Meet Cold)
- +1 Food, +1 Unhealthiness with Medicine (Growth Hormones)
----
Pig Farm
Cost 160
Unhealthiness: +1 (Animal Poop)
Food: +1 (Meat)
Requires: Animal Husbandry, Pig Resource
Obsolete: Cloning
Special Abilities
- +1 Unhappiness with Judaism Religion
- +1 Unhappiness with Islam Religion
- +1 Food with Corn (Fatten them Up)
- +1 Food with Assembly Line (Mechanical Slaughter House)
- +1 Food with Refrigeration (Keeps Meet Cold)
- +1 Gold, +1 Food, +1 Unhealthiness with Corporation (Fast Food)
- +1 Food, +1 Unhealthiness with Medicine (Growth Hormones)
----
Elephant Trainer
Cost: 200
Unhealthiness: +1 (Animal Poop)
Production: +4
Happiness: +1 (Entertainment)
Requires: Elephant Riding, Ivory Resource
Obsolete: Ecology
Cheaper Unique Buildings: Khmer Empire, India Empire
Special Abilities
- +10% Prodution for Elephant Units
- +1 Production with Construction
- +1
with Biology
- +1 Gold with Motion Pictures (Animal Actor)
- +1 Gold with Tourism
----
Elephant Shrine
Cost: 50
Happiness: +1
Requires: Hinduism, Elephant Trainer
Obsolete: Ecology
Special Abilities
- +5% Culture
- +1 Gold with Tourism
----
Falconer
Cost: 130
Espionage: +1 (Can Send Messages)
Food: +1 (Help with Hunting)
Requires: Animal Husbandry, Aristocracy
Obsolete:Telegraph
Special Abilities
- +1
with Nobility.
- Double production speed for Nomad leaders.
----
Donkey Farm
Cost: 180
Unhealthiness: +1 (Animal Poop)
Production: +3 (Work Donkey)
Gold: +1 (Cart Donkey)
Requires: Horse Breeding, Stable, Horse Resource
Obsolete: Machine Tools
Special Abilities
- +1 Production with Stone (Mining Donkey)
- +1 Production with Marble (Mining Donkey)
- +1 Production with Iron (Mining Donkey)
- +1 Production with Copper (Mining Donkey)
- +1 Production with Lead (Mining Donkey)
- +1 Production with Silver (Mining Donkey)
- +1 Production with Gold (Mining Donkey)
- +1 Production with Gems (Mining Donkey)
- +1 Production with Aluminum (Mining Donkey)
- +1 Production with Coal (Mining Donkey)
- +1 Production with Bauxite Ore (Mining Donkey)
----
Camel Farm
Cost: 180
Unhealthiness: +1 (Animal Poop)
Gold: +2 (Caravan Camels)
Requires: Trade, Bazaar
Obsolete: Motorized Transportation
Cheaper Unique Buildings: Arabian Empire
Special Abilities
- +10% Production for Camel Archer.
- +1 Gold with Gold
- +1 Gold with Silver
- +1 Gold with Gems
- +1 Gold with Salt
- +1 Gold with Incense
- +1 Gold with Spices
- +1 Gold with Ivory
- +1
with Biology
- +1 Gold with Tourism
----
Llama and Alpaca Farm
Cost: 180
Unhealthiness: +1 (Animal Poop)
Gold: +2 (Caravan Llamas)
Requires: Animal Husbandry, Construction
Obsolete: Plastics
Cheaper Unique Buildings: Inca Empire
Special Abilities
- Produces Wool Resource.
- +1 Gold with Gold
- +1 Gold with Silver
- +1 Gold with Corn
- +1 Gold with Potatoes
- +1 Gold with Coffee
- +1 Gold with Tobacco
- +1 Gold with Obsidian
- +1 Gold with Replaceable Parts (Quicker Sheering)
- +1
with Biology
- +1 Gold with Tourism
----
Yak Farm
Cost: 180
Food: +1 (Milk)
Unhealthiness: +1 (Animal Poop)
Gold: +1 (Trade Yak)
Requires: Animal Husbandry, Weaving, Mountaineering, Cow Resource
Obsolete: Motorized Transportation
Cheaper Unique Buildings: Mongol Empire, Chinese Empire
Special Abilities
- Produces Wool Resource
- +1 Gold with Gold
- +1 Gold with Silver
- +1 Gold with Gems
- +1 Gold with Silk
- +1 Gold with Rice
- +1 Gold with Spices
- +1 Gold with Tea
- +1 Gold with Replaceable Parts (Quicker Sheering)
- +1
with Biology
- +1 Gold with Tourism
----
Reindeer Farm
Cost: 180
Unhealthiness: +1 (Animal Poop)
Food: +2 (Meat and Milk)
Gold: +2 (Antlers and Hide)
Requires: Hunting, Deer Resource
Obsolete: Ecology
Cheaper Unique Buildings: Viking Empire, Russian Empire
Special Abilities
- +1 Gold with Fur
- Only 40' Latitude and Above
- +1
with Biology
- +1 Gold with Tourism
----
Oxen Farm
Cost: 180
Unhealthiness: +1 (Animal Poop)
Food: +1 (Milk)
Production: +1 (Cart and Plow)
Gold: +1 (Cart Oxen)
Requires: Trade, Cow Resource
Obsolete: Agricultural Engineering
Special Abilities
- Double production speed for Agricultural leaders.
- +1 Food from Rice.
- +1 Food from Wheat.
- +1 Gold with Gold.
- +1 Gold with Silver.
- +1 Gold with Wheat.
- +1 Gold with Olives.
- +1 Gold with Wine.
- +1 Gold with Apple.
----
Goat Farm
Cost 160
Unhealthiness: +1 (Animal Poop)
Food: +2 (Milk and Meat)
Requires: Weaving, Animal Husbandry, Sheep Resource
Obsolete: Plastics
Cheaper Unique Buildings: Babylonian Empire, Sumerian Empire
Special Abilities
- Produces Wool Resource
- +1
with Divine Cult
- +1 Gold with Replaceable Parts (Quicker Sheering)
----
Cat Breeder
Cost: 150
Unhealthiness: +1 (Animal Poop)
Happiness: +1 (Pet)
Health: +1 (Removing Vermin)
Culture: +1 (Show Cats)
Requires: Animal Husbandry, Ceremonial Burial
Obsolete: Artificial Evolution
Cheaper Unique Buildings: Egyptian Empire
Special Abilities
- +1 Gold with Motion Pictures (Animal Actor)
----
Cat Shrine
Cost: 50
Happiness: +1
Requires: Kemetism, Cat Breeder
Obsolete: Artificial Evolution
Special Abilities
- +5%

- +1
with Divine Cult
----
Chicken Coop
Cost: 130
Unhealthiness: +1 (Animal Poop)
Food: +2 (Meat and Eggs)
Requires: Animal Husbandry
Obsolete: Cloning
Cheaper Unique Buildings: India Empire
Special Abilities
- +1 Food with Corn (Fatten them Up)
- +1 Food with Assembly Line (Mechanical Slaughter House)
- +1 Food with Refrigeration (Keeps Meet Cold)
- +1 Gold, +1 Food, +1 Unhealthiness with Corporation (Fast Food)
- +1 Food, +1 Unhealthiness with Medicine (Growth Hormones)
----
Homing Pigeon Coop
Cost: 130
Unhealthiness: +1 (Animal Poop)
Espionage: +5 (Sending Messages)
Requires: Animal Husbandry, Writing
Obsolete: Telegraph
Special Abilities
- Can turn 1 Citizen into Spy.
----
Parrot Aviary
Cost: 130
Unhealthiness: +1 (Animal Poop)
Happiness: +1 (Pet)
Gold: +1 (Feathers)
Requires: Trade
Obsolete: Ecology
Cheaper Unique Buildings: Aztec Empire, Maya Empire
Special Abilities
- +1
with Writing (Talking Parrots)
- +1
with Biology
- +1 Gold with Tourism
----
Turkey Farm
Cost: 130
Unhealthiness: +1 (Animal Poop)
Food: +1 (Meat)
Gold: +1 (Feathers)
Requires: Trade
Obsolete: Cloning
Cheaper Unique Buildings: Aztec Empire, Maya Empire, Native American Empire, Iroquois Empire, American Empire
Special Abilities
- +1 Food with Corn (Fatten them Up)
- +1 Food with Assembly Line (Mechanical Slaughter House)
- +1 Food with Refrigeration (Keeps Meet Cold)
- +1 Gold, +1 Food, +1 Unhealthiness with Corporation (Fast Food)
- +1 Food, +1 Unhealthiness with Medicine (Growth Hormones)
----
Duck and Goose Farm
Cost: 130
Unhealthiness: +1 (Animal Poop)
Food: +2 (Meat and Eggs)
Gold: +1 (Feathers)
Requires: Animal Husbandry, River City
Obsolete: Agricultural Engineering
Special Abilities
- +1 Food with Corn (Fatten them Up)
- +1 Food with Assembly Line (Mechanical Slaughter House)
- +1 Food with Refrigeration (Keeps Meet Cold)
- +1 Food, +1 Unhealthiness with Medicine (Growth Hormones)
----
Cormorant Trainer
Cost: 130
Unhealthiness: +1 (Animal Poop)
Food: +2 Food
Requires: Animal Husbandry, Fishing, Coastal City
Obsolete: Screw Propeller
Cheaper Unique Buildings: China Empire, Japan Empire
Special Abilities
- +5% Food with Fish.
- +1 Gold with Tourism
----
Rabbit Hutch
Cost: 130
Unhealthiness: +1 (Animal Poop)
Happiness: +1 (Pet)
Food: +1 (Yes you can eat them too)
Requires: Biology
Obsolete: Gene Manipulation
Special Abilities
- Produces Wool Resource. (Angora Rabbits)
- +5% Science with Modern Physics
----
Rodent Breeder (Mice, Rats, Hamster and Gerbils)
Cost: 130
Unhealthiness: +1 (Animal Poop)
Happiness: +1 (Pet)
Requires: Biology
Obsolete: Gene Manipulation
Special Abilities
- +5%
with Modern Physics
----
Rat Shrine
Cost: 50
Happiness: +1
Requires: Hinduism, Rodent Breeder
Obsolete: Gene Manipulation
Special Abilities
- +5%

- +1 Gold with Tourism
----
Guinea Pig Farm
Cost: 130
Unhealthiness: +1 (Animal Poop)
Happiness: +1 (Pet)
Food: +1 (The Inca originally ate them for food, not pets)
Requires: Animal Husbandry
Obsolete: Gene Manipulation
Cheaper Unique Buildings: Inca Empire
Special Abilities
- +5% Science with Modern Physics
- +1 Food with Corn (Fatten them Up)
----
Koi Pond
Cost: 100
Happiness: +1
Culture: +1
Requires: Fishing, Animal Husbandry, Buddhism
Obsolete: Aquaculture
Cheaper Unique Buildings: Japanese Empire
Special Abilities
- +
with Pacifism
- +1 Gold with Tourism
----
Bear Trainer
Cost: 200
Unhealthiness: +1 (Animal Poop)
Happiness: +1
Culture: +1
Requires: Animal Husbandry, Music
Obsolete: Ecology
Cheaper Unique Buildings: German Empire, Russian Empire
Special Abilities
- +5% Gold
- +1
with Biology
- +1 Gold with Motion Pictures (Animal Actor)
----
Snake Charmer
Cost: 200
Unhealthiness: +1 (Animal Poop)
Happiness: +1
Culture: +1
Requires: Animal Husbandry, Music
Obsolete: Motion Pictures
Cheaper Unique Buildings: Egypt Empire, Persian Empire, India Empire
Special Abilities
- +5% Gold
- +1
with Biology
----
Snake Shrine
Cost: 50
Happiness: +1
Requires: Kemetism, Snake Charmer
Obsolete: Motion Pictures
Special Abilities
----
Dog Breeder
Cost: 200
Unhealthiness: +1 (Animal Poop)
Happiness: +1 (Pets)
Production: +1 (Work Dogs)
Health: +1 (Removing Vermin)
Culture: +1 (Show Dogs)
Espionage: +1 (Guard Dogs)
Requires: Animal Husbandry
Obsolete: Artificial Evolution
Special Abilities
- +1 Production with Sheep (Sheep Dogs)
- +1 Production with Cows (Cattle Dogs)
- +1 Food with Deer (Hunting Dogs)
- +1 Gold (Sled Dogs)
- +1 Health with Medicine (Seeing Eye Dog / Assistant Dog)
- +10% Production for Dog Units
- +1 Espionage after discovery of Marxism Tech. (Police Animal)
- +1 Gold with Motion Pictures (Animal Actor)
----
Monkey Breeder
Cost: 500
Unhealthiness: +1 (Animal Poop)
Happiness: +1
Culture: +1
Commerce: +1
Requires: Animal Husbandry, Music
Obsolete: Ecological Engineering
Special Abilities
- +5%
with Biology (Organ Grinder Monkey, Circus Monkey and Zoo Monkey)
- +5%
with Medicine (Assistant Monkey)
- +5%
with Modern Physics (Lab Monkey)
- +5% Production Speed for Stasis Chamber (Space Monkey)
- +1
with Biology
- +1 Gold with Motion Pictures (Animal Actor)
- +1 Gold with Tourism
----
Monkey Shrine
Cost: 50
Happiness: +1
Requires: Hinduism, Monkey Breeder
Obsolete: Ecological Engineering
Special Abilities
- +5%

- +1 Gold with Tourism
----
Pet Shop
Cost: 500
Happiness: +1
Culture: +1
Commerce: +1
Requires: Biology
Obsolete: Cloning
Special Abilities
- +5% Gold with Fish Resource.
- Upgrades to Clone Pet Store.
----
Cloned Pet Store
Cost: 1000
Happiness: +2
Culture: +2
Commerce: +2
Requires: Cloning Laboratory
Special Abilities
----
Phew. Ok that was a lot. Tell me what you think.