Modmods Requests Thread

I think RevDCM looked at adding it, but AI couldn't use it, which is a huge negative. It would be a ton of work to teach them, I don't even know where to begin...

Short Answer: I'm not doing it.



Please look at Aaranda's Modmod's. He adds many new religions to the game, probably what you are looking for.


...

I'll check there
and as for Anime; it was worth a shot. *shrug* never know if you don't ask, right?
 
I'm rethinking the whole Landfill upgrading path, because of 2 main issues.

1.) Each building requires the landfill, and can only be built once. Therefore, the game reads them as National Wonders. However, there buildings would use up all (and more) of the National Wonder spots for a city.

2.) If I were to just make them regular buildings that needed the Landfill, which would still be a National Wonder, it would seriously clutter the building screen, as many cities would show them, but only one city would be relevant.

I'm working on adding those Tech Changes abilities you originally wanted. (If you research XYZ, it adds healthiness, happiness, gold... etc... to building YXZ). I'm using the method which improvements can be upgraded by techs as my base, but the going is slow, as it seems to be different than anything else I've ever had to do before. My slow progress is evidenced by the fact that I already need help from the SDK forum (for the umpteenth time), but I hope to get that to work.

However, in a worst case scenario, where I abandon that, I will just go with option 2, and live with the consequences.

1. Only the "Landfill (Garbage Dump)" needs to be a national wonder. The other ones can be normal buildings that require the "Landfill (Garbage Dump)" to be made. That way they only fill up ONE national wonder spot. Remember if they are all dependent upon a national wonder then by default they can only be built in the city that has the national wonder. And in turn only one of each will ever be built. Even though technically there is no 1 limit for them. They indirectly get the 1 limit by requiering something that has a 1 limit to it. See?

2. This is true but i do not see a way around having them not clutter the screen.
 
2. This is true but i do not see a way around having them not clutter the screen.

Usually, the clutter isn't a big deal, but because it's late game, and adds so many more mini-buildings, that can only really be built once, I'm opting to at least try to add the Tech changes. If I can get it to work (Progress has been good thus far), I'll have even more excellent XML hacks at my disposal, and it will unlock many more building-technology upgrade paths.

If it doesn't work out, we have a Plan B.
 
@Afforess

I have an additional idea to the landfill. Why don't we make like a "Waste" civic? Like you could start out with like no organized waste removal which would give a lot of unhealthiness based on city size and number of buildings. Then like once you can make a landfill then you could have a more organize waste removal and as time goes on you eventually end up with like some high tech system. What do you think?
 
Does someone want to make a coherent list of what is left that people want modded? I'm up for suggestions, but at this point, I'm too lazy to mod anything if it isn't laid out in front of me plainly. This thread has some sections that are done, some in progress, and some that aren't. It would be nice to see some take charge of this thread.

Ok - I wrote this im RoM main thread, but maybe it would be better as mod.

I think that it would be good mechanic if non-state religions have a little chance to disapear.
Chace could depend on state religions (some are more tolerant than other), civics, and maybe buildings (if we construct temples for heathens they would more likely stay with us).
It would cause passing away old, non-supported religions - today nobody (or almost nobody) belives in Zeus or Thor.
This also would make more balanced and playable if there was more religions (for example from AAranda (I hope I wrote it correctly) modmod)

I know there are inquisitors with intolerant civics - but I would like some passive way of this process.

This can only be done with SDK changes, and since I'm the only person on the RoM forums who knows any C++ at all (Jooyo does to, but he's never on anymore), I would have to do them. Not That I don't like these ideas. I would love to do them, but they are at the bottom of my to do list, on the Afforess's Modmod thread.

I have to writte something taht is not quote to be able to post :-P
 
@Afforess

I have an additional idea to the landfill. Why don't we make like a "Waste" civic? Like you could start out with like no organized waste removal which would give a lot of unhealthiness based on city size and number of buildings. Then like once you can make a landfill then you could have a more organize waste removal and as time goes on you eventually end up with like some high tech system. What do you think?

I think you can do too much with a good idea. I really don't think waste management is a major governmental civic.

"A designer knows he has achieved perfection, not when there is nothing left to add, but when there is nothing left to take away."

I think that it would be good mechanic if non-state religions have a little chance to disapear.
Chace could depend on state religions (some are more tolerant than other), civics, and maybe buildings (if we construct temples for heathens they would more likely stay with us).
It would cause passing away old, non-supported religions - today nobody (or almost nobody) belives in Zeus or Thor.

Hmm. That would make for an interesting gameoption, fading religions. I am not familiar with religion code ATM, but I will add that to my todo list. I'm kinda swamped now, but hopefully, in a week or so, things will settle down.
 
I think you can do too much with a good idea. I really don't think waste management is a major governmental civic.

"A designer knows he has achieved perfection, not when there is nothing left to add, but when there is nothing left to take away."

Actually I had some ideas for more civics based upon the civics of Sim City 4. As for your quote. I do not think modmods apply. :P By definition they are additions to Zap's perfection of RoM. Case in point when he took out the military civic that you made a mod to put back in.

Anywho my ideas are; Garbage Civic, Electricity Civic and Education Civic.

Garbage Civic
This is to simulate a civilizations ever increasing amount of garbage based on their population and number of buildings.


Electricity Civic
These would be made to accompany the "Power Mod" discussed in the main forum.

None = Before Electricity is Discovered.

Fossil Fuel = Boost to Power for Coal, Shale, Oil and Natural Gas Power Plants.

Atomic = Boost to Power for Nuclear Power Plants.

Green = Boost to Power for Wind, Solar, Geothermal, Hydro, Tidal and Wave Power Plants.

High Tech = Boost to Power for Fusion Power Plants.

Education Civic

Oral Tradition (Req None)

Religious School (Req Meditation)

Apprenticeship (Req Guilds)

Private School (Req Education)

Propaganda (Req Fascism)

Public School (Req Compulsory Education)

Corporate School (Req Corporation)

Internet School (Req Fiber Optics)

Neural Download Learning (Req Though Scanning)

I have no idea what the stats should be for all these but i would guess each would give something to science. And maybe the religious school would maybe even give less science.
 
Let's compromise, shall we? I'll add a new class of Garbage civics onto my already extensive list of civic changes on the other civic thread (On the main RoM page. It's like called EU3 civics or something like that. See the second page of that thread...), and I already have Education and Power civics planned for that one. As soon as I get My attitude modifiers to work...

(I may actually just use Jooyo's and make it early, as Jooyo has some working, less complex attitude modifiers already coded. Then, later, when I do get mine to work, I'll upgrade it.)
 
I have an odd idea for an option for a modmod. what if you had a computer AI revolt triggered in the game. for instance, when the world total cyborg unit reaches 50 all AI controlled units in the world go rouge? something like that. it dosnt have to be just 1 unit. it could be any unit that has no manned control in the game.
im trying to get across something like a terminator feel to the late game...a time when i normally get bored because im so dominant. the AI units could create a new faction when taking their first city. they would then spam robot units at an enhanced rate and try to take over the world. it sounds like it would be fun/tricky.
 
Oh. I nearly forgot. I have gotten Tech-Based Commerce, Tech-Based Specialist Counts, Tech-Based Yields all working. It seems that the only thing I don't have working are the most important two, Tech-based Health and Happiness...

Edit: it looks like I was too slow posting
have an odd idea for an option for a modmod. what if you had a computer AI revolt triggered in the game. for instance, when the world total cyborg unit reaches 50 all AI controlled units in the world go rouge? something like that. it dosnt have to be just 1 unit. it could be any unit that has no manned control in the game.
im trying to get across something like a terminator feel to the late game...a time when i normally get bored because im so dominant. the AI units could create a new faction when taking their first city. they would then spam robot units at an enhanced rate and try to take over the world. it sounds like it would be fun/tricky.

Sounds like you would like a late game barbarian, with a lot of power. Some people would really hate that, but it's definitely something that should be looked into.
 
Let's compromise, shall we? I'll add a new class of Garbage civics onto my already extensive list of civic changes on the other civic thread (On the main RoM page. It's like called EU3 civics or something like that. See the second page of that thread...), and I already have Education and Power civics planned for that one. As soon as I get My attitude modifiers to work...

(I may actually just use Jooyo's and make it early, as Jooyo has some working, less complex attitude modifiers already coded. Then, later, when I do get mine to work, I'll upgrade it.)

Do you mean changes to existing "Power Civic" or power as in "Electricity"? Its very confusing using the word "Power" since it can mean 2 diffrent things. If you have a new civic then it should probably be called "Electricity" so it will not be confused with the existing "Power Civic".
 
Do you mean changes to existing "Power Civic" or power as in "Electricity"? Its very confusing using the word "Power" since it can mean 2 diffrent things. If you have a new civic then it should probably be called "Electricity" so it will not be confused with the existing "Power Civic".

Well, since I'm going to rename them to departments, it will be called the DOE or Department of Energy
 
Well, since I'm going to rename them to departments, it will be called the DOE or Department of Energy

Yeah I just saw this ...

Hey guys, I drew this up a while ago, but haven't gotten my civic attitude modifier to work yet, so never coded it.

I thought it would be more realistic. What do you guys think?

It looks amazing. There are some things you might want to add such as ...

Department of Education

Apprenticeship (Req Guilds)
This would be students learning a trade from their master craftsman.

Corporate School (Req Corporation)
Becoming education from a corporation. Such as going to business school.

Telecourses (Req Mass Media)
Going taking classes from the television. Or even have it be Public Television with educational shows.

Online Education (Req Fiber Optics)
Going to school over the internet.

I would also change your Propaganda to Req Fascism instead of Req Mass Media since the Telecourses require the same tech. And really the propaganda doesn't need mass media it can be just as effect in places without TV, Radio or Movies.

Note i have personally taken both online and telecourses in school before and they deserve to have their own civic.
 
Some idea for building ideas taken from CivCity Rome ...

Gladiator School
Cost: 105
Culture: +1:culture:

Requires: Athletics, Arena

  • New Melee Units Receive get +1 Experience Points.
  • Double production for Aggressive leaders.

Actors School
Cost: 75
Culture: +1:culture:

Requires: Drama, Theater

  • Can turn 3 Citizens into Artists
  • Double production for Creative leaders.

Musican School
Cost: 75
Culture: +1:culture:

Requires: Music, Theater

  • Can turn 3 Citizens into Artists
  • Double production for Creative leaders.

Barber Shop
Cost: 120
Culture: +1:culture:
Health: +1:health:

Requires: Sanitation, Obsidian OR Copper OR Iron OR Steel (Because of Razors)

  • -10% Defense against Espionage. (Because of Gossip)
  • Double production for Humanitarian leaders.
 
I just add a new DOW (Department of Waste) and added some more to the DOE, see if you like the changes.
 
I just add a new DOW (Department of Waste) and added some more to the DOE, see if you like the changes.

I fixed my double post and posted some new ideas for buildings from the game "CivCity" Rome".

*points to the post above yours*

As for you changes i think ...
* None (Available at Start)
o No Upkeep
.. should have some sort of unhealthiness since if your doing nothing then trash and poop will just be everywhere. Make it based upon say the city population. That way small cities won't be too penalized but if you grow too big without changing civics then you will have a lot of garbage around.
 
I just add a new DOW (Department of Waste) and added some more to the DOE, see if you like the changes.

Hey Afforess, your Department Civics Idea looks fantastic. I really would like to play with a system like this, it adds a lot more political flavour to the game! Keep up the excellent work! RoM 2.8 + A new Dawn will be Civ 5, really. :)
 
Hey Afforess, your Department Civics Idea looks fantastic. I really would like to play with a system like this, it adds a lot more political flavour to the game! Keep up the excellent work! RoM 2.8 + A new Dawn will be Civ 5, really. :)

What is "A New Dawn?"?

EDIT: Nevermind I found it. Its the name of the "Uber Combo Modmod Pack". Cool name BTW.
 
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