I think you can do too much with a good idea. I really don't think waste management is a major governmental civic.
"A designer knows he has achieved perfection, not when there is nothing left to add, but when there is nothing left to take away."
Actually I had some ideas for more civics based upon the civics of Sim City 4. As for your quote. I do not think modmods apply.

By definition they are additions to Zap's perfection of RoM. Case in point when he took out the military civic that you made a mod to put back in.
Anywho my ideas are; Garbage Civic, Electricity Civic and Education Civic.
Garbage Civic
This is to simulate a civilizations ever increasing amount of garbage based on their population and number of buildings.
Electricity Civic
These would be made to accompany the "Power Mod" discussed in the main forum.
None = Before Electricity is Discovered.
Fossil Fuel = Boost to Power for Coal, Shale, Oil and Natural Gas Power Plants.
Atomic = Boost to Power for Nuclear Power Plants.
Green = Boost to Power for Wind, Solar, Geothermal, Hydro, Tidal and Wave Power Plants.
High Tech = Boost to Power for Fusion Power Plants.
Education Civic
Oral Tradition (Req None)
Religious School (Req Meditation)
Apprenticeship (Req Guilds)
Private School (Req Education)
Propaganda (Req Fascism)
Public School (Req Compulsory Education)
Corporate School (Req Corporation)
Internet School (Req Fiber Optics)
Neural Download Learning (Req Though Scanning)
I have no idea what the stats should be for all these but i would guess each would give something to science. And maybe the religious school would maybe even give less science.