Thanks a lot for the playtesting you're doing Edibi, I really appreciate it!
I already changed the unhealthiness for floodplains to -0.4 in the next release, so you can be sure I will be listening to anyone's suggestion

so let's see what you suggest:
Pacifism: you may be right, I'll check this out.
Caste system I find is good as it is, if I took away the free specialist it would be too weak compared to the others IMHO.
Serfdom: I agree with you it's too weak. I like the idea of making it give +1 gold for farms and will add it to the next version.
anyway, I'm almost sure I'm going to implement Armandeus' Civics Balance mod soon, so things are gonna change A LOT regarding civics (check out his thread for more detailed infos)
Base benefits for the bonus you mentioned: point taken, I'm going to check those out.
the hindu GP building I think is good as it is, moreover I've already made hindu temples a little better.
I've already fixed the starting technologies for the next version.
btw, fixing them is very easy to do by yourself: just open up the file
CIV4CivilizationInfos.xml located in Mods/Total Experience/Assets/XML/Civilizations , Search for "Aztec" and "Inca" , then scroll down till you find :
<FreeTech>
<TechType>TECH_HUNTING</TechType>
<bFreeTech>1</bFreeTech>
</FreeTech>
and right under it add (for aztecs):
<FreeTech>
<TechType>TECH_MYSTICISM</TechType>
<bFreeTech>1</bFreeTech>
</FreeTech>
While for Incas you should substitute it with:
<FreeTech>
<TechType>TECH_MYSTICISM</TechType>
<bFreeTech>1</bFreeTech>
</FreeTech>
<FreeTech>
<TechType>TECH_AGRICULTURE</TechType>
<bFreeTech>1</bFreeTech>
</FreeTech>
hope I've been clear and hope to hear suggestions from you soon
