mods for or like final frontier

Silentris

Chieftain
Joined
Sep 10, 2009
Messages
6
Hi,

I search a mod for OR like final frontier. The only mod which I found was "Mooc". There are more mods?

Or maybe only a small mod with more Civs for larger games.

Silentris
 
To my knowledge, here are the four mods being developed on the "platform" of Final Frontier:
I've also created two smaller mods, Wormholes, which expands Final Frontier with wormholes, and Final Frontier Worldbuilder, which is really more of a utility that makes creating maps and using Worldbuilder in Final Frontier easier.

I was looking for mods based on Final Frontier, or for Final Frontier, too a while ago. I remember thinking that if we had a download category specific for Final Frontier modifications, it might be easier to find them.
 
I've always had a question about Final Frontier that never got answered. In Patch 3.17 it said that Space Race was supposed to be made available in the scenario but it never was.

With Patch 3.19, you can't play the original bts mods anymore anyway, right?
 
With Patch 3.19, you can't play the original bts mods anymore anyway, right?

Yes, you can. Why do you think you wouldn't be able to?
 
Why would the space race be in FF? It is already set in space. Racing to get to where you already are would be silly.

Besides which, the existing Astral Gate projects actually use the Space Race victory condition. In one game that I lost, I actually saw the space ship launch from my enemy's capital star system for a few seconds before the usual end game stuff took over the screen. There is apparently some bug in there that allows this to happen, but it only seems to happen when the AI wins. (Technically, it wasn't with FF but rather with my own personal mod-mod of it - but I haven't touched anything that could change this so the same thing should be possible in FF.)
 
Oh no. Terrible brain failure. Was thinking of Nextwar, not Final Frontier.:sad:

Yes, you can. Why do you think you wouldn't be able to?

Well, I remember some talk on the 3.19 patch thread about it breaking the core mods, specifically Rhye's and Fall. But I remember now trying the Next War scenario after patching and still no space race.
 
No, it didn't break the mods included in the game. It did break all fan-made mods like FFH 2, the latest version of RFC (not the one included with BTS) the latest version of Road to War (again, not the one included with BTS), etc, because they used custom DLLs. But all those mods have been patched to work with it now.
 
Space race is in Next War. As far as I can recall it has always been there. But that is the mod, not the scenario (I've never played the scenario, just the mod, so I have no idea what is in the scenario other than destroying the whole planet if too many nukes are used). They fixed it at some point (either 3.17 or 3.19) to move the ship parts to later techs so that you could actually experience the "next" part before winning (or losing).

You can always pretend you won the space race and just play FF...
 
Yeah... sigh. I just really like the nextwar scenario and was bummed that I still couldn't space race even after the techs were adjusted. Final word, I swear!

EDIT after following TC01's advice:
It worked! I'm a modder! Paying attention through a year of lurking has paid off! :woohoo:
 
Yeah... sigh. I just really like the nextwar scenario and was bummed that I still couldn't space race even after the techs were adjusted. Final word, I swear!

It'd be really easy to change. You'd just open up the Next War.CivBeyondSwordWBSave in the Next War\PublicMaps folder. At the top of the file you should see this:

Code:
Version=11
BeginGame
	Era=ERA_ANCIENT
	Speed=GAMESPEED_EPIC
	Calendar=CALENDAR_YEARS
	Option=GAMEOPTION_AGGRESSIVE_AI
	Option=GAMEOPTION_NO_VASSAL_STATES
	ForceControl=FORCECONTROL_OPTIONS
	ForceControl=FORCECONTROL_VICTORIES
	ForceControl=FORCECONTROL_MAX_TURNS
	ForceControl=FORCECONTROL_MAX_CITY_ELIMINATION
	Victory=VICTORY_TIME
	Victory=VICTORY_CONQUEST
	Victory=VICTORY_DOMINATION
	Victory=VICTORY_DIPLOMATIC
	GameTurn=0
	MaxTurns=200
	MaxCityElimination=0
	NumAdvancedStartPoints=0
	TargetScore=0
	StartYear=2057
	Description=TXT_KEY_NEXT_WAR_WB_DESC
	ModPath=Mods\Next War\
EndGame

I think all you'd need to do is add a "Victory=VICTORY_SPACE_RACE" to the list of victories...
 
Oh no. Terrible brain failure. Was thinking of Nextwar, not Final Frontier.:sad:

Well, obviously Next War Advanced is based off Next War (plus a few others). Also, Thomas' War contains elements from Next War. (A couple of other mods do too, but I don't recall off the top of my head which ones.)
 
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