OnmyojiOmn
Prince
- Joined
- Aug 4, 2006
- Messages
- 371
Not enough modmodding going on with LoR. These are the modules I play with, written by me but inspired by others in a few cases. Extract the zip to LoR\Assets\Modules and overwrite MLF_CIV4ModularLoadingControls.xml when prompted. Don't enable modular loading in LoR.ini, it should be left at 0. ImprovementBuildings has some Python files too, see below.
- BWFix: Slavery moved to Masonry, Copper revealed with Mining and enabled with Bronze Working. No change to chopping.
- DisabledClouds: hides the cloud overlay in globe view.
- FasterCamera: faster camera panning.
- IdleCities: "Idle" build option available from the start of the game, 25% production to research. The 25% is just to make the AI use it, but it helps a little.
- ImprovementBuildings: if a city is built on a resource tile, buildings providing the yield you'd get from the appropriate improvement are automatically placed in the city when tech and civic requirements are met. For example, if you have a riverside city on Rice and you're running Serfdom, that city would be given Farm (Rice), Farm (Irrigation), and Farm (Serfdom). In addition to installing the XML files, you need to place ImprovementBuildings.py in LoR\Assets\Python\Contrib and edit LoR\Assets\Config\init.xml like so:
- KnightRebalance: earlier Knights, see this this post. Only the changes involving Archers, Composite Bowmen, and Knights are included. Composite Bowmen use the same artwork as Archers.
- RoadsAndRivers: high-res rivers and improved ancient-era roads.
- SpeedFix: vanilla game speeds are unplayably flawed, this rebalances Marathon speed for longer games and more action.
- StartingSettler: extra movement speed and vision range for the initial settler. Subsequent settlers are not changed.
- TerrainTextures: replaces LoR's grassland and plains textures with edited versions of the ones from Blue Marble Gold.
- WorkboatSpeed: halved speed for Work Boats, makes Galleys relevant for exploration.
- BWFix: Slavery moved to Masonry, Copper revealed with Mining and enabled with Bronze Working. No change to chopping.
- DisabledClouds: hides the cloud overlay in globe view.
- FasterCamera: faster camera panning.
- IdleCities: "Idle" build option available from the start of the game, 25% production to research. The 25% is just to make the AI use it, but it helps a little.
- ImprovementBuildings: if a city is built on a resource tile, buildings providing the yield you'd get from the appropriate improvement are automatically placed in the city when tech and civic requirements are met. For example, if you have a riverside city on Rice and you're running Serfdom, that city would be given Farm (Rice), Farm (Irrigation), and Farm (Serfdom). In addition to installing the XML files, you need to place ImprovementBuildings.py in LoR\Assets\Python\Contrib and edit LoR\Assets\Config\init.xml like so:
Code:
<bug>
...
<load mod="ImprovementBuildings"/>
</bug>
- KnightRebalance: earlier Knights, see this this post. Only the changes involving Archers, Composite Bowmen, and Knights are included. Composite Bowmen use the same artwork as Archers.
- RoadsAndRivers: high-res rivers and improved ancient-era roads.
- SpeedFix: vanilla game speeds are unplayably flawed, this rebalances Marathon speed for longer games and more action.
- StartingSettler: extra movement speed and vision range for the initial settler. Subsequent settlers are not changed.
- TerrainTextures: replaces LoR's grassland and plains textures with edited versions of the ones from Blue Marble Gold.
- WorkboatSpeed: halved speed for Work Boats, makes Galleys relevant for exploration.