I only have the Civ 5 demo, but I know what you mean.
Half the people here are busy playing Civ 5
But this is my first SG, so I really want to complete it...
Back to business:
No turn-based report this time (at least for the start). Only highlights.
Roosy has completed Apollo program, so we'd better hurry up.
A couple of turns later: Napo's golden age has begun (he had a GE last turn, so it must be it).
Scouting with the new caravel (the trireme was too far away so I whipped one anyway) - Orleans has 5 rifles (1 C1, 3 CG1, 1 CG1+2). 60% defense bonus.
Rouen has 3 rifles and a cannon (40% bonus).
We have a new GS. No point in settling him and we have 2 academies already. I'll use it to bulb something when we know what we want (currently scientific method).
Declaring on Napo @ 1856 AD.
And to the turn based section (this is a war after all)...
1858 AD -
Napo sent 2 knights into our borders. Our rifles quickly overcame the issue.
A cannon did some damage to our north stack.
He moved a rifle out of Rouen. A gren took care of this.
2 rifles were sent from Orleans, looks like they're going to Paris.
Good. We'll have a much easier time with Orleans.
1860 AD -
Our caravel in the inner sea destroyed a galley which came from Orleans (and a GG was born).
It also revealed to the west of this sea Napo's stacks O' doom:
Oh, yeah. Napo has machine guns
Sent an HA to take a look at Paris...
looks like we're going to Paris!
Through the small south stack. Which was destroyed. We lost 1 gren.
We also razed Rouen and lost 1 cannon.
IBT: We have suffered a lot of collateral damage, lost the scouting HA, the caravel next to seoul, a gren and 4 cannons.
1862 AD:
Destroyed a stack coming from Orleans and a few units sent from the south. Lost a cannon and a gren in the process.
Created another warlord, in Lyons, out of a LB for the for rifle upgrade. Most units there also needed 1 or 2 XP for the next promotion so that worked out nicely.
WW + emancipation problems cause me to raise the culture slider to 30%.
IBT: We lost 3 grens and a cannon after taking collateral damage.
1864 AD:
Advancing towards Rheims in the north.
I should have done this a while ago - Gave Roosy 510

(we had over 1000) to DoW Napo.
A minor retreat to the hills next to Lyons (of most units). Let's see what Napo does with this new DoW.
IBT: Again, collateral damage and some casualties.
1866 AD:
Whipped cannons in Ulundi and Nobamba for ~4 pops (too unhappy).
IBT: Again, collateral damage and some casualties.
1868 AD:
Fight back. Destroyed most of Napo's large stack, a few french wounded are left and some more units a little behind. We have 2 stacks, so at least one will survive (I hope). If we survive this we can go back to take Orleans.
IBT - We lost one of the stacks, with the cannons and Hanz the old warlord. Not many of Napo's units are around now, but we can't reach them all in 1 turn.
1870 AD:
Advanced north stack (killing a rifle in the process) to Rheims. MG, 2 rifles and a knight @ 80% defense bonus. We begin attack next turn.
In the south we killed some of Napo's units, advanced some units from Lyons. We'll see what happens.
IBT - Roosy took back Phili from Napo.
1872 AD:
Bombarding Rheims. Napo's units in the south have retreated. Gathering some more forces to get to Orleans (need some more cannons - a couple more are on the way, almost there).
1874 AD:
A french revolt in Lyons.
Took Rheims! razed it, since there's no way in hell we can afford it.
I intend to end this war ASAP, get whatever we can from Napo. Right after we take Orleans (MG + rifle, and that's it!).
1876 AD:
Destroyed a cannon. Got another GG.
Napo is willing to talk. Will give 110

for peace. He's stubborn...
Oh well. Orleans it is.
1878 AD:
Roosy has completed his first SS casing. We don't have steam power yet.
Advancing on Orleans, started bombarding it. Advanced the northern stack to Charters, killed a gren. Forgot to pillage the town... so much gold...
Will pillage next turns.
Building wealth in a few cities and played with the culture slider to avoid bankruptcy.
Napo is willing to give 330

now. Let's see what he'll give next turn...
1880 AD:
Roosy has his 2nd SS casing.
Caesar was willing to spare us 70

. Lucky us.
I'm pondering starting a GA. If we have to, soon.
I've constructed a military academy in Seoul.
1882 AD:
Razed Orleans

(had 2 rifles, MG and a knight).
Pillaged a town (completely). got 75

.
Napo will give us 610

+ 6gpt + world map for peace. Won't give us scientific method or Steam power.
Our economy is a rack with the WW. Not to mention the non-existing research. Sorry.
Cities sizes have decreased because of starving and WW. That's world war for ya.
I played 16 turns. Wanted to see this through.
Stopping here to discuss whether we want to accept this offer, or continue pillaging and razing.
Maybe go for Paris, to keep it. probably not many units left there, and we need the land.
The war went far worse than I hoped, but we did raze 3 cities without losing any of our own. It cost us A LOT, though.
We still have the GS and GA waiting for orders.
To get Dom victory we must grab more land (we need som settlers) and let our population grow back (Saladin passed use in that department!). We need to restore our economy for that.
North front:
South front:
Victory conditions:
Cripp7 - do you want to keep playing?