Monarch Student^ Bullpen

I wonder if a game setting like Unrestricted Leaders will be too "weird" for a "learning" series like this one. The game I have in mind is... let me give examples of who will be in it: Gandhi of Arabia, Pacal of England, Hammurabi of Japan, Will Orange of Russia, Darius of USA, Ragnar of Inca, Mehmed of Rome.

I'd say it's not a good idea. Changes too many things, along with game balance (ohai tharr, Mr. Darius of the HRE). A bit better with handpicked opponents (which I guess you do anyway) but I wouldn't recommend it.
 
I'd say it's not a good idea. Changes too many things, along with game balance (ohai tharr, Mr. Darius of the HRE). A bit better with handpicked opponents (which I guess you do anyway) but I wouldn't recommend it.

It depends. The more confident a host is in his ability to create and evaluate a balanced map, the more crazy he can make it without hurting its gameplay and fun.

On one hand, it's unconventional, but on the other it can force players to think about what has changed and WHY the changes cause them to behave in a different fashion. It all depends on how the map looks at the end ;).
 
@Silu:
It's not the map actually, the "replacement leaders" I have proposed have the traits the "actual leaders" of those civs once had back in Vanilla.

Of course Hammurabi won't act like an emo loner like Toku is, perhaps he will lead Japan to greatness? :p

EDIT: I noticed Pacal = Vicky and Will Orange = Cathy. This might become uncomfortable at some points.
 
I feel like we should try Bismark or Pericles next. Greece's UU is a very good defender and Pericles' quick universities, libraries and theaters are killer. Not to mention the increased happiness you get from the Odeon. Pericles, please? :D Bismark is a fun leader to be, simply due to wonder-spamming. You can get a killer economy based off of simply wonders on Arch or Island maps.
 
I vote to put off Pericles for a while. We've played Philosophical enough (for me.) I'd like to see some, charismatic, some organized, some expansive, some spiritual and some aggressive leaders hit the board.

So at least a couple from the following: Napoleon, either Celt, Monty, Shaka, Hammy, Asoka, Mehmed, and Izzy
 
Well okay, Charismatic sounds good and is my personal favorite trait. Bismarck also sounds like an underplayed guy despite being Industrious. Perhaps after Will Orange and Tokugawa.
 
Try a leader that can play a normal map. if you want to make it tough for the player give an AI a irrgated land or something at start. Plains starts kill AI expansion.

Try Americans and Washington. Not industrial or philosphical. Justin is also a nation i would like to be played on here more. Do make sure he cant cant grab 4-5 religions. That or the French. napoleon would be interesting. Spanish would be just as interesting. Few of them are Char trait.

You have done financial/philosphical and a crazy war monger!! Time for change pick a leader people wont have such an easy time with then you dont have to alter map so much. ;)
 
No prob, IT. I'll just avoid picking the same guy same week for variety's sake.

@Gumbolt: Don't worry, we will have Toku this week. He's not a critically acclaimed leader, not even in his vanilla glory days of AGG/ORG.
Truth be told, Nappy and Justinian are two of my favorite leaders. :D
 
Question about Worldbuilder saves. Can Vanilla players play a save created in BtS if the leaders are available to them? Or do I need to modify something else? (like the version= line or something)
 
What about a high water map with someone like jao? I've never playing archipelago or other water maps but they sound fun. U
 
What about a high water map with someone like jao? I've never playing archipelago or other water maps but they sound fun. U

Archipelago and snaky continents are fun, but IMO, can be easier than other types. The AI simply can't organize itself as well as we can when it comes to complicated naval invasion strategies. You can pretty much just build the great lighthouse, expand as fast as you possibly can, and then pick your victory condition.

By the way, Napoleon is probably my favorite leader. He's an awesome war monger, and his extra happy helps him do well economically early and organized trait allows him to do just fine economically mid-game. Also, with Napoleon, the musketeer is a pretty cool unit. That fairly easy to achieve third promotion makes them really good multi-taskers. Some can be CGIII, others can be C2+Formation, and you can make them C3 or C2+Pinch for offensive uses or even Woodsman and Guerrilla units for super nasty pillaging stacks.
 
Ahhh, yeah I didnt think about how horrible the AI is about working around water....I do like warmonger's though :mad:
 
No prob, IT. I'll just avoid picking the same guy same week for variety's sake.

@Gumbolt: Don't worry, we will have Toku this week. He's not a critically acclaimed leader, not even in his vanilla glory days of AGG/ORG.
Truth be told, Nappy and Justinian are two of my favorite leaders. :D

I tried doing a Toku map on here few weeks back. He reaches pottery so early if you start him near flood plains a good CE economy will walk it. His UU is a tad over powering. With strong archer defence he is well protected too. Question would be how to restrict him? Agg trait is strong on rushing.
 
I guess warring is only as good as how "far" one can conquer without striking out. Early rush is possibly weakened by distance to nearby opponent, which will hurt in maintenance. It will be far worse for AGG/PRO Toku, than AGG/ORG Toku.

So anyone with an idea about my worldbuilder question? :D
 
Hmm... I guess the Toku game was too random and too hard. so much for the killer map eh?

Guess I have to make it easier this week.
 
Well, the map was pretty horrible, just vast expanses of land and no oceans, hence no chokepoints. Trying to prevent the AI from getting tons of land was impossible since there was nothing but land. The map had no personality, really. The start was okay though, lots of resources accessible. I was able to get all strategic resources and a plethora of luxuries, and you can't ask for a better situation than that, resource wise.

In terms of difficulty I don't think it was such a hard map, at least on Monarch. Kudos for trying something different, in any case.
 
Back
Top Bottom