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Monarch Student^ XXXIII Victoria

Discussion in 'Civ4 - Strategy & Tips' started by BigTime, Mar 14, 2011.

  1. BigTime

    BigTime Prince

    Joined:
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    Location:
    Chapel Hill, NC
    Sorry guys, CFC's attachment uploading is still failing, so another week with a file factory save, again at the bottom of the page. Contact me if there are any problems with it.

    Welcome to the 33rd edition of Monarch Student Prime! Our glorious leader this week?



    Vicky! Yes, the good ol' English backstabber, Victoria is the only English leader that will plot war at pleased. In our hands? A great leader. Imperialistic allows her to get out to quality city sites quickly, and the great financial allows her to pay for them with her amazing cottages. Solid leader, but I still like Elizabeth better :p

    Her UU is the Redcoat:



    Yes the famous redcoat with its 25% bonus against opposing gunpowder units. I love it. It is the best draftable in the game in terms of food conversion and is amazing at tech parity against opposing rifles. A great UU that can even take on infantry if needed. It's that good.

    Her UB is the Stock Exchange:



    A bank that gives even more money! Who could not like that? It melds well with financial giving you a very strong cash intake for speed teching or even rushbuy.

    The Start:




    Coastal, irrigated corn and rice, and plenty of green land! What more could you ask for?

    Huts and Events are OFF, add events in the custom scenario if you wish. (just make sure to cover the top part with your hand so you don't see the AIs )

    And a cut-and-paste from Meatbuster's Monarch Student games:

    Save the file and place it in your Documents/BTS/Saves/WorldBuilder folder. Then unzip it into your Documents/BTS/Saves/WorldBuilder folder. Then use Playing a scenario to play your desired level. Or use custom scenario if you want to remove huts and/or events.

    Recommended Checkpoints:
    *1000BC or 1AD
    *500AD
    *1000AD or Liberalism
    *Victory!

    Please remember to put the journals of your adventures inside spoiler tags.

    For Monarch+ players please try to add archery back to the barbs in WB. If you don't, AIs will capture cities with archers very early in the game, which is no fun. If you prefer easymode barbs, that's fine too, just don't go wondering why an AI captured a barb city in the very early BCs!

    Thanks go to TMIT for making an excellent map creation guide and to mjg5591 for getting this series back on track!

    File Factory Save:

    Victoria Zip Files
     

    Attached Files:

  2. TCMIV

    TCMIV Barış Manço

    Joined:
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    Oregon
    Might be just me, but I keep getting a captcha error request message when trying to DL it.
     
  3. BigTime

    BigTime Prince

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    I don't know, I just tried it out myself and it worked just fine. :confused:
     
  4. TheMeInTeam

    TheMeInTeam Top Logic

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    Control-tabbing back to the forum for 30 seconds was required, but I was able to download it....

    No problems here.
     
  5. obsolete

    obsolete Deity

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    That doesn`t make much sense. To make the most use of the UB, you would turn off the slider... which acts inversely proportional to your science teching.
     
  6. BigTime

    BigTime Prince

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    More GPT = Higher science slider?
     
  7. TheMeInTeam

    TheMeInTeam Top Logic

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    True, but as you raise the slider the multiplier's benefit gets cut also, making the stock exchange fall very short of 15% extra gold. Only in dedicated wealth cities (corp HQ, captured shrine, mass merchant) will this building provide close to its full 15% extra gold.

    Of course, you can always just cut the slider and go mass rushbuy for some kills. Kremlin + stock exchange is a very productive setup if you can land it.

    But hell, we have FIN/IMP. While FIN is overrated it remains a solid trait and one that doesn't take very much thought to use; any cottage, coast tile, commerce special gains from it and gains from it early. The advantage relative to other traits tapers off over time, but earlygame boosts are great.
     
  8. NihilZero

    NihilZero WHEOOHRNY

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    Location:
    Dublin, Ireland
    Not sure what kind of capital we have here. There's probably going to be a better riverside location somewhere for oxford, but we have to hope for seafood if we are thinking about using it as a GP farm. This might be a game where moving the palace elsewhere is an option since the immediate surroundings don't seem to offer any obvious alternatives to SIP. :confused:
     
  9. ston

    ston Warlord

    Joined:
    Feb 4, 2009
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    Location:
    Westbury, UK
    Grabbed the save, thx! :)

    Must. Remember. To. Set. Monarch. Level! :hammer2:
     
  10. NihilZero

    NihilZero WHEOOHRNY

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    Location:
    Dublin, Ireland
    Played to 1AD, Immortal normal.

    Spoiler :
    Things have been peaceful so far, despite the proximity of our favourite game-wrecker. The psychotic Zulu founded Buddhism, Augustus and I joined his club, and Hammurabi has recently gone Confucian. I don't have any shared borders with Shaka and he's at pleased, so we'll see what happens.

    Settled in place, and made a bit of a misread at first - I thought I was going to axe-rush Augustus so I made a few axemen. Then I got a look at the jungle and realised that if I didn't start settling up there fast, Hammurabi was going to grow absolutely mammoth with fifteen grassland cities or so. So I cancelled the *axemen and started making settlers instead. The axemen turned out useful later, when I used them to capture two barb cities (with some help from Augustus).

    Map and techs:





     
  11. stimpyhoek

    stimpyhoek Warlord

    Joined:
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    Spoiler :
    Hilariously I missed fish, thats a trap I guess.. Anyway saw rome and saw red. Nicked his horsies and backed em up with axes, he had 9 archers in rome so it dragged a bit until every tree was chopped in fact. Hes dead now. Shaka is close so I guess just keep on keepin on. Only took 2 cities but rome is nice and has stonehenge.
     
  12. stimpyhoek

    stimpyhoek Warlord

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    Spoiler :
    After Rome was dead I expanded to 12 cities and then went wonder mental. I knew Shaka was going to attack, as sure as eggs is eggs. I just kept thinking oh 1more wonder wont hurt ;) I even thought about going feudal to make sure I was safe but I just went tech and wonder mad. It was those gems that tipped me over the edge. So now Im swamped with all kinds of yellow Zulu madness sweeping thru my beautiful lands :rolleyes::crazyeye::cry:
     
  13. Zx Zero Zx

    Zx Zero Zx Deity

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    Hmm the civilization to your east has way to much room to freely expand into. I have played this map 3 times with different starts and rexing, but he always becomes a 20+ city run away AI. He is to far to rush also. :\ Who ever made this map didn't do a great job.
     
  14. Capellan

    Capellan Is this thing on?

    Joined:
    Oct 2, 2007
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    @Zx Zero Zx
    Map details in spoiler blocks, please!

    My thoughts on the above claim (as at 1600 AD)

    Spoiler :

    If you're talking about Hammy, he has 11 cities in my game (Emperor/Normal). I have 10. That's without fighting him. So he's eminently blockable. I didn't make any special effort to do it - I just went "Ooh, riverside Gems and Ivory!" and prioritised the shiny, shiny sites.

    All civs in my game have between 7 and 13 cities.

    Unfortunately for two of the guys on 7, they are on my borders, and I have redcoats :)

     
  15. BigTime

    BigTime Prince

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    Got daggered... Will probably re-try

    Spoiler :


    Shaka = war mode for all off, 1-2 turns. Then boom, stack of 6-7 units, followed by another. I thought he'd pick peacemonger and border target AC, but no he'd rather walk THROUGH his borders to get to me. Oh well, had a pretty good REX and tech going, but I will probably replay since it was an early DoW loss.

     
  16. NihilZero

    NihilZero WHEOOHRNY

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    @Zx Zero Zx
    Spoiler :
    What level are you playing at? On immortal I was able to get enough land to stop Hammurabi getting too huge (held him to twelve cities). You have the Imp trait, which helps. My scouting nearly didn't reveal just how much land Hammurabi has in time and I was about to axe rush Augustus. When I saw the situation up there I knew I had to abort the axe rush and stop Hammurabi fast or he'd be out of control. It's a matter of reading the map situation and adapting accordingly, but I think it's doable here.
     
  17. Wulf38

    Wulf38 Warlord

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    Emperor, normal, up to 325AD:

    Spoiler :
    Opened with the obvious choice, agriculture and a worker. Next went for BW, hoping to find copper in one of London's unforested hills.

    Met Augustus early, and found Rome about 10 tiles south of London. Scouted around his borders and saw no sign of metal, and considered rushing him. But a few turns later I met Shaka and discarded that idea.

    BW reveals copper 4 west of London. I research wheel next to connect it, and settle York on top of it in 2440BC. Unfortunately this city needs a border pop to reach its 2 fish tiles, so I research mysticism next.

    With Shaka to my west, I figured this would not be a peaceful early game. He's a bit too far away for my taste to attack with 1-move units, and I don't want a melee-vs-melee brawl with an aggressive leader. I go for AH next hoping to find horses. Settled Nottingham on the river south of London, planning to make it my main cottage city. Luckily, horses turned up in Nottingham. I decided to horse archer rush Shaka, and hopefully remove my most obnoxious neighbor from the game ASAP.

    I settle my fourth city, Hastings, 1NW of the gold. Pottery is next to get cottages going, followed by HBR, hunting, archery, then writing and alphabet while chopping horse archers. Trade around HBR to get IW, masonry, and sailing, then head for currency.

    Shaka goes war mode and starts stacking iron units near my border. Yeah, well I have enough on my hands right now too, Shaka :p. In 325BC I declare on him with 9 horse archers. I lure his stack into my territory and crush it on the open field, then start sweeping his cities.

    It was a fairly easy war, all things considered. He had metal and 7 cities, but 6 of those were settled on flat land. He had few garrison units after throwing away his offensive stack. In total, I built 24 horse archers, lost 10 of them, killed 33 of Shaka's units, and captured 7 cities. He was wiped off the map by 225AD, after 21 turns of war.

    Best of all, my reward for capturing his capitol was the pyramids :goodjob:. I switch to Representation and OR. Now everyone on my continent is Hindu, and pleased with me, so they can't attack me. Looks like a good time to tech up and develop all that new land, and maybe take the rest of my continent with cuirassiers later.

    My core cities:
    Spoiler :


    Former Zululand:
    Spoiler :


    Notice the slight hint of blue borders off the southwest coast. Looks like Khmer from the color, I'll meet him when Ondini gets a border pop. I'm not that excited to meet Sury, since he'll probably be running a different religion and hate me.

    Tech:
    Spoiler :


    Not a very impressive showing from the Romans and Babylonians. I'm still leading in tech despite my conquests.
     
  18. TheMeInTeam

    TheMeInTeam Top Logic

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    Immortal/Normal.

    Since this map pissed me off, no detailed summary just a quick spoiler

    Spoiler :


    Settled in place. I only planted 1 city south and 1 west of london...the rest were settled in the general direction of hammurabi. Despite this, he got a long reach blocker city on me and wound up contesting the gems (I'd have the 3 gems almost the entire game however).

    The good:

    - Shaka hated AC and because I let AC settle between us (on a hill no less!), I didn't have to worry about shaka until i was already in the middle of spamming cavalry
    - I settled about 14% of the world's land, a fair share that is about right if everyone has even spawns
    - I founded confuc. very late on self research CoL en route to bureaucracy, which spread like wildfire on a continent that otherwise had no religion at all!

    The bad:

    - Just one major thing. This map feeds hammurabi (or forces you to happen to scout NE and settle into the jungle belt in a deliberate effort to block him). THIS ONE IMBALANCE ALLOWED HAMMURABI TO GET 24% OF THE WORLD'S LAND WITHOUT FIGHTING A SINGLE WAR. Yes, closing in on double the land area of an average civ, despite that I a)settled towards him and b) managed to be #2 in land!

    Before I hear any blathering about how I should have scouted this and adjusted: That only works if you scout it. Scouting the land # over there ONLY WORKS IF YOUR SCOUT DOESN'T GET RUINED BY BEAR CAVALRY GODS OR NINJA PANTHERS, the latter which picked off my early scouting efforts there.

    So hammurabi ran away with the game, except for the fact that the jungle land took him some time. I won lib, took democracy with it, rush bought kremlin, rush bought cavalry, later rush bought cavalry and fighters. Hammurabi kept way ahead in tech after I blasted shaka w/ cavs for declaring on me, and I was wondering how I could win.

    Then I remembered that the other 5 civs not named babylon got similarly shafted. Shaka died, AC got kicked off the continent with cav/fighter vs infantry, then I landed on sury (quickly cutting his oil w/ fighters so he couldn't get any metal ships), using him as a vassal as a springboard to cap toku, who was also fully industrialized and even had tanks vs my cavalry. Doesn't matter when there's like 50 fighters on carriers to strip 1/2 tank health.

    Asoka didn't have enough units to manage the 200 cavalry and 100 fighters in carriers from $$$ buy that landed on his shore. I capped him and sat there. I got a little nervous since hammurabi had all the space techs, but I managed to win UN a couple turns before he'd have probably launched. It was around the mid 1930's :p.

    The sheer irony here is if I'd used the coastline sound glitch + didn't have my scouting warrior die, the nearby horse would have prompted a chariot rush on hammurabi that would have effectively won the game instantly.



    To sum it up, this map proves undeniably that the spawning algorithms in this game are broken, and has the potential to become beyond stupid. However, it's still winnable unless your luck is terrible.
     
  19. NihilZero

    NihilZero WHEOOHRNY

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    @ TMIT:
    Spoiler :
    Would you really chariot rush Ham at such an extreme distance? It would take forever to get there, he might have longbows by the time you arrived. :p
     
  20. TheMeInTeam

    TheMeInTeam Top Logic

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    It would be difficult to make the read in time without a combo of lucky scouting and/or shoreline sound abuse (which I've never been able to do right, but apparently it's possible to map shorelines using sound 4000 BC). However...

    Spoiler :


    Chariots are not to be underestimated. Using a combo of wheel (needed for them anyway) and their 2 move, you could cut through that terrain with whatever flatland is available and get there in time...easily before ham would have IW. The only thing that would beat you is if his first 2-3 cities had copper AND he spammed out some AGG spears in time. Barring that, you could just burn everything and call it a day...maybe keep the cap since we're FIN and all.

     

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