There is another issue : civic acess. Not all the saves ( in fact very few ) have access to what IMHO it is the Civic to adopt : HR .... the saves with HR will be able to reach Food cap pretty fast, a thing that combined with GLH will make a lot of diference.
I'm saying this because of ( shameless self promo ) my save...
Mine has HR aswell

(shameless selfpromo)
I'm also a bit confused by some players' decision to deny Saladin the religion swap when he asked. Why generate a -ve when you could generate a +ve and hit friendly with much more ease. In my own game, I converted immediately on spread, and I've been sitting just below friendly for what seems like ages. Which sucks, because I could have milked him for a tech or two by now had we hit friendly.
... You kinda cut out the point in your own hand... One cannot trust an AI.
Other reasons, I posted in my save. Bad timing, working on important builds and teching important techs. Also, I rarely tend to switch outside GAs if not spi.
I personally don't like that idea. I think we need to decide on a best ball at this point and go with it.
agree
vale has shown it
is possible to spam wonders
and achieve a good level of normal development - that's a really impressive handling of a limited production start.
While vale has been the production guru, futurehermit seems to be doing really well on the tech/beaker front, and is well positioned to get Maces in good time to stomp Sal. It looks to me like early CS was a very smart move.
In any case, I don't see an easy consensus emerging this time. But, where the discussion's concerned, that's a very good thing imo.
I have definately learned a thing or two already, mostly concerning one of my hate-civics, Slavery... Vale has a really nice save
@ ALL:I'm sorry for the length of my posts ... I only have a certain amount of time to respond to all the day's posts before moving onto other things, so I have to respond to multiple pages of posts in just one of mine.
Sorry for the wall of text ...
You are forgiven...
The main difference I'd like to point out between the Bleys and futurehermit saves is that while futurehermit is only 1 tech away from Maces with a strong research rate, Bleys is 2 techs away with a weaker research rate.
The Wonders futurehermit sacrificed weren't any from the "must have" list and so are inconsequential, IMO.
The fact he doesn't have a Forge is more than compensated by the fact he's already adopted Bureaucracy (after all, his Berlin is making 5 more

per turn than yours)!
Good points all 3.
The only saves Medina is even a single holy city in are OTAKUjbski and Vale (both Judaism).
Mine too, I believe...
In either case, who cares? Having the Hindu holy city (even if it is currently shrineless) is an obvious bonus, because Hinduism is a major religion in every save.
agree
However, having a second (or third) shrineless holy city to a minor religion doesn't do us any good. Not only will it cost us a Great Prophet to build the shrine, but it'll also cost us a lot of our scant

to spread it all over the world.
If we want a shrineless holy city to a minor religion, all we have to do is play off either Vale or futurehermit's save, because Munich is the Confucian holy city in both of their saves. (Again, war averted.)
... Good point. I am not going after Sal because of a minor religion, but I believe, if we can our hands on his cities, we have free access to the other islands, enough hinduists to secure us as a candidate of the AP, and an AI less on our hands.
If we're going to war, we need to do it to get something we don't already have -- not to get more of the crap we don't need.
Free access to the next land, independant of Sals' mood?
It's also worth noting:
- Bleys must self research Alphabet (10 turns)
- futurehermit already has Alphabet
- OTAKUjbski is ~8 turns from acquiring it from Saladin
- Vale must self research Alphabet (6 Turns)
I have Alpha as well, although I
might be a bit behind techwise apart from that...
Better Land is more Power.
I hate to sound like a broken record, but I can't emphasize enough how much better the land beyond Saladin is than his own land.
The only thing Saladin really has to offer is a shrineless food negative (-3) holy city.
Everything else on his island (and even in his satellite cities) are things we either already have or can acquire more quickly and easily using a peaceful approach.
But the big problem is not that we doesn't need his land. Is that he does. We want him out, don't we? We might get him to friendly, securing our trade through him, but he will still vote for himself, and will not be under our direct control. Best case scenario is that he vassalizes volounteerly, which is useless. He is a potential threat, and will be hard to dispatch after longbows. We won't really gain anything from letting him live. Conclusion:

!
Again, the fact Mecca is a holy city means nothing until somebody builds the Kashi Vishwanath there. Personally, I'd rather give Saladin as much time as he needs to build it, because if he expends the Great Prophet to do it, it's like a "free GP" for us!
Good point, agree. But we must remember, after he hits Feu, he will not be easily dispatchable.
Yeah ... well ... I tend to do that. I can type like 80 words per minute when I get serious, so if I spend too much time writing a post, it comes out more like a book.
I know that feeling...
And why not mine? I'm guessing there's something in particular you don't like?
The fact that you have a city on the other side of Sal biases your save against peace, which is not my preferred style... other than that, fine save.
I think futurehermit and Bleys' saves are geared towards war -- with futurehermit coming out on top.
I think Vale's is geared more towards peace.
agree
My save is also geared towards peace and in the aspect of peaceful expansion am ahead of all other saves. Not only have I explored most of the world, but I've also already settled in the "new world".
While other saves will need more Galleys and the 9+ Turns necessary to get them to the new world, I'm already there with two extra Galleys floating around.
My economy isn't quite as strong as Vale's, but I do presently have a slight tech lead on him.
All good points, and I like your save alot, if we are going the peaceful way...
IDK. I'm not saying my save is 'the best', because I'm obviously a little biased, but I'm surprised I'm not at least considered ...
There, there, there, i's' gonna be alrite... Seriously, you were considered, you are just too biased against peace, imo. Slob will have a hard time adopting to your save...
EDIT: I'd also like to point out that had I settled Cologne on Marble Island (instead of waiting to settle it as Frankfurt), I'd likely have a much stronger economy and the Colossus in Berlin right now. Essentially, I prioritized getting a base of operations in the New World over the Colossus and the 'guaranteed city' on Marble Island. Frankfurt will come online quickly, and I'll be settling great uncontested land before the middle of Round 3 (instead of by the end as in other saves). If peaceful expansion is the goal, I think I'm ahead in that department!
Agree.
I think the biggest factor is the map's overall strategy. For example, we can essentially attack Saladin now or expand around him and come back to it later.
I'm not saying we have to decide right now, since Diamondeye doesn't have to make the call until Thursday night.
But, I do agree that we need to stick to the format and choose only one 'best ball' to play off of for Round 3.
-- a lot of my 2 commerce
Agree on all points, especially the one about "a lot"

. Nah, seriously, we will need to find out whether we want peace or war, and what save is best for what. See below

. This post is some length...
After checking most of the saves, and aplying the same philosophy that I used in first round ( more options open from X save ) I would get Vale's save as my choice. He's more peace geared than Bleys and Hermit save, but I think it would be as easy to get a army of troops or settlers from there...... OTAKU save is also a good choice.
Hmmm... I would think FutureHermit was more open, but Vale is good aswell.
I was mistaken about the double holy city. In my game, Mecca has Hindu, not sure where Judaism is, maybe Damascus, to the SE. Even so, I still say its worth it to take Sal out of the game. His land is between us and our "frontier". His capitol is a better production city than any we have, even if there isnt enough food to work ALL the Mines. Our capitol would make a strong GP farm, his a strong HE city, and we find a new spot for our own Palace as soon as we can reasonably do so.
Good points.
I also disagree with his choice to settle ON the Copper. That is a pretty strong tile, and we certainly will have food to work a 5H mine, I already do. I would rather that city be 1E if not 1SE to save the grassland (my choice of the Copper City on the grassland is "sup-par" as well, but the 1E+2S plains site means another overlapped tile with the Capitol, making the 3S city even more crowding).
Actually, I find the 2S1E best after careful considering, only bugger is not grabbing Copper immidiately...
I am also a bit annoyed that Teching is being analyzed when some players have had an opportunity to trade and some havent. Apple and Oranges here. If I was to meet an AI next turn willing to trade me Monarchy and Alpha (plus, probalby) for CoL and MC, I would be a a MUCH more powerful position tech-wise. The fact that they met an AI willing to trade Alphabet before others did makes it harder to compare "tech status" at this time. We will all have the opportunity to make trades, and likely sooner than later, there are other AIs coming into the picture, shouldnt we wait to see who ends up "ahead" after we have all had trade opportunities? I am 9 turns from Monarchy, and then planned CS, with a reasonable shot at a GE for Machinery. future is 50 turns from a Great Person, and has no chance for an Engineer. I am 6 turns from mine, with a 25% shot at a GE, and 50% for a GM. Some have already generated their 2nd GP, and will easily have a 3rd before future gets his 2nd. Now, as I said, later GPs may be better than early ones, but still, overall, there is a significant difference in GPPs, not just a small one.
I can't agree with this argument... "if"s are part of the concept. If I had not gotten the Gold event, I would have been considerably worse off, if Suleiman had not spawned Ramesses, I might have a shot at Colossus, etc...
I dont deny that all the saves look good, and all have flaws, and its difficult to choose. After all, this isnt the Deity or Immortal Cookbook, its Monarch, a level where game flaws are expected, but not usually major. future's save IS solid, but he chose expansion over wonders and forges, and used his forests to do it. I prefer the Wonders and Forges and a few forests for later, myself, maybe thats just me. I actually like OTAKs save more than my own if we choose "Peace with Sal", because he has the Wonders and a foothold on the other continent. That cost him some time and growth, but it was a worthwhile gambit. He also has a stronger GPP generator than I do right now, and if we do move the cap and turn Berlin into a GP farm, its that much better for it already.
I like OTAKUs best for peace aswell, and I like Futures' choice. But again, that's just me...
So my vote is as follows. If War with Sal, me. Sal has a city near where OTAK founded Cologne in his game that needs capturing. That, plus the Barb City (coastal) plus 1 settler of our own will give us the foothold we need over there. I dont see a need to put more cities on Sals island, just take his 2 (both coastal) and be done with it.
If keep the peace, OTAK. Wonders = GPPs. He has a city on the new frontier already. He has a strong set-up for Berlin, and a settler ready to found the Western Marble area. I would chop the forest he is standing on into a Forge in Hamburg, myself.
Hmmm. I would personally prefer OTAKs for peace, FutureHermits' for war, but I pointed why already, above.
I wish Nares had played the Best Ball, because his game is also very strong. He has befriended Toku, and can trade techs there without worrying about them being spread all over the place to other AIs. Still, he has GPP generation problems currently (note, this isnt a BAD thing, either, later GPs may be slightly stronger than early ones in some ways, but still, his will come slow, like future's) I wish we could mix and match the best of each save, LOL, like Nares diplomacy, my Forges, OTAKs wonders and futures cities and techs.
One cannot have it all, unfortunately. We'll have to decide.
I 'squoze' in some time, lol ...
A GM can bulb Civil Service after Alphabet and Monarchy, and a lucky GE can bulb Machinery right now! Even an unlucky GP can bulb Theology (for Theocracy and trading fodder) or be settled.
Or saved for KW?
However, war with Saladin will strike a heavy blow to our economy, since we're relying on him and the civs beyond him for our lucrative trade routes. The futurehermit save has a tech advantage which is more apt to better absorbing the blow.
Still, in the long run, wiping him will be beneficial.
We knew this would happen even before starting this series. We can't judge the saves on what could've been. We can only look at where we are and where we're going. (It's kinda the same thing with me ... if not for my two lucky hut pops, there's no way my save would have any competitive merit this round.)
IDK ... given some of the other aspects of Bleys vs futurehermit, it might be worth it to gamble on the :gpp: ... after all, there's basically a 2-in-3 chance of getting a Great Person on the way to Maces.
3-in-4, not?
I just had a very quick look at one of the games (Bley's one, I think), to see what the land is like beyond our little corner.
I can see why OTAKUjbski is turning his eyes to the big island beyond Sal - there's a lot of good stuff there.
However, I also noticed that there are two fish off the south Arabian coast, which could be used to power a second city to take advantage of Mecca's hills. Between the two of them, we'd have a very solid military production zone.
And, on that subject, it looks like naval units are going to be just as important as land forces on this map. Our food, our trade routes, and our resource supply lines may need to be protected as the game goes on. And the ability to project power across the seas to interfere with a dangerous AI could come in very handy at some point.
Very good points all, completely agree.
I was kind of hoping for some acknowledgement of my massive exploration and foothold in the "new world" but so far haven't gotten much of anything from my save (positive or negative).
Well done
As stated above, though, your save is biased against peace, which might be a handicap when considering the BB.
@Otaku: Your scouting was unreal, honestly

If going the peaceful route, your city placement is good. I just disagree with that choice. Like I said, I liked your save quite a bit. I am just in favour of attacking now.
@Bleys: Having forges is definitely good and I like the wonders (I think I argued most vehemently for going after ToA in the first round, for example). I am just in favour of attacking now.

that's.. wicked... 11 times Pacals' strength???
Me three. In fact, my games generally revolve around taking Nat from Lib, being close to Rifles, prepping my Taj GA as best I can, and switching into Nat during it and out of it at the tail end (when not playing SPI, obviously). Thats why I love BIG BIG cities in that part of the game, because I often combine Slavery, Theocracy, PS (if I have the Mids) and Nationalism, whipping and drafting til I am REALLY on the brink of being dragged through the streets by my own people, then rolling over the AI of my choice.
I just pulled that move in the KK LHC. Wow, hes a great warmongering leader, even though I never got to use Keshiks. CRE is so good after taking over enemy cities. Seriously, if you guys want a cool GLH type game, check this one out, it has some similarities to our game here.
Am I the only one who has never drafted?

Only time I used Nat was when I needed happiness in a warmonger game, and I didn't use draft...
KK was the leader whom I had my highest score with in Warlords. He is an excellent warmongerer.
I think aggressive is greatly underestimated on these boards, for two reasons:
1) It helps a lot with axerushing, which is more obvious
but
2) It gives all your drafted rifles/infantry free combat one, which imo is an excellent bonus for warfare during that phase of the game
Agree, powerful leader. He will be a challenge to kill off this game, if Joao doesn't REX him into a corner.
Ok, looks that I'm the only space junkie around here

Not that I can't direct a brutal drafting spree ( just look as ICS 02, a SG where we have to settle cities 3 tiles away from each other ( mandatory... raze all the ones that do not fit there ) ... perfect drafting territory), but I tend to direct my game to a SS launch very often....
....and that is why I'm for peace here. Our new settled cities will pay up ASAP and we still have lots of terrain. I'm pretty sure that we can clean this map with arties and destroyers easily ( in the worst case scenario )... OTOH a war is always a thing that we can lose , and the mace vs archer window on saladin may not hold much time ( some games show that some AI already have Feud, and saladin would not take more than 20 turns to research it ,from what I see in my game ). Maces vs pro longbows is doable , but not that easy, and it would put our eco on hold until the end of the war...
You're not the only SS one, I don't know anything about drafting and despise slavery. Despite this, I often win by war...
At least i would let saladin try a stab in the AP and in shrining his capital.... those 2 items would make conquest far more profitable
Agree. But we should be ready to take him down if he is too slow.
In my experience, the AI prefers Scientists over Priests except when production is needed.
Give his island is mostly production tiles, it's doubtful he'll ever run a Priest, so even "one" might be generous.
Yeah, agree. Although the AI has some weird preferences. It seems to enjoy priests for gold aswell, and since his land is poor, we might see that happening...
My experience is Enginners< - Priests <-spies ( gotta hate that constant spy assignment... hey , if I wanted to run a EE you, would had noticed it Mr Governor

).... this means that maybe mecca has been running a Priest for a while. I would bet in a GP in Arabia until 500 AD
Agree on the spy point, SO annoying!
He's not a wonder hog ,but clearly has a spot for religious wonders in his heart. I bet he'll try the AP...
Me too.
Either we take a hit expanding militarily or via peaceful expansion ... either way, we're gonna take a hit.
Definately. Taking the hit early means lots of good time afterwards (if we can prevent Joao from REXxing our ***es off).
I'll put it this way then. According to the info screen:
futurehermit has 12 CPT from Saladin
Bleys has 22 CPT from Saladin and João
OTAKUjbski has 31 CPT from Saladin and Suleiman
Vale has 19 CPT from Saladin
You're concluding that the loss of the foreign trade route is the net loss, when you're not factoring in the replacement of that route with an internal route.
No, he's not. He is merely telling you that the two people with foreign traderoutes are the ones with the largest income from trade...
Try loading all saves and then closing borders with Sal, and compare...
@ Otaku, that sounds good to me.
For War, I would prefer my own save. For Peace, probably Otaku's. I prefer going to war of course.
For War: FutureHermit
For Peace: OTAKUjbski
I will remain neutral concerning war or peace unless I am tiebreaker.