• We are currently performing site maintenance, parts of civfanatics are currently offline, but will come back online in the coming days. For more updates please see here.

Monarchy or Republic

Thunderfall

Administrator
Administrator
Joined
Oct 25, 2000
Messages
12,592
In multiplayer games, does anyone skip Monarchy and switch to Republic directly? So far I always research Monarchy first then research Republic... I usually switch to Republic when I have marketplace or temples in most cities.

<u>Tech Path to Monarchy (Need 5 techs):</u>

Alphabet --> Ceremonial Burial --> Writing --> Code of Laws --> Monarchy

<u>Tech Path to The Republic (Also need 5 Techs):</u>

Alphabet --> Code of Laws --> Writing --> Literacy --> The Republic


[This message has been edited by Thunderfall (edited June 18, 2001).]
 
You don't NEED Writing per say but at least 1 non pre req for Monarchy.

Not sure if you need 1 non pre req for Republic or not.

Republic is not a big advantage unless you can celebrate up.How hard that is depends on what level you are playing at.Or even 1 or 2x production.

Its less viable on 1x as support can be a problem.If you are in a small map duel,for instance,you'll need units so Monarchy is probably better.

If you are isolated or on a larger map then you can run lean on defense early and get a nice Republic up and running before any hostilities.

So the answer is:
it depends
smile.gif
 
I see several things wrong in what both of you said but I don't feel like explaining it nor do I have the motivation.
 
Well I know - with my very limited experience - that I would normally go for the Republic in 2x games and probably Monarchy in 1x games - but as Smash says it also depends on the game level!!!

And normally I would chose Horseback riding as the single non pre req in monarchy!!!
biggrin.gif


Generally though I prefer the Republic - not just because you can celebrate you population up, but also because of the tech research bonus you get, compared to monarchy!

And Eyes - why do you even comment it when you have nothing constructive to add??

snipersmilie.gif


------------------
We are species 8472 - assimilation attempts are futile - the weak shall perish

No wait we are species 5618 and we got beer...... don't harm us!!!!!!
 

shadowdale, i think you might do it 180 degrees in the wrong direction. In 1x1x you need republice because it doubles the science production and normal population growth goes to slow, so celebration is very important.

In 2x2x however, your cities are unhappy very fast because of the fast growth and expansion (riot factor). so you need early hapiness with units. you can only do this with monarchy. the bonus science is only 50% extra (from 2 to 3) and you need to spend a lot of trade on luxeries. In practice, research for 2x2x in republic is about the same as in monarchy.

[This message has been edited by woke23 (edited June 24, 2001).]
 
In a 1x1 MP game with a larger number of human players, going to Republic too early might be a mistake. If you have neighbors nearby.. the necessity for war or a flexible defense might overrule the abstract considerations of science & population growth. Depending of course on map size.

This thread ought to be in the MP or strategy section.

Dog
 
Uhm, slowwhand. If TF was looking for such an answer, i think he would POLL it. Can you give a little motivation why you go for monarchy first and later republic instead of going straight for republic?

in short: motivation please

[This message has been edited by woke23 (edited June 24, 2001).]
 
May I write my thought about this subject here? I fell into MGE as of now, so I often visit this forum, though I'm actually poor both at reading English and playing MGE.
Maybe bound by this game....<IMG SRC="http://forums.civfanatics.com/ubb/smile.gif" border=0>

My thought might be wrong. at most my slight opinion.

Some skip Monarchy, or ignore it.
But I always pass both Monarchy and Republic, as far as I'm concerned.
maybe, at the cost of researching speed.
Both are essential to me.

Monarchy might be a dark and deep tunnel somewhere I SHOULD pass by, no matter how much I lost trade there.
Because it does fit for young civilizations.
(in 2x2x, it will be another)

If I transmute my kingdom into Republic so earlier than I should, it will be a failure rather than a success. We'll see why.
Otherwise, if I arrive at Republic so late, it'll be surely a failure.

One of the reasons why civ2 is fun to me is that Republic always is NOT better than Monarchy regardless of SP or MP.
As I'm playing with a few humans, it seems be so important to decide when I should switch goverment form.

without Hanging Gardens in my capital, Republic will NOT support increase in populations at a high speed, however I try inciting people to "We Love Consul"<IMG SRC="http://forums.civfanatics.com/ubb/queen-mamma.gif" border=0> Event with maximum luxury.
It will cease soon. so restless hunger for "Gardens" <IMG SRC="http://forums.civfanatics.com/ubb/frown.gif" border=0>

(I named it, as Festival Effect. Actually Hanging Garden is superior to Pyramid or Colossus in MP, I guess)..

If I have fewer than 10 cities, or don't have any Happy Wonder, I'm never gonna convert Monarchy into Republic.

Because I usually make much of settlers, always tough, diligent and kind to me.
I'm originally city builder and prefer use of settlers to boost-up of improvements.

but they suddenly become PIGS at Republic, as you know, it would make me a bit gloomy <IMG SRC="http://forums.civfanatics.com/ubb/frown.gif" border=0>
Someone has complained about them while he was playing with me. The word "Pigs" he used was so funny to me.

I'd like to chatter in this ways.
(I hope I'll explain it in detail someday, if I can)

1) units better than improvements
for instance, settlers better than granary, caravans better than market, evil diplomat better than library..but there are some exceptions..maybe temple, Aqueduct and city walls

2) a couple of small cities better than one big city
- where the total numbers of shield and trade are concerned
- as our level higher, they more better
if there is no happy wonder, big city will be a pain rather than fruit.

3) small cities built close by close better than big cities far off
(It might be applied to only MP)

Tango Apasionado


[This message has been edited by Julie_Delpy (edited June 22, 2001).]


[This message has been edited by Julie_Delpy (edited June 22, 2001).]
 
Its depends entirely on what your starting sitution is. If there are many enemies nearby than monarchy is the go. But if you are in isolation(north america) than the obviuos choice is Republic. I have had many a game in which i have retained monarchy all the way through the game.
 
Originally posted by woke23:
although i think you are not worthy of my opinion, i can not stand the failures i see in this thread so i will make an exception.

shadowdale, you do it 180 degrees in the wrong direction. In 1x1x you need republice because it doubles the science production and normal population growth goes to slow, so celebration is very important.

In 2x2x however, your cities are unhappy very fast because of the fast growth and expansion (riot factor). so you need early hapiness with units. you can only do this with monarchy. the bonus science is only 50% extra (from 2 to 3) and you need to spend a lot of trade on luxeries. In practice, research for 2x2x in republic is about the same as in monarchy.

Cocky little son of a *buck* aren't you?
Especially for a Moderator. <IMG SRC="http://forums.civfanatics.com/ubb/rolleyes.gif" border=0>

Eyes has nothing on you, does he?
Maybe the 2 of you can move in with Strat?

I get Monarchy, because if I decide for any reason that Republic is hindering me, I'd rather go to Monarchy than Despotism.
Is that acceptable, Brainiacs?

Thunderfall, nice board; but your choice of Moderators is, well, poor. <IMG SRC="http://forums.civfanatics.com/ubb/hmph.gif" border=0>

------------------
It's In The Way That You Use It
Tuatha De Danann Tribe
ICQ 51553293



[This message has been edited by SlowwHand (edited June 22, 2001).]
 
I like to build a fairly elaborate defence and I also explore like crazy.....so Republic doesn't work for me. It's Monarchy all the way.

Unless I'm on a fixed land mass with no neighboors to fight.....then I might choose Republic to get a science boost. But usually it's Deposism ---> Monarchy ---> Communism ---> Victory.
biggrin.gif


------------------
<IMG SRC="http://images.honesty.com/imagedata/h/207/85/32078598.gif" border=0> I AM CANADIAN! <IMG SRC="http://images.honesty.com/imagedata/h/207/85/32078598.gif" border=0>
CivFanatics Moderator and Tech Support
CornEmpire
My Civ 2 Scenario Page.
 
Ahem...Ahem, I am going to let somebody off easy on this one. Nice discussion though..hope we are all sticking to MP type situations in this.

Dog

P.S...this is a little off the topic, but it is an easy question. Do Explorers ignore hostile Zones of Control ? I have been all though my reference materials & cannot find any indication that they do.Perhaps I am not looking in the right places.

[This message has been edited by Dogberry (edited June 22, 2001).]

Thanks Sloww !

[This message has been edited by Dogberry (edited June 23, 2001).]
 
Glad to see that Eyes of Night didn't quite become the topic of discussion yet again.
tongue.gif


In the usual 2x production King level multiplayer game, I always push for Republic. With luxuries at 40% and a temple in a city, I can pump most of them up to size 7 or 8, then reduce luxuries to 20%. I typically have 8 cities at this point. This then gets me tech every 2 turns.

The only danger is militant neighbors early; if such are encountered, I may go to Monarchy instead of Republic to pursue the war.

At higher difficulty levels I'd more likely go to Monarchy because of need for military units to stay out of unrest. Likewise with 1x production; since irrigation is needed to support larger cities, there seems to be plenty of time to build without WLTP (especially with Pyramids).
 
Originally posted by Alan_Nicoll:
Glad to see that Eyes of Night didn't quite become the topic of discussion yet again. <IMG SRC="http://forums.civfanatics.com/ubb/tongue.gif" border=0>

In the usual 2x production King level multiplayer game, I always push for Republic. With luxuries at 40% and a temple in a city, I can pump most of them up to size 7 or 8, then reduce luxuries to 20%. I typically have 8 cities at this point. This then gets me tech every 2 turns.

The only danger is militant neighbors early; if such are encountered, I may go to Monarchy instead of Republic to pursue the war.

At higher difficulty levels I'd more likely go to Monarchy because of need for military units to stay out of unrest. Likewise with 1x production; since irrigation is needed to support larger cities, there seems to be plenty of time to build without WLTP (especially with Pyramids).

Very interesting. It might be discussable wheather to WLTPD your cities early to 5 in king and go back to 0 lux, or to go to size 8 cities and stay on 20 lux.

i always choose to WLTPD them to 5. but maybe if you have good coastal cities, you can do better to 8 with some good harbors, and maybe even further.


[This message has been edited by woke23 (edited June 24, 2001).]
 
Back
Top Bottom