Monastery Discussion (Interesting Strategy)

erragal

Chieftain
Joined
Sep 17, 2010
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The way the Monastery building is worded:

+3 Culture; +2 Culture per turn from Incense and +2 from Wine nearby.

Unlike the mint the benefit received only seems to require the resources be within the triple hex range of the city, as opposed to worked by the city. A heavy wine/incense area could allow you to make multiple interlocking monastery cities that result in excellent culture building for a reasonable maintenence. The wording implies the bonus is only given once just for having Incense/Wine; would likely be too good if it gave the bonus for each wine/incense resource. I can't wait to test this, however.

I'm really interested in buildings like this and the mint (amongst others) that give extra benefits to possessing resources in your territory. They add another complex layer to city building and management that rewards smart play. I hope to see a few more in an expansion or more likely DLC.
 
. A heavy wine/incense area could allow you to make multiple interlocking monastery cities
I don't think this is the case. I think that the resource has to be within the tiles "allocated" to the city, and that a given tile can only be allocated to a single city at a time.

Basically, if you can work a tile by allocating a worker to it, then you can use that tile for things like the mint/monastary. If you can't work the tile without changing the tile allocation between cities, then it won't count towards the mint/monastary.
 
But then if you have 3 cities nearby 3 incense, then you can change allocation so all cities have one incence

But you have to be lucky enough to find that ideal area with those three incense resources. :)
 
Yes. But you still only get 1 bonus per resource.

I would have thought you'd only get the +2 culture for incence, no matter how many incence in the area, instead of +6 or whatever.
 
I don't think this is the case. I think that the resource has to be within the tiles "allocated" to the city, and that a given tile can only be allocated to a single city at a time.

Basically, if you can work a tile by allocating a worker to it, then you can use that tile for things like the mint/monastary. If you can't work the tile without changing the tile allocation between cities, then it won't count towards the mint/monastary.

That makes sense, wasn't aware there was an 'allocation' system in place. Besides devaluing a building like this, I can't think what benefit that gives. It would only exist as a balancing mechanism for that type of planning, which doesn't seem necessary to me. Assuming it's only one bonus just for having the resource, it's a fairly well tuned benefit to proper city planning/organization.

The mint would be different because it specifically states the city only gets the bonus from working the tile, so you'd never be able to stack cities for multiple mints.
 
I would have thought you'd only get the +2 culture for incence, no matter how many incence in the area, instead of +6 or whatever.

With 3 cities each with their own monastary, 1 incense assigned to each city, then you would get +2 culture in all 3 cities.

Besides devaluing a building like this, I can't think what benefit that gives. I
The point is to make specialist buildings that are only really worth building near particular resources.
 
It is also another way of making the resources themselves more valuable, since they enable/strengthen buildings in addition to any other benefits they may provide.
 
I would imagine the monastery gives +2 culture to the tile being worked, so if your were working 8 incense tiles each would give +2 culture in addition to what they normally give.
 
I would imagine the monastery gives +2 culture to the tile being worked, so if your were working 8 incense tiles each would give +2 culture in addition to what they normally give.

Its possible, assuming culture is something that can come from tiles.
But its at least as possible that its a culture yield for the city, not the tile.
 
Great artists can make an improvement that gives culture to a tile, so it could really go either way at this point from all the information that we have.
 
The way the Monastery building is worded:

+3 Culture; +2 Culture per turn from Incense and +2 from Wine nearby.
This is curiously worded. A person can interpret this as meaning that incense doesn't have to be in the city radius but that wine does.
 
It is, although I don't think it does mean that. If I'm reading it how I think it was intended, they meant "+2 culture per turn from nearby incense and wine."
 
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