Mongol screenshot analysis

My previous thought was something like a four move (+1 with UA) Knight. I can see it as a Horse Archer type unit, but I doubt they'll want two Knights with Archer abilities. That's why my first thought was a Horseman replacement. They might copy previous games and give them scout abilities (so 3+1 move on all terrain).
 
It's not a Horseman replacement -- there are Mongol Horsemen in the same screenshot with the Keshik.

It might be a Chariot replacement, but as Ahriman pointed out, that's an anachronism... the Mongol Keshik was from the Medieval period. The most logical slot to replace is the Knight. And both the Chariot and Knight both have ranged replacements already (War Elephant and Camel Archer), so I don't see that as an argument for or against either.
 
I would say the Khan is just a great general with some added abilities. If he were a combat unit he wouldn't have the triangle.

Agree. And I suggest it has something else (like additional bonus to cavalry), since it has 2 positive ability icons.

The most logical slot to replace is the Knight. And both the Chariot and Knight both have ranged replacements already (War Elephant and Camel Archer), so I don't see that as an argument for or against either.

The argument is what there are unlikely 2 unique units with the same uniqueness. Elephant's unique ability is hugely increased strength (especially melee), not distance attack, since original unit already has it. But for Camel Archer it's uniqueness is changing from melee unit to ranged, so if Keshiks would replace Knights, they will be similar.
 
If they want to keep it at least semi historical then the Keshik should replace the knight.

Keshiks fought and destroyed knights in Eastern Europe in 1240-41.


It will make for some epic Siam versus Mongolia battles. :p
 
I'm going to go way out on a limb here and suggest Keshik replaces longswordsmen or pikemen. Here is my logic:
1) medieval period for historical accuracy
2) Siam changes a mounted unit into what is basically an infantry unit (N.'s elephant), so why not have a UU that goes the other way?
3) This would make Mongol tactics as a whole much more speed and flanking based in the game, matching historical accuracy and contributing to uniqueness of gameplay.
 
I noticed Western Xia is a Mongol city in the first screenshot, so that must be the Genghis Khan scenario. The Tanguts (Western -or Xi- Xia) were the first ones to "get it" from Temujin. Seems to match up geographically.
I'm intrigued.
 
Especially if I'd looked more closely at the 2nd picture!

I made the same mistake. :P

The scenario looks pretty cool actually. :)
 
If it hypothetically did replace the chariot archer, it probably wouldn't have the rough terrain penalty, and it would hopefully have 'can move after attacking', giving a genuine early era hit n run unit.
 
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