chicorbeef
Emperor
- Joined
- Dec 26, 2017
- Messages
- 1,561
Why does Mongolia still have +250% yields from Heavy Tribute now that the annex no longer has a hard cooldown? Shouldn't we just bring those yields back to normal again?
I mean, he's a warmonger so he's kind of doing what he's supposed to do right? I don't see him snowball out of control in my games. Usually he eats up some civs/CSs on his continent but doesn't have a good way to convert those gains into an actual win even if he's very threatening to his neighbors. Is he leading in tech or policies? Is he actually going to win a domination victory?
I had Mongolia eat 6 city states in 20 turns and shoot ahead 5 techs by early classical. Like 17 techs to 12.
Well thats the thing, normally an AI takes a bit of the pie and slows down.
I had to hurry to take china because he was rolling them from his side, CHINA dammit.
No he's more than just a warmonger in my game.
He's a few techs behind me but he had no issues keeping up with "great barrier reef-carthage" and he's a lot ahead in supply, production, army (thats 22 cities vs 14) and wonders .
Now for those perfect play never lose a unit players he would probably be less worries but for me ...
I've not seen him that often so I can't say if it's a recent change, if he's been this good for awhile or if it's just a fluke in this game.
An AI this far ahead before industrialism on king is very rare imo.
Anyway, post wasnt to complain, it was to hear if he generally rolls out of control on this patch or just in this game for me.
Why does Mongolia still have +250% yields from Heavy Tribute now that the annex no longer has a hard cooldown? Shouldn't we just bring those yields back to normal again?
For me, I dislike Mongolia because this civ is different from other warmongers. Why? For other warmongers, they have to take cities from their neighbors to really snowball. If their neighbor happens to defend well, then the warmonger falls more and more behind unless it can somehow turn things around later. Mongolia doesn't require that because this civ gets steroids from CS that already gets them going. With that steroid, they can get a huge edge at a time when that edge can translate to a massive lead. Imagine a Mongolia that enters Classical Era quite a bit sooner than its neighbors and gets units like Skirmishers. Archers and Spearmen can't stop that and even Horsemen can only stop them with sufficient numbers.
Even if Mongolia doesn't get a massive tech lead, they can become stronger in a number of other ways. They can pull ahead in religion where they can find and enhance or spread rapidly if they get two Religious CS nearby. Cultural CS gives them a pretty big boost to Culture which, if Mongolia haven't expanded much, gives them a massive lead in policies that other civs can't compete with until possibly much later. If Mongolia then goes on a conquering spree, I can't see how they don't maintain their policy lead and also gain a tech lead as well.
Overall, Mongolia, to me, just gets too many yields too quickly at a time when those yields have the most impact. You won't notice those yields in Medieval era but you certainly will in the Ancient Era.
Ancient era?
In my game he's hoarding those yields in late Medieval catapulting him in Renaissance.
Mongoli does not overperform relative to other civs.
G
Mongoli does not overperform relative to other civs.
G
Benign neglect doesn't mesh with constantly having an army sitting in the CS territory, to make them afraid, does it? Compared to just having a puppet?Still think it would be way easier to balance and more in line with G's stated purpose of benign neglect towards CSs if the Mongol's CS mechanic was reworked:
"City States that are afraid do not degrade
influence and provide their relevant yield to your
Capital."
So like a Gunship Diplomacy tenet built into your UA. That would give him a more gradual ramp up, instead of the intense catapult potential of the 3.5x heavy tribute mechanic, which can often net you 2 free techs, a Great Prophet, or half a free policy, in addition to a city with all its infrastructure intact (which is a massive savings on
- Maritime -
- Mercantile -
- Militaristic -
- Cultured -
- Religious -
hammers, and I feel people are overlooking quite badly here).
I'm in a game as Mongolia right now, Emperor difficulty, HB Pangea map, just recently adopted my Ideology. I'm contending with Siam right now, and it is a very close competition. They have almost as many cities (12 to my 14), 3ish more techs, and like 3-4 policies ahead. Very early game I settled a total of 4 cities before annexing I think 3 CSs. Took over Maya early on with Skirmishers, then Brazil in Renaissance, both capitulated. I'm hovering around 70% happiness now and I've had all of my cities freeze their growth for a long time. Siam will have to get demolished soon but I'm significantly behind in military since I haven't maxed my supply (~60/100) and don't have gold to upgrade units so I have a couple sad looking Trebuchets.
I think the current Heavy Tribute is pretty much okay. Yes it is a chunk of yields but not incomparable to what I get when I play Aztecs and run around bullying. If you haven't played Mongolia recently I don't think it is obvious, but you only have 2 windows to get CS very easily. Once at the very start before Pledges of Protection, and then about the time you get Swordsman until nearby civs Ally with the CS. I only had enough supply/strong enough units after Walls/Barracks in all 4 cities and full supply with Swordsman, Horseman, Skirmishers, etc to overcome Pledge's +50. At that point I had enough military to just take the CS in a couple of turns anyway. Remember that when you Heavy Tribute you get bonus yields and a strong city, but you lose the bonuses for killing units, exp (esp for Khans), and still have to have the excess Happiness. I barely was able to get 3 CS before my happiness plummeted, and this was with 4UC so I even had a pretty significant boost in happiness compared to normal. You also can't get normal Heavy Tributes. I think it is a pretty fair part of the UA, it is strong, unique, but you have to use it well early on or you basically just lose the ability to get Heavy Tributes.
In games where I faced Mongolia, they can look scary but no more so than any other snowballing warmonger. Mongolia really doesn't win games as Domination in my experience. Their UA helps them secure a strong militaristic-wide start, and Mounted Ranged buffs are great to secure your continent. But then there isn't any bonus to help you get to another continent, and that is where they have stalled in all of my games, they are never able to get a foothold on the new continent. This means they have to transition into Science victory in my experience, since wide Tourism with no Tourism bonuses isn't going to happen, and they feel pretty fair as far as winning Science after playing a lot of aggressive warmongering. But they usually just sit at the top of the scoreboard, often with insanely high scores, and then lose because they have no bonuses to push them to actually win.
Mongolia might be balanced, but watching them hoover up city states like no tomorrow on a Pangaea map surely isn't fun. A bit like England and their instant spy, basically. No OP but liable to go on the banned list during setup.
Mongolia might be balanced, but watching them hoover up city states like no tomorrow on a Pangaea map surely isn't fun. A bit like England and their instant spy, basically. No OP but liable to go on the banned list during setup.