Is there some kind of indicator you’re getting the extra yields from heavy tributes? In my current game my tribute yields seem kinda mediocre, to the point where it seems not worth it.
Other thoughts using Mongolia for the first time:
Khan UU: Thematically I guess it’s nice but it’s super boring to use.The extra movement is ok but extra healing feels out of place and not very exciting. Would it be too strong if it allowed units to move and heal to take better advantage of superior mobility? Perhaps limit it to cavalry?
Extra moves/ignore ZOC ranged horses: Mongolia’s real UU, and imo the only thing currently that makes them worth using. It’s makes them hit and run gods of the battlefield and insane reach when combined with roads.
Tbh I think the Mongols are missing something. So far everything that isn’t their super ranged horses feels extremely underwhelming. I also find it extremely rare that they do much of anything as an AI...Temujin is almost always on the lower end of the scoreboard in my games.
Other thoughts using Mongolia for the first time:
Khan UU: Thematically I guess it’s nice but it’s super boring to use.The extra movement is ok but extra healing feels out of place and not very exciting. Would it be too strong if it allowed units to move and heal to take better advantage of superior mobility? Perhaps limit it to cavalry?
Extra moves/ignore ZOC ranged horses: Mongolia’s real UU, and imo the only thing currently that makes them worth using. It’s makes them hit and run gods of the battlefield and insane reach when combined with roads.
Tbh I think the Mongols are missing something. So far everything that isn’t their super ranged horses feels extremely underwhelming. I also find it extremely rare that they do much of anything as an AI...Temujin is almost always on the lower end of the scoreboard in my games.