LunarMongoose
King
Version 1.7 posted, somewhat more substantive update than last time, and hopefully I'm done now for a while hehe.
Added UpgradeCostTraitMod
Added ExperienceNeededCappingMod
Fixed AnimalMod: I'd made a mistake and not carried over to Warlords the part that makes animals not despawn when barbarians start. Good job catching that and letting me know guys; I'd hate to have to find these things on my own or anything.
Edit -- Incidentally, it doesn't look like the unit models not respawning on heal thing is fixable with the code provided to us in the SDK. I'm not 100% positive yet but this seems to be something in the low-level graphics department we'll have to wait for an official patch on. Bleh.
Added UpgradeCostTraitMod
Added ExperienceNeededCappingMod
Fixed AnimalMod: I'd made a mistake and not carried over to Warlords the part that makes animals not despawn when barbarians start. Good job catching that and letting me know guys; I'd hate to have to find these things on my own or anything.

Edit -- Incidentally, it doesn't look like the unit models not respawning on heal thing is fixable with the code provided to us in the SDK. I'm not 100% positive yet but this seems to be something in the low-level graphics department we'll have to wait for an official patch on. Bleh.