Are Cultural Victories mostly about running the slider at 100% culture then?
Also, what are the general "must have" buildings in cities?
Are Cultural Victories mostly about running the slider at 100% culture then?
Also, what are the general "must have" buildings in cities? I've been trying to improve my game to higher levels by going Monument (if needed), Granary, Barracks, then units until forges, with cities that have a few villages or river tiles getting libraries* (in a recent Byzantium Emperor game, I had a city with no river tiles but a large amount of grassland which I almost exclusively cottaged. It was a coastal city as well, but mostly it was grassland with one copper and no other resources).
*- Also built them in cities with cultural border pressure, which is where I also built theaters, though I'm not sure if that was a good idea. Also, since I ended up building cottages in most of my cities, most of my cities ended up getting libraries.
No, it's not. Generating base culture as much as possible with some multipliers is enough to win.
Your screenshot is from 1965 AD, on Deity the AI will always win before that date. If you have a peaceful map and play for cultural victory since 1 AD (which is, as I said, a very different type of game), you can easily win around 1700 AD.
On a normal game there's hardly ever a reason to build a cathedral (or pagoda, mosque...), being first to music is still nice but not such a huge priority, and the great library (which you shouldn't build if going for cultural win) is one of the best wonders in the game. So yeah, it's a different type of game.
why is GL so important?