So...
...i had asked Harv for the start save to play along. Originally i planned to do a full report on that in a seperate thread (Harv and i had a short PM exchange about that).
But i decided to this here for three reasons:
1) There are some things where i felt i made the more correct choice, but on the bottom line i think Harv played overall better and with more precision.
2) Doing a full report would be, you know, work ( i have like 700 screenshots and am awfully tempted by that delete button). And this way i can forgoe many things that you guys already know and focus on the comparison aspect of it all.
3) I had some considerable luck mid game (we'll get to that) that all but automatically won me the game. And past that point my level of play dropped to an abyssmal low and the game is plain not interesting anymore anyway.
So here we go.
I'll stay considerably behind Harv in reporting, cause i use the forum's upload function and could theoretically spoil Harv's game with the thumb-nails (presuming some super-human eyesight).
2300 - 2354
(@Harv: This spoiler is save for you to open. I'm pretty sure there's nothing in it that you don't know.)
Oh, btw, i am playing version 1.4. I don't have the faintest idea whether that makes any significant difference.
Edit:
The thing about the Colony Ship reloc is not true.
For reasons i have Harv having built the Colony ship in 22 (23 is correct) in my funny notes here.
I have no idea why. My bad.
...i had asked Harv for the start save to play along. Originally i planned to do a full report on that in a seperate thread (Harv and i had a short PM exchange about that).
But i decided to this here for three reasons:
1) There are some things where i felt i made the more correct choice, but on the bottom line i think Harv played overall better and with more precision.
2) Doing a full report would be, you know, work ( i have like 700 screenshots and am awfully tempted by that delete button). And this way i can forgoe many things that you guys already know and focus on the comparison aspect of it all.
3) I had some considerable luck mid game (we'll get to that) that all but automatically won me the game. And past that point my level of play dropped to an abyssmal low and the game is plain not interesting anymore anyway.
So here we go.
I'll stay considerably behind Harv in reporting, cause i use the forum's upload function and could theoretically spoil Harv's game with the thumb-nails (presuming some super-human eyesight).
2300 - 2354
(@Harv: This spoiler is save for you to open. I'm pretty sure there's nothing in it that you don't know.)
Spoiler :
So i did my best to pretend not to know things i already knew. The initial moves are pretty intuitive anyway. I sent my scouts for white and green, built a scout turn 1 and sent it to white, sent my colony ship for green once it was scouted (i didn't wait for the scouting information on blue, because, well, screw blue stars! and what are the chances that it's better than 95t?).
I built only that one extra scout turn one, a 4th one fairly late (like turn 10-ish) and rapidly increased scouting once Sol had a decent factory count.
So initially i only had rudimentary information necessary for planning colonisation, but later i had several times Harv's scout count essentially guarding every relevant system on my western and southern flanks (yup, even the inhabitable one).
I emphasised early research more, completing Improved Eco Restoration before my first Colony Ship was completed in 2332 (Harv had his in 2322!).
This causes a tiny bit of a problem since i targeted Reticuli as my third planet as well and thus needed Hydrogen Fuels Cells, like Harv.
Essentially all this is taking so long that both planets max out (or almost max out) population and lots of potential growth is lost. I'd also build factories on Exis that would be idle later when i send colonists to Reticuli and subsequent colonies.
So what i opted to do was to fully develop Sol (with 180+ factories) and keep it at 90+ population while keeping Exis at a level that makes for good growth (~50) and have all excess population continuously shipped back and forth between both planets.
You can see that here:
This is in 2337, directly before the Colony ship arrives (9 turns later than Harv's).
At his point i have 69 pop "in the air" (and roughly 150 on the two planets).
So i have some serious catching up to do, which i manage to execute ok-ish-ly:
Harv|metatron
Exis 06|Exis 05
Reticuli 28|Reticuli 37
Zoctan 39|Zoctan 44
Aquilae 47|Nitzer 44
Nitzer 51|Aquilae 50
Ukko 52|Ukko 51
Ok. So there are 4 significant differences.
The most important one first:
Harv's choice to rush the early colony ship was probably correct and his opening superior to mine. I barerly managed to draw even, while abandoning much of my tech lead over Harv. And i had luck. I hit Eco resoration at 24% or something, 2 turns before my ballpark expectation value. I had those two turns to spare in "the plan" but none the less this came with about 90 saved rp and some additional production in those two turns (interest on Exis is negligible cause i was already abndoning factory construction there).
The other differences:
- I have vastly more scouts. I have like 14 or something in 2337 and that count had risen to 22 by 2350. This is of minor significance. Harv could have easily afforded 10 extra scouts. I tried to play like i usually do here, and usually i would OCD scout coverage on my southern flank here fearing there may be aliens nearby.
-I made use of ship relocation to gain 1 turn on Harv. Not much to say about that. He should just do that.
-After picking up 80% waste at roughly the same time we opted for different paths in propulsion research. Harv went straight for Iridium while i started to research Deuterium first (I vant zat Arid!).
Anywho, i completed Deuterium in 50 or 51 or something and made contact with the Mrrshans.
I immedietly sign a trade deal but no non-aggression pact (they can't reach me and i want to maintain the lock my scouts have on the border systems).
My Mrrshans don't have any planetology research (no Barrens for me) but class 2 deflectors instead and the Hydrogen and Hyper-V Harv's have too (i didn't trade anything at that point).
So in 2354 i have the same colonies Harv has:
But i'm still lagging in economic development:
At this point Harv has 349 pop (+33 in the air) and 512 factories which are iirc all active. I have 339 pop (+14 in the air) and 460 factories, 22 of which are idle right now, as you can see. Particularly Harv's Reticuli is vastly better developed and will soon contribute significantly to imperial affairs like research, while mine derps along.
However i have some compensation for that:
I can make use of the Deuterium while Harv is working on that Iridium (which i have started but don't really pursue right now) and i am already taking my first single digit die rolls on that +20 Terraforming (which Harv has barely invested in at that point).
On the other hand Harv has already some points in the non-economic tech fields and has completed Deep Space Scanner. I have virtually nothing in that department.
Then again i already have a Colony Ship on it's way to Cygni (via Nitzer), which should arrive in 2357 (or 58?). The first time i'm ahead in colonising stuff. But i paid roughly 700 rp for it that are essentially wasted in the long run, so it's not necessarily an advantage.
So we are roughly tied, with Harv probably being slightly ahead. Of course the fact that he recieved no punishment for the lackluster scouting whatsoever didn't exactly help me.
I'd include a 2354 map, but that would contain some (incredibly minor) information Harv possibly does not have already.
I built only that one extra scout turn one, a 4th one fairly late (like turn 10-ish) and rapidly increased scouting once Sol had a decent factory count.
So initially i only had rudimentary information necessary for planning colonisation, but later i had several times Harv's scout count essentially guarding every relevant system on my western and southern flanks (yup, even the inhabitable one).
I emphasised early research more, completing Improved Eco Restoration before my first Colony Ship was completed in 2332 (Harv had his in 2322!).
This causes a tiny bit of a problem since i targeted Reticuli as my third planet as well and thus needed Hydrogen Fuels Cells, like Harv.
Essentially all this is taking so long that both planets max out (or almost max out) population and lots of potential growth is lost. I'd also build factories on Exis that would be idle later when i send colonists to Reticuli and subsequent colonies.
So what i opted to do was to fully develop Sol (with 180+ factories) and keep it at 90+ population while keeping Exis at a level that makes for good growth (~50) and have all excess population continuously shipped back and forth between both planets.
You can see that here:
This is in 2337, directly before the Colony ship arrives (9 turns later than Harv's).
At his point i have 69 pop "in the air" (and roughly 150 on the two planets).
So i have some serious catching up to do, which i manage to execute ok-ish-ly:
Exis 06|Exis 05
Reticuli 28|Reticuli 37
Zoctan 39|Zoctan 44
Aquilae 47|Nitzer 44
Nitzer 51|Aquilae 50
Ukko 52|Ukko 51
Ok. So there are 4 significant differences.
The most important one first:
Harv's choice to rush the early colony ship was probably correct and his opening superior to mine. I barerly managed to draw even, while abandoning much of my tech lead over Harv. And i had luck. I hit Eco resoration at 24% or something, 2 turns before my ballpark expectation value. I had those two turns to spare in "the plan" but none the less this came with about 90 saved rp and some additional production in those two turns (interest on Exis is negligible cause i was already abndoning factory construction there).
The other differences:
- I have vastly more scouts. I have like 14 or something in 2337 and that count had risen to 22 by 2350. This is of minor significance. Harv could have easily afforded 10 extra scouts. I tried to play like i usually do here, and usually i would OCD scout coverage on my southern flank here fearing there may be aliens nearby.
-I made use of ship relocation to gain 1 turn on Harv. Not much to say about that. He should just do that.
-After picking up 80% waste at roughly the same time we opted for different paths in propulsion research. Harv went straight for Iridium while i started to research Deuterium first (I vant zat Arid!).
Anywho, i completed Deuterium in 50 or 51 or something and made contact with the Mrrshans.
I immedietly sign a trade deal but no non-aggression pact (they can't reach me and i want to maintain the lock my scouts have on the border systems).
My Mrrshans don't have any planetology research (no Barrens for me) but class 2 deflectors instead and the Hydrogen and Hyper-V Harv's have too (i didn't trade anything at that point).
So in 2354 i have the same colonies Harv has:
But i'm still lagging in economic development:
At this point Harv has 349 pop (+33 in the air) and 512 factories which are iirc all active. I have 339 pop (+14 in the air) and 460 factories, 22 of which are idle right now, as you can see. Particularly Harv's Reticuli is vastly better developed and will soon contribute significantly to imperial affairs like research, while mine derps along.
However i have some compensation for that:
I can make use of the Deuterium while Harv is working on that Iridium (which i have started but don't really pursue right now) and i am already taking my first single digit die rolls on that +20 Terraforming (which Harv has barely invested in at that point).
On the other hand Harv has already some points in the non-economic tech fields and has completed Deep Space Scanner. I have virtually nothing in that department.
Then again i already have a Colony Ship on it's way to Cygni (via Nitzer), which should arrive in 2357 (or 58?). The first time i'm ahead in colonising stuff. But i paid roughly 700 rp for it that are essentially wasted in the long run, so it's not necessarily an advantage.
So we are roughly tied, with Harv probably being slightly ahead. Of course the fact that he recieved no punishment for the lackluster scouting whatsoever didn't exactly help me.
I'd include a 2354 map, but that would contain some (incredibly minor) information Harv possibly does not have already.
Oh, btw, i am playing version 1.4. I don't have the faintest idea whether that makes any significant difference.
Edit:
The thing about the Colony Ship reloc is not true.
For reasons i have Harv having built the Colony ship in 22 (23 is correct) in my funny notes here.
I have no idea why. My bad.