Finally finished a MOO2Civ Multiplayer game yesterday, on IC connection.
Apart from two minor FF bugs (Starbase borders disappearing temporarily, double Starbase built on a single tile), everything was smooth sailing. As in a previous game we experienced an OOS, which however disappeared after the non-host player reconnected to the game. Unfortunately the host-player didn't check the Custom Game options, so game finally ended with an Astral Gate victory by the Humans (yours truly), the same turn the Galactic Council convened for the first time (built by the Gnolams).
As the difficulty level was relatively low and the No Vassals option unchecked, both human players gained all AI civs except two as vassals.
Since no Custom Game options were checked, I think it's fair to say that MOO2Civ is Multiplayer compatible (as noted on the DL Page).
Anyway, we both had fun playing this one through to the end.
Apart from two minor FF bugs (Starbase borders disappearing temporarily, double Starbase built on a single tile), everything was smooth sailing. As in a previous game we experienced an OOS, which however disappeared after the non-host player reconnected to the game. Unfortunately the host-player didn't check the Custom Game options, so game finally ended with an Astral Gate victory by the Humans (yours truly), the same turn the Galactic Council convened for the first time (built by the Gnolams).
As the difficulty level was relatively low and the No Vassals option unchecked, both human players gained all AI civs except two as vassals.
Since no Custom Game options were checked, I think it's fair to say that MOO2Civ is Multiplayer compatible (as noted on the DL Page).
Anyway, we both had fun playing this one through to the end.
