More Civilisations

Looks good! I love the new resources, and more replacements for worker units.
 
Well... this is amazing. Another maritime civ... you seem to like those, Sukritact.
I seem to like them as well! :goodjob:
 
Well... this is amazing. Another maritime civ... you seem to like those, Sukritact.
I seem to like them as well! :goodjob:
My only Maritime civs are Phoenicia and the Chinook; so not sure what you mean by that (the remainder are More Civ's as a whole). :p
 
You helped making the north Chico civ.
(As part of TSL)
 
So as I see plankhouse supports MCIS, right?

Edit: Woops I was wrong, there is some other icon in screenshot about palnkhouse
 
The Mughals and Minoa are not included in the link section of the opening post

The Civilisations:
| The Ayyubids | The Buccaneers | Burma | Chola | The Gauls | Hawai'i | India | The Khmer | Kilwa | Kongo | The Maori | Maratha | Maurya | Mexico | Nazca | Oman | Phoenicia | Rapa Nui | The Sámi | Scotland | The Thracians | Tibet | Tu'i Tonga | Tuscany |
 
Well must say Chinooks are now my favourite native american civilization, but I have some questions.
What you mean by saying "every 40 turns or so there will be a chance to have a salmon or orca resorce migrate" Example from my playing. I settle my first city near river and got salmon resource near. After that I settled another city near river but there was no salmon (at this stage everything works fine) On 40 turn salmon near my first city dissappears and spawns on another tile near capital. Also there is appears another salmon near second city. So it seems that next migration are going to be on 80 turn or near. I put my Esquai-ah on salmon tile near apital to make shure that on next migration salmon won't move. So on 80 turn nothing happens. All my salmons are still on the same tiles. I moved Esquai-ah to another tile without salmon. Nothing after 40 more turns. Unfortunately I can't play another 40 turns because after I enact "Make something with Chinook jargon" which grants tourism for every trade route my game became so laggy, mainly because I've got constantly about +1 tourism every second so I rich about +200 tourism in a minute.
So or I misunderstood UA or, whats more probable Chinooks don't works fine on 1.0.3.144 (well yeah I use outdated version)
 
Ooo can we have them in anno domini?(i don't know if they fit the era though)
 
I can't wait to finish my current game so I can play the Chinook. I'm especially excited about the Esquai-ah! A ranged naval unit that comes much earlier than the Galleas - yes please. And, unlike the Dromon, it's not a Trireme replacement. So when I get to Sailing, I can make a combo Ranged & Melee Navy and go on an early offensive.
 
See,I'm confused now: the mod is called anno domini.
(But you are right: they don't really fit the place...)
 
See,I'm confused now: the mod is called anno domini.
(But you are right: they don't really fit the place...)

"anno domini" as in literally anno domini, i.e. the few centuries plus or minus from the year 0 (well, technically from like the year 33 :P). Comcomly was roughly ~1800
 
My Longboat is chopped liver :p

Anyway, great release Pouakai. I've added the Chinook to the Civ Index.

For some reason when I played your Norway with Haakan and you Denmark/Norway with Christian IV, I never went back and played the revamped Denmark (which is something I usually do). But fear not, it's on my ever expanding list (219 and growing).
 
Well must say Chinooks are now my favourite native american civilization, but I have some questions.
What you mean by saying "every 40 turns or so there will be a chance to have a salmon or orca resorce migrate" Example from my playing. I settle my first city near river and got salmon resource near. After that I settled another city near river but there was no salmon (at this stage everything works fine) On 40 turn salmon near my first city dissappears and spawns on another tile near capital. Also there is appears another salmon near second city. So it seems that next migration are going to be on 80 turn or near. I put my Esquai-ah on salmon tile near apital to make shure that on next migration salmon won't move. So on 80 turn nothing happens. All my salmons are still on the same tiles. I moved Esquai-ah to another tile without salmon. Nothing after 40 more turns. Unfortunately I can't play another 40 turns because after I enact "Make something with Chinook jargon" which grants tourism for every trade route my game became so laggy, mainly because I've got constantly about +1 tourism every second so I rich about +200 tourism in a minute.
So or I misunderstood UA or, whats more probable Chinooks don't works fine on 1.0.3.144 (well yeah I use outdated version)

I can't explain it much better than I already have.

Every 40 turns or so, or whenever you settle a city, there is a chance one of the Chinook's two unique resources (Salmon and Orca) may appear. You are not guranteed anything. You may get resources in all your cities, or none of them, and every 40 turns, these resources migrate. They may simply move around, be replaced by the other resource, or just vanish. You will only get one resource per city (if you get one at all).

But from your explanation everything seems to work as expected; except for the Tourism issue. That looks like a bug. Just updated the mod to fix that really quickly, sorry for the inconvenience.

I can't wait to finish my current game so I can play the Chinook. I'm especially excited about the Esquai-ah! A ranged naval unit that comes much earlier than the Galleas - yes please. And, unlike the Dromon, it's not a Trireme replacement. So when I get to Sailing, I can make a combo Ranged & Melee Navy and go on an early offensive.

Be aware that the Esquai-ah is very weak; and does not upgrade. But yeah. Early ranged naval units!
 
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