More Civilisations

Tuscany looks amazing anyway, just from the screenshots. Of course, I haven't played it, but isn't a Great Person for every building with a Great Work slot slightly OP? I'm really looking forwards to playing it anyway, so just keep up the good work! :)
I don't feel it's really OP; You get 1 GW from the Amphitheatre, 2 GAs from the Museum and Doumo (3 if you happen to also get the Cathedral), and 2 GMs from the the Opera House and Broadcast Tower; that's a max of 5 or 6 free GP. Less than the Maya, and no choices.

The second part is a bit more significant; it boosts the GA meter by 25% of the Wonder cost; You get nothing if someone beats you too it of course. I'll tone it down if people feel it's too high.

The Duomo is rather lackluster, just a Garden with a GA slot that can be built in all cities (and chances are 70% of the time your cities are next to a river anyway).

My last game I actually ended up winning by Diplo, Indonesia's culture threshold was just too high.
 
I don't feel it's really OP; You get 1 GW from the Amphitheatre, 2 GAs from the Museum and Doumo (3 if you happen to also get the Cathedral), and 2 GMs from the the Opera House and Broadcast Tower; that's a max of 5 or 6 free GP. Less than the Maya, and no choices.

I skimmed through the rest of the thread trying to find the Tuscany UA itself, but must have missed it. I'm guessing it only works when those buildings are built in the Capital, right? Wonders won't trigger it as well?
 
I skimmed through the rest of the thread trying to find the Tuscany UA itself, but must have missed it. I'm guessing it only works when those buildings are built in the Capital, right? Wonders won't trigger it as well?

Right, only buildings, and only world wonders trigger the GA points boost. Both only activate in the capital.

the UA can be seen in the screenshot I posted a while back.
 
I don't feel it's really OP; You get 1 GW from the Amphitheatre, 2 GAs from the Museum and Doumo (3 if you happen to also get the Cathedral), and 2 GMs from the the Opera House and Broadcast Tower; that's a max of 5 or 6 free GP. Less than the Maya, and no choices.

The second part is a bit more significant; it boosts the GA meter by 25% of the Wonder cost; You get nothing if someone beats you too it of course. I'll tone it down if people feel it's too high.

The Duomo is rather lackluster, just a Garden with a GA slot that can be built in all cities (and chances are 70% of the time your cities are next to a river anyway).

My last game I actually ended up winning by Diplo, Indonesia's culture threshold was just too high.

The Duomo actually seems like quite a good UB. I never seem to have cities next to rivers now, so I like the idea. I thought that the bonus would apply to wonders as well, which I think might have been slightly OP (That's probably about ten buildings that wouldn't be impossible to get) but as it just applies to regular buildings, it seems quite balanced. I'm really looking forwards to playing this, thank you very much for all your effort! :D
 
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Tuscany - Cradle of the Renaissance
Steam Workshop | Direct Download
Screenshot Album

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Today a region in modern Italy, Tuscany is known for its landscapes, traditions, history, artistic legacy and its permanent influence on high culture. It is regarded as the birthplace of the Italian Renaissance, reaching its height under the rule of Lorenzo de' Medici, and has been home to many figures influential in the history of art and science. Tuscan culture soon became the model for all the states of Northern Italy, and the Tuscan variety of Italian came to predominate throughout the region, especially in literature.

This mod has been partially translated into Spanish | Este mod se ha traducido parcialmente al español

With integrated support for:
YnAEMP | Historical Religions | Events & Decisions | Map Labels | Cultural Diversity | Piety and Prestige

Credits
Sukritact: Code, Artwork, Writing
Leugi : Unit Model
Chris Sifniotis: Writing

Special Thanks to:
JFD: Code snippets
KyteM - Cultural Overview
Raul - Spanish translation

Peace theme: Andreas Waldetoft - Europa Universalis IV OST: "Discovery"
War theme: Andreas Waldetoft - Europa Universalis IV OST: "The Stage is Set"
 
Right, as you can see, the mod features a secondary leaderscreen and DOM, using a render of Lorenzo de' Medici from ACII. To use the alternate version, after installing the mod, navigate to \Art\Scenes\Alternate, inside, there should be two files, just drag them out into the Scenes folder and replace the ones there.

There's also a secondary civ icon featuring the Florentine lily, to use that, just go to \XML\Civilizations and in the xml file change <PortraitIndex>0</PortraitIndex> to <PortraitIndex>1</PortraitIndex>

To clarify the UA and UU, the GA boost is equivalent to 25% of the Wonder cost (scales to game speed), and the UU receives a maximum of +6 base combat strength at 80 GPT (numbers here are always rounded DOWN), so that's +1 strength for every +13.33 GPT. The promotion carries over. This isn't per unit BTW, so if you have 80 GPT all Condottieri will have 26 strength.

Also, apparently there has been an issue with mod leader names in the latest patch/fix. So it's probably not a problem with this mod in particular if you happen to encounter it.

The mod should only require BNW, however the Condottiere does use resources from the Conquistador. Testing has yielded no errors, but if anyone who has neither the Spain and Inca DLC nor G&K experiences problems with that unit, please do tell us.
 
Awesome art, both designs :king:
I also like all the Us very much
Congrats to team!
 
Do you guys have a justgiving or kickstarter account for donations? You should really consider it (if it's legal) because your stuff is of exceptional visual and playing quality, and your fans should not be discouraged from showing you their appreciation!

Tuscany is a cultural victor's dream and it is going to sit in very well with my play style, whether playing as or against. Thanks so much for this.
 
Wow...this is awesome!
And I love how you created uniques that are really unique and channel you into a specific gameplay, while retaining an historical feel (ooh condottieri *_*).

This is going into my special mod collection which I play instead of vanilla BNW :)

Thank you very much!
 
I don't feel it's really OP; You get 1 GW from the Amphitheatre, 2 GAs from the Museum and Doumo (3 if you happen to also get the Cathedral), and 2 GMs from the the Opera House and Broadcast Tower; that's a max of 5 or 6 free GP. Less than the Maya, and no choices.

The second part is a bit more significant; it boosts the GA meter by 25% of the Wonder cost; You get nothing if someone beats you too it of course. I'll tone it down if people feel it's too high.

The Duomo is rather lackluster, just a Garden with a GA slot that can be built in all cities (and chances are 70% of the time your cities are next to a river anyway).

My last game I actually ended up winning by Diplo, Indonesia's culture threshold was just too high.

I'm not sure if the Tuscan UA needs both parts. You compare it to the Maya, and I would say the GP generation part is about equal in strength to the Maya. Yes, at end game its less, but you get more earlier, and the lack of choice is made up by the synergy of the great people you do get. But, the free GP is the only part of the Maya UA. You also add the Golden Age bonus which I do not think is needed. I understand it thematically, but its just a strong second part given to an already strong UA.

Continuing the Maya comparison, their strong UA is compensated by a weaker UU. I would say that the Domo is comparatively stronger than the Atlatlist, but it still fills that slot of a weaker unique evening out the strong UA, so it works in conjunction. The Condotierri is very nice and can get very strong, a potential of +6 strength is very significant on top of it being cheaper to train. With both uniques like that, I don't see the need to make the UA extra strong.

TLDR: I think the Tuscan civ is near perfect, but the UA can be toned down slightly. I personally would remove the Golden Age part of the bonus all together and think it would be fine, but at least I would consider tweaking the values.
 
@turingmachine: Hmm.. yes, all that's true; I just felt that with only the initial part the UA feels boring in comparison with the Mayan UA. I've considered tweaking the GA value multiple times, ranging from 1/5 of the wonder cost to 1/8. I'd much rather tone it down rather than removing it outright, just to make it feel distinct from the Maya.

I'll update it to 1/8 (approx 4.6% of the meter for the Stonehenge) if people feel the UA is too strong.

In the meantime; if you'd like to remove that part entirely, just look for TuscanUA.lua and replace everything in there with this:

Code:
print ("loaded") 

include( "SaveUtils" ); MY_MOD_NAME = "Tuscany";

function TuscanUA (iPlayer)

	local pPlayer = Players[iPlayer];

	-- Ignore Minors and Barbarians
	if( pPlayer:IsMinorCiv() or pPlayer:IsBarbarian() ) then
		--print("Player is minor or barbarian, not executing code.");
		return;
	end

	-- for testing purposes --print these out to verify they are equal / not equal
	----print( tostring(pPlayer:GetCivilizationType()) );
	----print( tostring(GameInfoTypes["CIVILIZATION_TUSCANY"] ) );
	
	if ( pPlayer:GetCivilizationType() ~= GameInfoTypes["CIVILIZATION_TUSCANY"] ) then
		----print("Player " .. tostring(iPlayer) .. " is not Tuscany");
		return;
	end
	
	local pCity = pPlayer:GetCapitalCity();
	--local iBuildingType = GameInfo.Buildings()
	
	for building in GameInfo.Buildings() do
		strName = GameInfo.Buildings[building.ID].Description
		strCityName = pCity:GetName()
		if pCity:IsHasBuilding(building.ID) then
			if load( pPlayer, building.ID .. "and" .. iPlayer) ~= true then
				strBuildingClass = GameInfo.Buildings[building.ID].BuildingClass
				if GameInfo.BuildingClasses[strBuildingClass].MaxPlayerInstances > (-1)then
					save( pPlayer, building.ID .. "and" .. iPlayer, true );
					----print(strName .. " inserted from: " .. strCityName .. " but not applicable for UA")
				else if GameInfo.BuildingClasses[strBuildingClass].MaxGlobalInstances > (-1) then
					save( pPlayer, building.ID .. "and" .. iPlayer, true );
					----print(strName .. " inserted from: " .. strCityName .. " but not applicable for UA")
				else
					strSlotName = GameInfo.Buildings[building.ID].GreatWorkSlotType
					save( pPlayer, building.ID .. "and" .. iPlayer, true );
					----print(strName .. " inserted from: " .. strCityName)
					----print(strSlotName);
					
					if (strSlotName == "GREAT_WORK_SLOT_MUSIC") then
						----print(strSlotName);
						local iUnitID = GameInfo.Units.UNIT_MUSICIAN.ID
						pPlayer:InitUnit (iUnitID, pCity:GetX(), pCity:GetY() );
						elseif (strSlotName == "GREAT_WORK_SLOT_LITERATURE") then
						--print(strSlotName);
						local iUnitID = GameInfo.Units.UNIT_WRITER.ID
						pPlayer:InitUnit (iUnitID, pCity:GetX(), pCity:GetY() );
					elseif (strSlotName == "GREAT_WORK_SLOT_ART_ARTIFACT") then
						--print(strSlotName);
						local iUnitID = GameInfo.Units.UNIT_ARTIST.ID
						pPlayer:InitUnit (iUnitID, pCity:GetX(), pCity:GetY() );
					else
						--print("has no Great Work slot");
					end
					end
				end
			else
				--print (strName .. " not new construction in city: " .. strCityName)
			end
		else
			--print("Building: " .. strName .. " does not exist in city: " .. strCityName)
		end
	end
end

GameEvents.PlayerDoTurn.Add(TuscanUA)
GameEvents.PlayerAdoptPolicy.Add(TuscanUA)

function CityScreenTuscanUA()
	local iPlayer = Game.GetActivePlayer()
	TuscanUA(iPlayer)
end

Events.SerialEventExitCityScreen.Add(CityScreenTuscanUA)

or alternately, just look for this line:

Code:
pPlayer:ChangeGoldenAgeProgressMeter((iBuildingCost*iBuildingModifier)/4)

as you can see, I'm dividing by 4, hence 25%; you can change that number to any divisor you'd like.
 
Great mods and really beautiful arts!!!

I only need help with one thing: the icons from Tuscany appear in low resolutions and it very ugly. How can I solve this problem?
 
what is your opinion on custom music for new civs. I personally like custom music, as it really adds to the flavor of the civ, and has a huge effect when a custom civ is an opponent.
 
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