More Civilisations

As per usual, but he also made other contributions here:

3ztju0V.jpg
 
Yay, Nazca lines tile improvements :goodjob:
Also, no offence, but I hope you will be able to release these new civs in a much faster pace with all the previewed art already ready :)
 
Yay, Nazca lines tile improvements :goodjob:
Also, no offence, but I hope you will be able to release these new civs in a much faster pace with all the previewed art already ready :)
None taken - I'm in my final year of high school, so I've got exams, uni applications and whatnot to deal with at the moment. I'm going to try get some time to work on the Ayyubids fairly soon, should be able to get them out sometime this month...
That's even cooler. How many different styles is there for the Nazca Line and how does the game pick which one?
I can't remember, I think there's about four or so. The game randomly picks them, one of the systems for the improvements allows it I think.
 
None taken - I'm in my final year of high school, so I've got exams, uni applications and whatnot to deal with at the moment. I'm going to try get some time to work on the Ayyubids fairly soon, should be able to get them out sometime this month...

I was thinking along the lines of releasing the Ayyubids and the Nazca somewhere around the next weekend. Maybe the Minoans too ;)

EDIT: You meant this month, as in August? :mischief:
 
I was thinking along the lines of releasing the Ayyubids and the Nazca somewhere around the next weekend. Maybe the Minoans too ;)

EDIT: You meant this month, as in August? :mischief:

At the moment what I want to see more is BNW versions of Kongo and the Garamantes! I've missed having them in my games.
 
I was thinking along the lines of releasing the Ayyubids and the Nazca somewhere around the next weekend. Maybe the Minoans too ;)

EDIT: You meant this month, as in August? :mischief:

Not with Rome 2 coming out on Tuesday...

Also, Kongo and the Garamantes should still work with BNW, we only updated the Kilwa for flavour.
 
Tuscany - Lorenzo de' Medici

[...]

Unique Building: Duomo, Replaces the Gardens. In addition to the regular abilities of the Garden, the Duomo also has a Great Work of Art slot. Unlike the Gardens, the Duomo has no fresh water requirement.

Anyone playing as Tuscany should note that this mod is incompatible with my Culture Overview fix (BNW), as both mods modify CultureOverview.lua.
 
Anyone playing as Tuscany may be interested in my Culture Overview fix (BNW) -- it should make the Duomo show up in the Culture Overview (below the respective city name).

Just to be clear; the Duomo already does display below the city name; assuming it's been built.
 
I've removed the Kilwa from the Zambezi mod and updated the flavors for Djalla and Nzinga and the game won't let me enable the mod because it's being blocked, however I checked the Kilwa mod and it has nothing in its block list. What's going on?

Is it possible that you could release separate versions?

EDIT: Found the problem, Tomatekh's Benin mod blocks Zambezi. All fixed now.
 
Out of curiousity, I tried to create a custom adaption of my Culture Overview Fix to your Tuscany mod. Here's the result:

The latest version (3) of my mod basically reverts to Leugi's code, but with an accessory column for the Ceilidh Hall.
 

Attachments

  • Culture Overview Fix plus Duomo.jpg
    Culture Overview Fix plus Duomo.jpg
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Who's the Nazca leader?

Ehrmn.... Well, no one really :lol: ... We call him "Cahuachi" because that's the name of the capital, but there's no real record of a specific Nazca Leader hehe. (Pouakai and Tomaketh don't seem to mind that as much as I haha)
 
At the moment what I want to see more is BNW versions of Kongo and the Garamantes!

I'll be releasing my Garamantes update next week (let's say Wednesday or Thursday). It'll have the updates I made for my collected mod pack, along with more efficient lua, and a minor tweak to the UU.

I haven't done any new art for it at the moment, and the initial BNW release probably won't have any new art. After I finish converting the rest of my GK mods I intend to go back and update the map and make new UU/UB icons for the Garamantes. I don't believe there's a new leader scene planned. At least, I haven't asked anyone. Updating their leader art is kind of a low priority for me at moment in between still updating my GK mods and finishing Harappa/Champa/Zimbabwe/(Mystery Civ).

Found the problem, Tomatekh's Benin mod blocks Zambezi. All fixed now.

My BNW release? I must have forgotten to remove it. I had it in GK because of a potential LUA overlap (and when I updated it we thought we would include Benin in the Zambezi pack shortly after, so it was to prevent people from activating the same civ twice).

Also, Kongo and the Garamantes should still work with BNW, we only updated the Kilwa for flavour.

Actually, I'm not sure if Garamantes as is works in BNW. Well, there's two versions of the Garamantes at the moment. My stand alone (Zambezi is actually using an older version of my stand alone) and the one in my collected mod pack. One of these uses some interface lua that will mess with GK.

Ehrmn.... Well, no one really :lol: ... We call him "Cahuachi" because that's the name of the capital, but there's no real record of a specific Nazca Leader hehe. (Pouakai and Tomaketh don't seem to mind that as much as I haha)

Actually, it does kind of annoy me, but for some civs it just can't be helped, so you have to make do.

For Harappa, I went with Went Antu, which is a reconstructed proto-Dravidian title meaning "king of the high place". I think titles in the native language (or close to the native language) are a good alternative if an actual name can't be found, so that's my usual go-to. Then I use the leader cilvopedia entry talking about the civs government/leadership structure.
 
Ehrmn.... Well, no one really :lol: ... We call him "Cahuachi" because that's the name of the capital, but there's no real record of a specific Nazca Leader hehe. (Pouakai and Tomaketh don't seem to mind that as much as I haha)

That kind of makes sense historically though. Important places were named after important people.
 
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