UncivilizedGuy
King of the Universe
- Joined
- May 24, 2012
- Messages
- 1,105
UncivilizedGuy submitted a new resource:
More Great Merchants and New Luxuries - Add Great Merchants that grant new Luxuries
More Great Merchants
and New Luxuries
Version 1
Great Merchants and their Luxuries
Installation Instructions
1. Unzip the zip file.
2. The contents of the More Great Merchants subdirectory should be copied into your Mods folder (.../Documents/My Games/Sid Meier's Civilization VI/Mods/).
3. The contents of the Resources_Assets subdirectory should be copied into your Civ VI game root directory (e.g. .../steamapps/common/Sid Meier's Civilization VI) overwriting the 2 existing files to add the new art references. You should probably backup these files first - use at your own risk! This is only necessary since we don't know how to release modified artdef files in mods yet - once we do it should be possible to repackage this as a proper mod. (Instructions created by Deliverator)
Credits: Special thanks to Deliverator for assisting me with getting the units to appear in the game properly!
Compatibility: This mod is compatible with MOAR Units by Deliverator. The Units_Great_People.artdef file is separate from the regular Units.artdef file.
Read more about this resource...
More Great Merchants and New Luxuries - Add Great Merchants that grant new Luxuries
More Great Merchants
and New Luxuries
Version 1
Great Merchants and their Luxuries
- Henry Ford provides Automobiles
- Johannes Gutenburg provides Literature
- Steve Jobs provides Computers
Installation Instructions
1. Unzip the zip file.
2. The contents of the More Great Merchants subdirectory should be copied into your Mods folder (.../Documents/My Games/Sid Meier's Civilization VI/Mods/).
3. The contents of the Resources_Assets subdirectory should be copied into your Civ VI game root directory (e.g. .../steamapps/common/Sid Meier's Civilization VI) overwriting the 2 existing files to add the new art references. You should probably backup these files first - use at your own risk! This is only necessary since we don't know how to release modified artdef files in mods yet - once we do it should be possible to repackage this as a proper mod. (Instructions created by Deliverator)
Credits: Special thanks to Deliverator for assisting me with getting the units to appear in the game properly!
Compatibility: This mod is compatible with MOAR Units by Deliverator. The Units_Great_People.artdef file is separate from the regular Units.artdef file.
Read more about this resource...
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