Bad Player
Deity
It has been suggested many times that evil civs should be able to build a ritual that allows a temporary time of peace with the barbarian nations. Why do people think this would be good?
Here's my points:
1) Encourages evil civs to up the AC because they can, if they like, cause the horsemen to attack other (non-evil) nations and leave them alone. Upping the AC is often desirable to counter "late game stagnation".
2) Encourages evil civs to wage war before 10% of their units are destroyed due to the burning blood promotion (see my suggestion). This will also counter late game stagnation.
My suggestion for the ritual:
Return to the Wild
Buildable only by evil civs
Cost: ? (not too expensive)
Causes 20 turns of peace with barbs but causes all of your units to gain the burning blood promotion.
Thoughts? Any other reasons to have this ritual? Reasons to not have this ritual? Do people have better ideas for the ritual?
Here's my points:
1) Encourages evil civs to up the AC because they can, if they like, cause the horsemen to attack other (non-evil) nations and leave them alone. Upping the AC is often desirable to counter "late game stagnation".
2) Encourages evil civs to wage war before 10% of their units are destroyed due to the burning blood promotion (see my suggestion). This will also counter late game stagnation.
My suggestion for the ritual:
Return to the Wild
Buildable only by evil civs
Cost: ? (not too expensive)
Causes 20 turns of peace with barbs but causes all of your units to gain the burning blood promotion.
Thoughts? Any other reasons to have this ritual? Reasons to not have this ritual? Do people have better ideas for the ritual?