1) Resurrecting dead threads is
2) So am I.groucho
3) This is a long post. Did I mention I was evil?
Okay, so this sorta popped into my mind while thinking up new civs for the Americas. I've read discussions on other threads about how to limit America (or other Colonial nations) by making them start later perhaps. That makes sense, but if we're really going for realism with Civ 4, then we need to dig up a few naughty bits from the past. Mainly..
Global Imperialism!!
Well, maybe not all of it, but how can we realistically simulate Europe making that first contact with the various tribes in the Americas, Africa, and Australia? Dont want to debate the ethics of this, that's not what this post is for. But isn't 'Exploitation' a historical fact? When an advanced nation historically met an aboriginal one or stone age one, it usually ended in one of three ways: 1) They enslaved them. 2) They wiped them out. 3) They exploited them.
Okay, so the first one is for another post. But as to the second and third... You want their land, bam, you invade. In about 5 turns they somehow make contact with one of your neighbors back in neoEurope, get bunches of neat techs from those dastardly neoFrench and on top of that get the neoFrogs and neoSpanish to declare war on you while you're just trying to ethnically cleanse your new summer resort! Or... you see that they've got a great supply of rubber in their little jungle, but they dont know it cause they're still trying to resolve the whole 'wheel is round' thing and you dont want to bother with conquering them all, just getting your grubby little hands on that prize. So you pass out copies of Encyclopaedia Brittanica 1850 to the assorted tribal chiefs and medicine men and point to the picture of the rubber tree (give them all the techs to get to that resource). They seem happy as clams and agree to give you the rubber for only 20 gold/turn or so. So you go back home, chuckling at the great deal you just made. 2 turns later you get a message from the Amazonian ambassador to the effect of, "We no longer feel this deal is good for Amazon, in fact, maybe you should pay us 750 gold tribute since We Now Have Nuclear Weapons!"
So how to prevent these nightmare scenarios and just be a harmless innocent little Exploiter of the world's resources for fun and profit? Some ideas..
1) Make trading technologies tougher. Only allow one new tech trade every four turns from any of your trading partners. This may widen the gap between leaders in the tech race and trailers, but so what? They cant get Too far ahead, since unique (noone else knows it) techs cost more to research than ones most folks know already. As it is now, there's far too much tech swapping imho.
2) Allow a new type of embargo in trade, a Technology Freeze. With this agreement, two nations will agree not to give ANY tech information to a third party. Further, it could act as a mutual protection pact that other nations would clearly see to this effect: Any nation that Does give techs to the target nation do so at the risk of effectively declaring war with the pact signees. No more third world musket proliferation!!
3) Some form of Great Wonder, or something tied in with Religion to represent the Treaty of Tordesillas, which gave Spain exclusive rights to all non-Christian territory west of 46 degrees, 37 minutes west and Portugal all territory east of that. This would involve two more nations and would act sort of like a mutual protection pact, allowing the included nations to attack Freely without war declarations any neutral or third party military units found in that area specified. The actual area itself might be better represented as a circle on the map and may or may not include unknown terrain (under fog of war). The two (or more) declaring nations would be bound to allow each other peaceful right of passage in the specified territory. Allow it to end based on an event like a technology researched (Nationalism comes to mind) or something else?
4) Allow a nation to trade away a resource before they can use it. It stands to reason that people know what iron is and where to get it before they can use it. Likewise for all the resources: horses, oil, coal, aluminum, even uranium

nuke:it's that funny glowy rock... um, I dont feel so well

) Grant this, that not all resources might be clearly known from the dawn of time, some are discovered later of course, and the 'new resource' level should be increased. Maybe even allow thresholds to increase resource discovery (the original 'required' techs) but I digress. Point is, it would be cool to exploit a stone age civ you just discovered by giving it firewater, er, gold, for just some of that worthless black sticky, icky stuff you've got there. Oh yes, we know it burns too, we uh, want to use it as uh, incense, sure! To pray to our monkey gods back home, yep. So that'll be.. let's see now. yes, 20 billion bbls of oil, I mean black sticky stuff per turn and we'll send you wine and 20 gold per turn, how's that? I'm So glad we could come to an agreement!
5) Post your favorite third world exploitation suggestions here.
-Elgalad
"Civilization degrades the many to exalt the few."
Amos Bronson Alcott (1799 - 1888)