3518: You have the most posts on this thread :cough: me :cough:
3519: (in response to 3517) The neighbors find out about that neighbor you destroyed, and align with the smiths.
3520: But when you sign MPP's with neighbors who
don't know, you have people on your side.
3521: You send one of your elite kids out to fight, generating a Great Leader...
3522: You create an army filled with elites with the GL, and all 3 fight, generating three more GL's, causing you to

the RNG gods.
3523: You build two more armies, and use the third GL to rush the pentagon.
3524: Your other elite kids generate two more GL's, which you use to rush the Military Acadamy and the HE.
3525: You continue to have extraordinary luck with the RNG, but then so do you enemies.
3526: Massive Army Battle!!!!!!!!!!!
3527: Which you win.
3528: Giving you control of the neighborhood

3529: You pop rush improvements in all of the neighborhood.
3530: After a while, the cops get called, who arrest you for 100 turns.
3531: You wonder how #3530 is possible, because there's only 44 turns left.