techathon
Member
There are quite a few screenshots that were released by ign that we do not have in our gallery. Here they are
Cool.
http://ve3d.ign.com/images/63948/PC/Sid-Meiers-Civilization-V/Screenshots/March-12th-Screenshot
Barbarian village looks great.
There's a hint of purple on those barricaded guys, I think they are fortified soldiers
Ice terrain is confirmed. I think this has only one photo of ice terrain, and none in the gallery showed ice.
They save the best for last?Why does Firaxis only show the ancient era in all their pics so far?
Yeah, that was my first thought, but then I thought it looked way too elaborate for just a fortified unit. Maybe my expectations are too low.
[Can you imagine, different graphics for each level of fortification... they put up picket walls, then dig a ditch, then build some towers..... Ok, now I'm expecting too much.]
What I don't like about these 12-16 man units is that it makes silhouettes too small, insomuch as to make the units hard to distinguish from a distance. This would make the player have to play in a more zoomed in state than in cIV (which already plays more zoomed in than in civ3 and civ2). The problem is that this way the grand strategic scale of the game is lost in favor of eye candy and more time is lost to panning over the map. Imagine running ciV on a compact laptop with a 12' screen (however if Firaxis is doing the talk about scalable game development, it should be able to run in netbooks too, with even smaller screens).
I play with 1 man unit graphics in cIV and I am pretty happy with it. Don't make me pop my eyes out, just to see "vast armies", "sprawling over the landscape".