More screenshots

Thanks for the link. I'm growing fond of Civ V's landscape art.

Ahriman, I'm pretty sure that's cotton in the desert hex and I thought those "sheep" might be some kind of orchard. I can't tell.

Are those workers I see in a couple shots? They appear to be wearing linen and holding rakes.
 
There's a hint of purple on those barricaded guys, I think they are fortified soldiers

Yeah, that was my first thought, but then I thought it looked way too elaborate for just a fortified unit. Maybe my expectations are too low.
[Can you imagine, different graphics for each level of fortification... they put up picket walls, then dig a ditch, then build some towers..... Ok, now I'm expecting too much.]
 
Ice terrain is confirmed. I think this has only one photo of ice terrain, and none in the gallery showed ice.
 
Ice terrain is confirmed. I think this has only one photo of ice terrain, and none in the gallery showed ice.

Quite well done too, I might add. :D
 
Terrain looks beautiful, but the units aren't all that impressive yet. I'm sure they'll be touched up more before release though.

Why does Firaxis only show the ancient era in all their pics so far?
 
What I don't like about these 12-16 man units is that it makes silhouettes too small, insomuch as to make the units hard to distinguish from a distance. This would make the player have to play in a more zoomed in state than in cIV (which already plays more zoomed in than in civ3 and civ2). The problem is that this way the grand strategic scale of the game is lost in favor of eye candy and more time is lost to panning over the map. Imagine running ciV on a compact laptop with a 12' screen (however if Firaxis is doing the talk about scalable game development, it should be able to run in netbooks too, with even smaller screens).

I play with 1 man unit graphics in cIV and I am pretty happy with it. Don't make me pop my eyes out, just to see "vast armies", "sprawling over the landscape".
 
Yeah, that was my first thought, but then I thought it looked way too elaborate for just a fortified unit. Maybe my expectations are too low.
[Can you imagine, different graphics for each level of fortification... they put up picket walls, then dig a ditch, then build some towers..... Ok, now I'm expecting too much.]

They might be in an actual early era fort.
 
What I don't like about these 12-16 man units is that it makes silhouettes too small, insomuch as to make the units hard to distinguish from a distance. This would make the player have to play in a more zoomed in state than in cIV (which already plays more zoomed in than in civ3 and civ2). The problem is that this way the grand strategic scale of the game is lost in favor of eye candy and more time is lost to panning over the map. Imagine running ciV on a compact laptop with a 12' screen (however if Firaxis is doing the talk about scalable game development, it should be able to run in netbooks too, with even smaller screens).

I play with 1 man unit graphics in cIV and I am pretty happy with it. Don't make me pop my eyes out, just to see "vast armies", "sprawling over the landscape".

Maybe they make a similar zoom system like in Supreme Commander? There you had very detailed unit graphics, but you could also zoom out to see the entire battlefields just with unit symbols. In Civ 5, maybe they do something similar?
 
There is a ship and it looks about the size to navigate a river.

They are building the Colossus.
 
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