If other civs block your access to the rest of the map or you are near warmongers, which permanently threaten your trade units, Morocco is not really that funny.
By outperforming I meant they were leading in basically everything. Culture, tech, and even tourism. I mentioned gold output simply because the gap between them and the second place was always around twice, which was the yield I never saw from Carthage or Venice in other games.So are you actually losing to Morocco? Because the AI having a huge income isn't intrinsically a problem, it only matters what they do with the advantage.
By outperforming I meant they were leading in basically everything. Culture, tech, and even tourism. I mentioned gold output simply because the gap between them and the second place was always around twice, which was the yield I never saw from Carthage or Venice in other games.
As they were already finished with every building and were pumping science and culture when I looked them through IGE, I assumed that they were spamming their gold to quickly finish off the construction and snowball. Yes, I lost to them in Emperor difficulty last game. They already became influential with every civs by the time they enter Atomic era, and they had around 7 tenets opened for their Order. And they were beating the crap out of Mongolia next to them. So I just lost the will to play and surrender. Their performance was just so outstanding that if anyone tells me it's a bug then I would be convinced. But since I've experienced similar games with Morocco for several times already, I thought that it's more about their design rather than coincidence.
You could find me saying this same thing about Morocco in November patch last year. That time I received same comments that Morocco is weak in early game, but from my play through at least, it only made sense in theory. If it's multiplayer, us human knows what to do. But no AI really keep Morocco in check until they become the first place and become unstoppable. As no one really seem to share similar experience may be I should increase AI aggressiveness and try playing again...
Best solution:The pillaging TR thing is cool and I like it. We pushed super hard to get some barbary coast piracy into the kit. If something should go, it is the TR distance ignoring part. No good reason to have 2 TR boosts in the same kit.
I see it like this:By outperforming I meant they were leading in basically everything. Culture, tech, and even tourism. I mentioned gold output simply because the gap between them and the second place was always around twice, which was the yield I never saw from Carthage or Venice in other games.
That sounds quite offensive to me to be honest. That sounds like I'm complaining and acting like a child simply because I can't perform as good as AI and that shouldn't be happening to me, but look. If the civs reach such status were different time by time, then I wouldn't have to complain. I would rather just go one difficulty down and play some easy happy game, consider that AI to be having a lucky start, or find for the other reasons like religion beliefs or policies rather than the civ itself. But if I see one specific civ to overwhelm everybody every single time that it appears in my game, how couldn't I assume that there's something wrong with its balance?But from time to time an AI reach the same status, and now, something has to be completly wrong..... I ask why?
Why has to be something wrong, if an AI is simply doing the same thing and be good in it?
As you also say you experience nothing special with Morocco, then may be it has something to do with my settings... In my current game he's been competing for the 1st place with Japan even though I've removed his TR distance ability (not showing overwhelming performance as before though) and now I come to think that he's strong because his AI personality and Kasbah made so good synergy and my settings kinda provide a good background for it. I'd better play few more times but at least for now I feel like removal of TR ability made it more balanced for my setting. Just succeeded to achieve diplo victory before Moroccan tourism overwhelm one last civ standing. For this time I agree with your comment that you can still win even though you're behind in every yield. But for the last game I would say it was literally impossible since it was leading too far as if it's playing in different speed...I think the problem is everyone is playing on different maps and difficulties so it changes so much. I've never had a issue like this with Morocco, or at least repeatedly.
If that trade distance thing were to be removed from Morocco, I think it would make a lot more sense on Ottomans. The Ottomans are incentivized to make the shortest trade routes possible, because their UA focuses on completion bonuses, so they are specifically and uniquely penalized by the distance modifier.
Having a spread of power level civs lets peopel adjust difficulty too. The best to worse is probably a full difficulty, even ignoring the broken top and bottom civs.