Most boring/annoying part of otherwise great games

Even Dungeons and Dragons, in its new edition, isn't very clear about weight and sort of says "well usually it's not really an issue, just use common sense". So I don't know why we still bother with this stuff in video games. This is where realism sort of becomes a hindrance on gameplay for me.

Especially since, you know, can we really talk about realism here when you can already carry around 5 bazookas, 3 heavy railguns, 5 shotguns and 2 flamethrowers with no problem, but carrying an extra pistol is too much? ... It's just random and stupid.

Really, carrying more than two of the above would be painful.

I think it boils down to why track every napkin in your sack but if you're carrying major items of greater than 1/2 your body weight, it'll hurt. If you've been on military ruck marches, you'd appreciate some realism though.
 
I think the main reason why D&D doesn't have rules for how to carry all your items is because it would get ridiculously complicated.

It does have the rules for it, it lists weight of most items and how much a normal person can carry before being burdened, and that's how it's always been. But the difference in 4th edition is that they basically say just before "So yeah here are the rules but most of the time detail isn't that important and really just use common sense and... well basically we put them there because some guy is going to complain that D&D 4th = WoW if we don't".
 
I think the main reason why D&D doesn't have rules for how to carry all your items is because it would get ridiculously complicated.

It could be as simple as just tracking the top five heaviest things in your inventory. Might be a bit skewed that way (e.g. what if item 6 weight 1/5th of your weight or something), but better than carrying 10 variant missile launchers.
 
The Temple of Trials in Fallout 2.

lol, I spend the time to disarm every one of those traps though. It is so damn annoying having to swing at an ant, run away, swing, run away, swing run away, etc. Esp. if I'm a charisma/speech based character. But I insist on getting every ounce of XP out of that place.
 
Gnomeregan. :(
 
Searching for oysters, horseshoes, tags, and snapshots - mostly snapshots, those sucked dick - in San Andreas. As annoying as this was, it was still faster and more interesting than just going around killing a bazillion pushers for cash.
 
Or any of the first instances you have to do at low levels where you have to go through 5-7 PUGs that waste 2 hours of your time only to quit 3/4th of the way through.

Right, that too. But at least most of the other low-level instances themselves aren't so bad. They might take awhile - esp. by TBC or WotLK standards - but the dungeon content isn't as poorly-designed and obnoxious as Gnomer.

Seriously. Gnomeregan is where fun goes to die. :sad:
 
Gnomeragon was so long the beginning was respawning when I died later on.
 
One I'm remembering now: Appeasing the Ancestors in Emperor: Rise of the Middle Kingdom

Turns into a chore in which you have to micromanaging shifting off all your excess goods so angry ancestors don't flood your entire city every couple months. Especially once your cities get rather large, it just becomes annoying micromanagement. IMO it really is the only problem I have with one of my top 10 favorite pc games (and my favorite of the city builders).

In Zeus when later in the game you get the 50 cities which all either adore you (or are subservient to you), and which all try to give you crap in January, leading to you having to ignore 50 messages. Actually in general once the city is successful the game just turns into a right-click/ignore messages ad nauseum until the scenario ends. (Especially when you turn the speed up).
 
Gnomeragon was so long the beginning was respawning when I died later on.

ugh, hated that place. And alliance tended to be noobs, so it was near impossible to get through that place without respawns or wipes. In comparison Wailing Caverns is much easier. Very rarely can I not complete that place. I even healed a hunters pet with my paladin on the final boss (actually not the final murlock boss, but the big boss). WC>Gnomeragan.

And the level range of gnomer is so large. I remember one tank was level 24 and I was on my priest, but I could not keep him alive near the end. I simply did not have the mana, and nobody could get of the way of those dwarves guys- I think they throw bombs or something.
 
I only have gone through Gnomeragan twice I think. I have much more experience with... um... what is it again, that cave in the... dust wallow? Man I can't remember anything anymore, haven't played in over 2 years. Anyway, it's the first instance a human player would get into. That one I played through close to the end about 20 times and finished about 4-5 times. It's a lot better than Gnomeragan and a lot less annoying, but it still gets annoying the 5th time you're trying to finish it because everybody's a quitter.
 
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