most important tech in civ 4

There are actually two major reasons why I don't leverage Monarchy.

The major one is I know when I revolt out of Monarchy, I'm going to have major :mad: because I don't have the :) to replace the :) provided by Monarchy.

The second reason is because I usually don't have enough workers, so I build maybe 2 or 3 improvements around a city before moving on the next one, especially how I favour early rushes a lot.

Are we still talking about Civ IV? Civ III perhaps?
 
Civ IV. I haven't played Civ III but why do you say that?
 
@hexem3117

I'm still wondering why you asked that question...
 
There are actually two major reasons why I don't leverage Monarchy.

The major one is I know when I revolt out of Monarchy, I'm going to have major :mad: because I don't have the :) to replace the :) provided by Monarchy.

The second reason is because I usually don't have enough workers, so I build maybe 2 or 3 improvements around a city before moving on the next one, especially how I favour early rushes a lot.

As the game goes on, you unlock more :) buildings, and more importantly can trade for more resource types. Not so early on in many games. In games where you have access to lots of :), monarchy is less of a priority early in the game.

Rushes don't need it, but you'll still want to grow cities after rushes. Later on, cities are far more productive when large normally!

Building enough workers is something anyone should do regardless :lol:.
 
As the game goes on, you unlock more :) buildings, and more importantly can trade for more resource types. Not so early on in many games. In games where you have access to lots of :), monarchy is less of a priority early in the game.

Rushes don't need it, but you'll still want to grow cities after rushes. Later on, cities are far more productive when large normally!

Building enough workers is something anyone should do regardless :lol:.

Ok, so I took your advice and decided to play a game and utilize the monarchy strategy. I have to say it was impressive!

I rolled a random start on Emperor. I got Hyuana Capac. I found Toku near by, I rushed him with my Quechas. Destroyed him and found out I was isolated. Obviously, I REXed, there was a ton of land to settle. When I was nearly bankrupt, I beelined to Monarchy, and build a ton of units. It was like an exploit, it was crazy! Not only that, but when I met up with the other civs, I was ahead of them in techs, and matched in power. Monarchy is overpowered. I should have tried this before.

My only concern now is I'm going to be using it too much... :lol:
 
I would say the wheel because it links to so many techs and allows you to connect resources
 
can't pick just one so...

- gunpowder. can't have any modern warfare w/o it.

- drama and music. necessary for cultural wins

- archery and/or bronze working. the basics of ancient/medieval(sp?) warfare.

- constitution. need it for those research beakers(from representation civic) for space race and otherwise gives you a cheap(for vanilla) peace-time civic.

- combustion. but only if you play up till industrial or modern era.. you'll probably need to pump the sweet sweet crude to survive.

- astronomy. unless you're landlocked or happily isolated on a very big resource-filled isle.

of course, all the starter techs are absolutely necessary except maybe mysticism.
 
Mysticism is pretty important. Without an united religion, diplomacy would be hard to control. Which is the most vital part of the game (at least on the harder levels).
 
yes. but you don't NEED it. even if you're not anti-religion like me, you can wait for a neighbour to spread a religion to you, then make your own missionaries to spread whatever religion you need/want. actually i think that's a much better idea than racing for an early religion, only to find yourself surrounded by christians or muslims, who all want you convert.

the only reason i can think of for wanting to get most of the religions 1st , is for the money you get from the shrines.

as for the tech mysticism itself, i guess it's more important if you're going for a cultural win. obelisks produce a lot more culture after the early eras. stone hedge is one of the cheapest wonders but doesn't seem to be worth the time in early game.
 
Stonehenge is really valuable! It lets you expand really easily until astronomy, which takes a long time.
 
I'm going to go with Rifling, The Wheel, or BW.
Rifling because it is required for all decent late game units, and has more immediate effect than gunpowder (Rifles>Muskets)
The Wheel because it is impossible to play without it. (pretty much)
Bronze Working because of Axe Rush, Whipping, and Chopping.
 
I want to see someone play a game without researching the Wheel. That would be so interesting...
 
any tech that you get before your opponent that is powerful can be that particular game's most important tech. For instance, getting guilds before your opponent has feudalism or engineering could make that one tech win your game. Getting rifling when your opponent already has it, not as big of an impact. It's all relative to your current game.
 
It's rather difficult to say what the "most important" tech in Civ4 is. Let's re-phrase the question:

What's the tech that you will go the most out of your way on the tech tree to beeline? (By most "out of the way," I mean, where you are advancing many many levels into the tech tree along one line, while leaving all other techs at previous levels along different lines unresearched for the time being).

For me, I'd have to say it's Code of Laws. If I'm doing an early specialist economy, sometimes I won't even have pottery researched before I oracle-slingshot Code of Laws. Sounds crazy, right? No cottages, no granaries. Well, I suppose I should clarify: this is usually when I am playing WolfRevolution, and when I'm not going to be using slavery except in last-ditch circumstances due to the horrible unrest that it generates in your cities. So, no whipping, less need for granaries early on, etc.

Otherwise, I'd say...
*Liberalism if the lib race is looking tight.
*Optics if I start isolated
*Gunpowder if I have a musket UU
*Mass Media if I'm going for a late culture victory

The reverse of this applies to Scientific Method if I have the Great Library or a bunch of monasteries, or if I want to squeeze in a few more monasteries for spreading religions late. I'll put it off until there's almost nothing left to research.
 
I would have to go with rifling. Rifles stomp earlier units with extreme ease and the Ai puts off research of rifling far to long. Even defensive grenadiers get stomped if you bring calvalry to help defend your stack.
 
I often beeline to Bronze Working. In fact, you could say almost always.
 
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