Both of these ideas are good, would encourage spreading NW's around, and should be easy to implement.I think something like "+10% in all cities with a National Wonder" would provide nice boosts while keeping specific multipliers in check. Or maybe just (+15%.)
@Seek
Most feedback indicates tall empires have too much happiness in late game. Freedom used to have one happiness policy: -0.5 per specialist. Removing this should reduce the happiness problem. If it turns out to be too big a change we can try somewhere inbetween. I do want to try Freedom without that happiness policy.
By suggesting the vanilla 1/10 effect I was trying to aim somewhere in between - and I thought it worked well given the aim of the tree is now explicitly at large cities. Additionally, since Tradition, the other small/tall tree, saw a happiness reduction, mid/late game overhappiness may be less of an issue.Going from one of the best happiness policies in the game to no happiness policy at all is quite a leap however!
]But fair enough, I am happy to test the tree without any happiness policy when the beta is released.
I disagree with Mitsho about Order being too production based, but I definitely agree with him on a single Great Engineer being underwhelming by the Industrial era. Maybe there should be a permanent increase in the production of Great Engineers?
I disagree with Mitsho about Order being too production based, but I definitely agree with him on a single Great Engineer being underwhelming by the Industrial era. Maybe there should be a permanent increase in the production of Great Engineers?
I also think Autocracy needs to be a little stronger, simply because you get it so late, and if you ARE going for a Conquest victory - which I did last game - you're pretty much finished by the time it opens up to you.
What if Order gave you a free statue of liberty or pentagon or sidney opera house? Would *that* be too weak? Sometimes a free GE can be the difference between such a wonder and missing it.