wobuffet
Barbarian
- Joined
- Jun 27, 2011
- Messages
- 1,248
I agree on both these counts, actually. As for the first, how about a simple -50% angry from number of occupied cities?Well I just had a crazy idea about autocracy. Why not change -0.5 unhappy per specialist to city revolt after capture reduced by 50% & less happiness penalty when in the revolt stage. This would allow rapid conquest without getting the nasty combat modifier from unhappiness & u could finally do Blitz like the Germans did.
And constitution for Freedom sounds a bit weak unless I am missing something, 33% would be more noticable or atleast change it to 25%. Also Order finisher might be changed to 30% as well since it comes so late in game & mostly impossible to get for wide empires.
As for the second, I'd propose either increasing the %s (like Babri said) or just making the later SP trees available at earlier points in the game (increasing mid-game SP flexibility).
One other thing: is it just me, or are the +1 to (specialist), +2 to (Great Person Tile Improvement) yield SPs consistently underwhelming compared to others in their respective trees? I'm finding myself pretty much always picking those as late as possible, since the other ones yield larger benefits.
Consider, for example, Order's "+2
on Mines, +2
on Lumber Mills" vs "+1
for Engineers, +2
for Manufactories." I cannot imagine any game where I've been employing enough Engineers and popped enough GEs to make the latter SP anywhere near as much of a production boost as the former. Similarly, the "+1
for Scientists, +2
for Academies" policy in the Rationalism tree always end up giving me a much smaller boost than the other Science-boosting policies.Something cool, if feasible, might be "+10%
in any City working at least one Landmark" (and similar for other Great Person Tile Improvements), to encourage something other than "stack all Academies/Landmarks in the city with the relevant wonders/largest modifiers." (Even if you don't think that "one GPTI per city" is any more interesting than "all GPTIs in one city," here you'd at least have to consider which of these two strategies – or something in between – to go for, depending on relative yields in different cities, etc.)

less than a normal city.
from Trade Routes back in (I liked it and was sad to see it go)
and +1
)
Circus Maximus
effect in addition to the TR bonus? Also, the opener seems too strong both in it's position as the opener as well as in relation to the bonuses on Fertilizer; I think this would negate any desire to get that tech until absolutely necessary. I'd suggest changing this to just one food on farms, or one food on farms and plantations if that seems too weak.