Most Usefull Worker Improvement

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  • Total voters
    64
Ugh... That is a hard question...

I voted roads. If I had to play a game with only being able to make one of the three, it would be roads. BG give both food and production, as well as hills. Then again, if you only have desert or normal grassland, food or production would be a problem...

Very hard question.

I value the ability to connect your cities and hook up resources... huge

I think you can survive without one of them, but not without two. The one I least want not to have is roads.

That question is... not fair ;)
 
Very tough question.
But if workshops and pastures and fishing boats dont fall under under mines and irrigations, I would vote for roads too.

However, getting lucky with a copper mine on a river, combined with sailing makes things relatively easy again without roads.
 
^Slightly off on your version of Civ (this is the Civ3 forum)? Though I would agree roads are less valuable in Civ4, due to not giving a commerce bonus.

I chose Roads, though it was a tough choice between that and mines. I'm huge into production, but same with science. It would be very difficult not to mine grasslands. But it would also be agonizing to have a horrible economy due to lack of roads, not to mention such slow movements. I think in the end I'd rather put my luck on getting some nice bonus grasslands, and some flood plains/hills than lots of rivers for commerce, but it's tough.

At least roads gives a means to pay the bills.

The much easier choice for me would be which one to do without - irrigation. It is no doubt useful, but many games when I start on grasslands, I don't irrigate for thousands of years.

Edit: Duh, of course roads. Somehow I completely forgot they were necessary for connecting resources. Glad CommandoBob remembered that.
 
Gotta go with roads. Without roads, you won't have any luxuries or things such as Iron and Saltpeter and all that stuff.

Having said that, early in the game I will road second, after having either mined or irrigated (on a non-resource tile). Need to get the shield or food into play first, before the commerce /movement effects kicks in.
 
I go for roads as well, I like my units to travel to my neighbours lands very quickly :D
 
i had to go with roads... they're like the glue that holds your empire together!
 
I guess roads, in that they serve multiple purposes:

1) Provide commerce
2) Help move military faster
3) Connect resources
4) Provide a basis for rails

Irrigation's effect is more important than any single thing that roads do, but roads do more.

I might say rails are second:

1) They amplify both irrigation and mining
2) They provide very fast movement.
 
Looks like roads are the "king of the road" here, but here is the paradox - what next?

Say you have tiles with a foodsource and some grassland and plains. Pop=1, so now what?

Irrigate to increase pop (with lower production capability) or mine to increase production (with lower population increase capability)?
 
There was an SG, by Sirian and Charis iirc, in which they played without building any improvements, and also they had to pillage away any improvements they inherited from the AI. They used India because of its resourceless UU, and they tried to emphasise a naval resource network by founding towns on top of resources and building harbours in them.

Anyway, the answer must be roads. As ATM points out, it is not that any one of their benefits is obviously stronger than irrigation (irrigation > mining imo), but that they provide so many different benefits.
 
Well, I can tell you you put them in order.

Roads add 1 commerce (which you don't notice but adds up, unless the city is totally corrupt) and of course the link your cities and get you resources. They shouldn't even be on the poll, it should just say "Mines vs. Irrigation".

I'd say Mines if that was the case. Although food is important early in the game, shields in my opinion are more important than food later in the game. Seeing as how food is going to expand your jungle cities and cause disease and a bunch of problems, I'd rather have a small city adding every little thing to my massive Empire. I mean, jungle cities are usually built for the Luxury Resource found nearby anyways (in this case, Silk(?)). You still need food though, I just value mines higher. Remember, Irrigate Brown, Mine Green. As long as all your squares have at least 2 food, you're good to go.

PS: I accidentally picked Mines because I didn't think roads would be on this Poll. I thought it said Rails at first glance. Although I do like moving anywhere in my Empire in 0 turns.
 
I say irrigation, because it promotes fast growth and expansion- without which you dont get to the point where the other improvements matter.
 
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