Mountain defense value

A Fortress increases a tiles' defense by 50%, with a barricade(conquests) adding another 50%. On a mountain, that is 150% and 200% respectively. Truly a formidable barrier.
 
So, for example, if you have a barricade on a fortress (100%) on a mountain (100%) in front of a river (25%), with your unit fortified (25%)... your unit would have a 250% defensive bonus. If it's normal defensive value was, say 6, it's modified defense value would be 21 on that particular tile.
All defensive bonuses are cumulative for a unit (including radar towers, etc).

Tom
 
I play on difficulty Regent, what about you?. I find that they bypass them early on. Choosing to move on to an easier objective.

Another question, when you build a city on top of a hill, do you get the defensive bonus even though the hill is leveled?.
 
Thanks for the answers. What about attacking from, let's say, a mountain to a an enemy on a grassland tile. Does the attacker get the defense from the mountain or the grassland tile?.
 
Does building a fortress on a mountain, increase it's defensive value beyond 100%?.

Civilization III Gold
I believe so, then there's barricades... whew.
I don't have access to my copy of the game at the moment, but I'm 99% sure it does increase the defensive value. I certainly hope it does, 'cause if not I've been wasting a lot of turns building fortresses on the mountains...

PS, Go Leafs! (I'm in Ontario too...please don't tell me you're a Sens fan...:P)
My location, other than "Location: Location, Location" is Mississauga and Oakville ;)
A Fortress increases a tiles' defense by 50%, with a barricade(conquests) adding another 50%. On a mountain, that is 150% and 200% respectively. Truly a formidable barrier.
This is awesome. Now I'm gonna build fortresses/barricades everywhere. :3
I'm not much of a sports fan, but any Canadian team is okay with me. ;)
Hah, that's us Canadians for ya. (=
 
:3Hah, that's us Canadians for ya. (=

Too true...I cheer for the Leafs, but I know that they won't even make the playoffs so I cheer for whatever Canadian team does make it. :P

I often build fortresses and barricades, when you have a large stack of workers you can complete them in as little as a few turns and it gives you a lot of flexibility in defending your border. It allows you to leave a small 1 - 2 unit garrison in the fortress and pursue injured invaders or perhaps launch your own invasion without fear that you might be leaving yourself exposed.

They're also pretty useful when you want to execute the infamous 'funnel of doom' tactic. ^_^
 
Too true...I cheer for the Leafs, but I know that they won't even make the playoffs so I cheer for whatever Canadian team does make it. :P

I often build fortresses and barricades, when you have a large stack of workers you can complete them in as little as a few turns and it gives you a lot of flexibility in defending your border. It allows you to leave a small 1 - 2 unit garrison in the fortress and pursue injured invaders or perhaps launch your own invasion without fear that you might be leaving yourself exposed.

They're also pretty useful when you want to execute the infamous 'funnel of doom' tactic. ^_^
1st paragraph: Me too ;)

2nd paragraph/3rd paragraph: I'm 'guessing' the funnel of doom is worker-rushing barricades around an enemy city, then stack 'em up and swoop in with all your troops. (Tell me I'm wrong :lol:)
 
2nd paragraph/3rd paragraph: I'm 'guessing' the funnel of doom is worker-rushing barricades around an enemy city, then stack 'em up and swoop in with all your troops. (Tell me I'm wrong :lol:)

The Funnel of Doom is usually used with Armies, but any ZoC units work. Basically, you set up a 1-tile funnel for the AI to go through, and stick Armies (the AI doesn't like to attack them) ringing the funnel. The AI tries to send its Stacks of Doom through the funnel, the Armies get free hits due to ZoC, and you can then attack the depleted stack with those armies. Doesn't get too much use outside of higher-level All-War games, as the AI doesn't build enough units.

Due to the ZoC granted by Barricades, they're a fairly effective substitute for armies.
 
The Funnel of Doom is usually used with Armies, but any ZoC units work. Basically, you set up a 1-tile funnel for the AI to go through, and stick Armies (the AI doesn't like to attack them) ringing the funnel. The AI tries to send its Stacks of Doom through the funnel, the Armies get free hits due to ZoC, and you can then attack the depleted stack with those armies. Doesn't get too much use outside of higher-level All-War games, as the AI doesn't build enough units.

Due to the ZoC granted by Barricades, they're a fairly effective substitute for armies.
That's a very costly strategy :lol:, but worth a try, I guess!
 
It isn't so costly though, because you are supposed to offer the AI some bait. The idea is to have your "funnel" starting at the border and leading towards an unprotected city. The AI should then throw everything it's got at that city in some kind of a desperate suicide mission to capture that city.

I wonder, could the bait be a large stack of workers too?
 
Back
Top Bottom