Illuminous
Warlord
Does building a fortress on a mountain, increase it's defensive value beyond 100%?.
Civilization III Gold
Civilization III Gold
Too bad the the A.I. doesn't like to attack fortifications... bummer.![]()
Thanks for the answers. What about attacking from, let's say, a mountain to a an enemy on a grassland tile. Does the attacker get the defense from the mountain or the grassland tile?.
I believe so, then there's barricades... whew.Does building a fortress on a mountain, increase it's defensive value beyond 100%?.
Civilization III Gold
My location, other than "Location: Location, Location" is Mississauga and OakvilleI don't have access to my copy of the game at the moment, but I'm 99% sure it does increase the defensive value. I certainly hope it does, 'cause if not I've been wasting a lot of turns building fortresses on the mountains...
PS, Go Leafs! (I'm in Ontario too...please don't tell me you're a Sens fan...)
This is awesome. Now I'm gonna build fortresses/barricades everywhere. :3A Fortress increases a tiles' defense by 50%, with a barricade(conquests) adding another 50%. On a mountain, that is 150% and 200% respectively. Truly a formidable barrier.
Hah, that's us Canadians for ya. (=I'm not much of a sports fan, but any Canadian team is okay with me.![]()
:3Hah, that's us Canadians for ya. (=
1st paragraph: Me tooToo true...I cheer for the Leafs, but I know that they won't even make the playoffs so I cheer for whatever Canadian team does make it.
I often build fortresses and barricades, when you have a large stack of workers you can complete them in as little as a few turns and it gives you a lot of flexibility in defending your border. It allows you to leave a small 1 - 2 unit garrison in the fortress and pursue injured invaders or perhaps launch your own invasion without fear that you might be leaving yourself exposed.
They're also pretty useful when you want to execute the infamous 'funnel of doom' tactic. ^_^
2nd paragraph/3rd paragraph: I'm 'guessing' the funnel of doom is worker-rushing barricades around an enemy city, then stack 'em up and swoop in with all your troops. (Tell me I'm wrong)
That's a very costly strategyThe Funnel of Doom is usually used with Armies, but any ZoC units work. Basically, you set up a 1-tile funnel for the AI to go through, and stick Armies (the AI doesn't like to attack them) ringing the funnel. The AI tries to send its Stacks of Doom through the funnel, the Armies get free hits due to ZoC, and you can then attack the depleted stack with those armies. Doesn't get too much use outside of higher-level All-War games, as the AI doesn't build enough units.
Due to the ZoC granted by Barricades, they're a fairly effective substitute for armies.