Mouse reports on adjacent tile in windowed mode when maximised

Klisoura

Chieftain
Joined
Oct 26, 2005
Messages
9
I haven't seen any notice of this, and I know a lot of people use windowed mode, so it may be specific to my computer, but running in windowed instead of fullscreen, the mouse pointer displays information on the tile to the right of where the displayed pointer actually is. This only occurs when the game has been maximised to fill the window from the menu bar at the top; if I leave it at its native square resolution, it works fine.

I can reproduce this by entering windowed mode and maximising the game. The mouse-over then displays information for the wrong tile (the tile immediately to the right); also, go-to commands direct the unit to the next tile over--except that when you actually click to start the movement, then it goes to the tile the mouse is 'really' over. Now that I know that all I have to do is not maximise the window, it's not as big a deal, but I thought I'd make a note of it here because I think it still is a bug.

-Alex
 
Yep, I have the exact same problem, and I'm using the latest patch (1.52). However, my mouse pointer displays information on the tile diagonally up and left one square from where the pointer is, most of the time, sometimes it's a little further out and I have to hunt around the map to find info on the tile I want.

Unfortunately, this is the only way I can play the game on my SonyU71, as it's the only way that I can get the game to run in 800x600. It's a pity, because everything else works perfectly now.

I suspect that windowed mode does not pick up the resolution of the window correctly when it is maximised. The initial window appears to be of the 1024x768 variety, and it 'maximises' back down to 800x600.

I've changed the resolution settings in the ini file but it doesn't seem to make any difference.
 
Back
Top Bottom