I haven't seen any notice of this, and I know a lot of people use windowed mode, so it may be specific to my computer, but running in windowed instead of fullscreen, the mouse pointer displays information on the tile to the right of where the displayed pointer actually is. This only occurs when the game has been maximised to fill the window from the menu bar at the top; if I leave it at its native square resolution, it works fine.
I can reproduce this by entering windowed mode and maximising the game. The mouse-over then displays information for the wrong tile (the tile immediately to the right); also, go-to commands direct the unit to the next tile over--except that when you actually click to start the movement, then it goes to the tile the mouse is 'really' over. Now that I know that all I have to do is not maximise the window, it's not as big a deal, but I thought I'd make a note of it here because I think it still is a bug.
-Alex
I can reproduce this by entering windowed mode and maximising the game. The mouse-over then displays information for the wrong tile (the tile immediately to the right); also, go-to commands direct the unit to the next tile over--except that when you actually click to start the movement, then it goes to the tile the mouse is 'really' over. Now that I know that all I have to do is not maximise the window, it's not as big a deal, but I thought I'd make a note of it here because I think it still is a bug.
-Alex