I edit my grammar mistakes out all the time!!!!!!!!
...oh wait. OTHER people's mistakes. Right. I don't have a platform to throw stones from, I'd fall off like a flimsy contestant on "american gladiator".
Cheesy wins are great, especially AP abuse. I don't really consider them "cheesy" in such a sense though as you usually need strategy and timing to pull most of them off properly, even the dreaded warrior rush on prince and below

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Lemon, if you care to improve (it's understandable if you're happy at your difficulty level and it doesn't matter), you should check out the NUMEROUS walkthroughs players post on the strategy & tips subforum, there's games of all levels there and plenty of opportunity to participate yourself and gain input if you so choose! That's what's carried me past emperor thus far after joining the forums @ warlord.
The most brainless way to tech better is cottages. If you want to jump up a level or two, try this out:
3 kinds of cities:
1. Hammers. These mine hills and get enough food to work them. They get a border pop, a barracks, and production multipliers. Then, they build units.
2. Commerce. This are the majority of your cities. They work food special tiles, then work cottages, preferably riverside. They get buildings that multiply science and gold. If your science slider is high, prioritize library/university/observatory, if low market/grocer/bank.
3. Great person. Just make 1 of these, 2 at most if playing this way. These cities run as many farms and food tiles as possible to assign specialists to create great people. National Epic in this city obviously.
That's it. Just those 3.
Tech path includes getting enough happiness to grow your cities, techs that give you some military presence, and techs that you can trade with the AIs (I.E. they don't have the tech).
If you REALLY don't want to think, just run scientists off a library for an early great scientist and put an academy your best "commerce" city, often the capitol. You may even want to use the capitol for this first guy. Then just run scientists in the "great person farm" city (switch to caste when done with slavery) and use them to bulb:
Philosophy if you can trade it (edit, the civic can be useful if you're not at risk running religion, but also consider OR)
Education
Possibly liberalism
If you do the above and expand at a reasonable rate (block off AIs, specialize cities), you'll tech at an amazing rate.
I win with something similar very frequently on emperor. Of course you can adjust to the map - on a recent map I saw the incans had no metal and sword-rushed them just before feudalism. Bulbing allowed me to win liberalism and take military tradition easily. A couple trades for backfill and I was all set to dow again with cuirassers and spies against longbows.
The above is standard "CE" fare and while everyone seems to have a love affair with "SE" lately, cottages remain an effective (and low micro!) approach to doing well on all difficulties.