Hi, I'm working with a large map, and I want the units to get around quickly. There are plenty of pre-placed roads, but that's about it. For the sake of context, the scenario involves a lot of war, too. The issue thus being that units often take a long time to get to the frontlines. So, my question is, what's the best way to get the units to move quickly, from a gameplay standpoint? 1. Increase movement speed of all units. Advantages: Simplest way. Works well with the roads. Disadvantages: Potentially overpowered as units can get into position and strike down a city before any defense can be organized. Cavalry units are effectively nerfed because they no longer retreat. My proposed solution to that would be to give them the Blitz ability. If so, I would like to know how powerful the Blitz ability is compared to the Retreat ability. 2. Make key units treat all terrain as road. Advantages: Allows these units to navigate quickly no matter where they are. Disadvantages: Similar issue as above; even units with 1 movement speed can come out of the fog of war and take a city without warning. 3. Increase the speed of units on road (e.g. from 3 to 4). Advantages: Units can still move quickly but lose the benefit once in enemy territory. Disadvantages: Does not help units move quickly in areas without roads.