Once you got to Communism and Replaceable parts, I can almost say for sure that this game will be won. Artillery and Armies are the doom of the stupid AI.
Below Regent terrain and city improvements can be aproached in a relaxed manner. However I found once I'd reached Regent I was struggling to keep tech pace until I realised I :
A) was a Monarchy
B) had (very) few libraries
Personally I found the ol' Philosophy / Republic tech rush gambit works well but once you hit republic you need some 7+ size cities quickly (core and/or river (no aquaducts!) cities. Towns (size 1-6) under republic only give 1 unit support (cities give 3, metros 4) and at a cost of 2gp per unit over the allowance you can quickly bankrupt yourself.
That and a ton of workers! (remember the unit support though). Don't be afraid to leave non-border cities with no defenders (no mil police happyness!) but keep your borders strong.
One last comment: After reading the War Acadamy article on wonder addiction try a no Great Wonder game (minor wonders are OK). I actually found it easier in a bizarre way (and did giggle loads when the badly prepared AI started a wonder way too late).
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