Yaype
Me
Well, I assumed we have no GL plans, and I played my turns. If we need techs in the future, I am sure that we can get them at the end of a pointy stick.
(or a blunt stick, whatever)
Preturn: We need workers big time, so I switch Hovd off of horses and onto workers. I get settler moving.
IBT: Literature comes in. I change to CoL at 10%. I don't want to start researching any of the other techs at the moment, because we have a monopoly on Lit, and I am going for a trade for the next tech to come up.
1225 BC (1): Tsetserleg built, set to worker. Workers do some working. Scouts do some scouting. And so on.
1200 BC (2): Kazan horseman --> horseman. Kazan grows and needs horseman as MP.
Out of curiosity, why are four workers building a mine on an ivory on the plains in a city with no food bonuses (ignoring the fish)? I am going to leave the now built mine, but I am going to proceed with irrigating the plains.
Change Erdenet to worker. It does not have a single improved square to work (ones that are improved have been taken by surrounding cities), so workers are a priority to me.
1175 BC (3) Darhan horseman --> horseman.
1150 BC (4) Karakorum settler --> settler. Settler goes to spot between Kazan and Ulaanbaatar. Almarikh horseman --> horseman.
1125 BC (5) Fishophant barracks --> horseman. Tabriz horseman --> horseman. Ulaanbaatar barracks --> horseman. Hovd worker --> worker. Choybalsan worker --> worker. We are now up to 7 horsemen. I am thinking war might be possible by the end of the next person's turns.....
1100 BC (6) More moving units around. Nothing on the tech front...hoping we eventually get something out of Lit.
IBT: Inca demand Polytheism. I ponder my response for a moment, thinking that the dark blue is a long ways away from me before realizing that the Inca are pink, and their borders touch mine at one point. With only 7 horseman and one spearman to guard the nation, I cave. The Inca subsequently begin ToA (that would be nice to take over). They also manage to finish the Oracle. We may have a cultural giant in the mix here. It will be good to destroy them.
1075 BC (7) Dalangazad worker --> worker. Baruun-urt founded and set to worker. In case anybody is questioning all these workers, my response is that when we start expanding, we are going to have lots of lands to improve, and the sooner they are improved, the better.
1050 BC (8) Karakorum settler --> settler. We are going to be running out of city spots here rather soon, so a less than peaceful expansion should come ASAP. Mandalgovi horseman --> horseman. Almarikh and Tabriz are about to riot. I bring two horseman back from the frontier (not that they are going to defend a whole lot if something did come at the moment) to serve as MP for now.
Settler is being sent to the Dalgazad area, from where the next person can decide his final destination. There are no more easy settling spots, so he will have to go either between the Inca and the Sumerians or chill until we make our move.
1025 BC (9) Darhan horseman --> horseman. Erdenet worker --> worker. We may be getting to the point of having sufficient workers for now. I leave the decision to the next person.
Inca now have construction. Monopoly on Lit, 254 GP and 19 GPT will not get it from them (not that I would have made that trade). Keeping eyes open for something new to occur.
1000 BC (10) Hovd worker --> horseman. Inca still have no interest in a trade. We still have a Lit monopoly, but others are gradually catching up.
We now have 9 horsemen with 8 more in production, 6 of which will be ready within 6 turns. Going to war should soon be a serious consideration, especially with the land situation as it is. We have run out of space even between the Inca and Sumerians. War is brewing.
There are no really interesting pictures to show at the moment, so I apologize for all the words and no bright colors.
1000 BC

Preturn: We need workers big time, so I switch Hovd off of horses and onto workers. I get settler moving.
IBT: Literature comes in. I change to CoL at 10%. I don't want to start researching any of the other techs at the moment, because we have a monopoly on Lit, and I am going for a trade for the next tech to come up.
1225 BC (1): Tsetserleg built, set to worker. Workers do some working. Scouts do some scouting. And so on.
1200 BC (2): Kazan horseman --> horseman. Kazan grows and needs horseman as MP.
Out of curiosity, why are four workers building a mine on an ivory on the plains in a city with no food bonuses (ignoring the fish)? I am going to leave the now built mine, but I am going to proceed with irrigating the plains.
Change Erdenet to worker. It does not have a single improved square to work (ones that are improved have been taken by surrounding cities), so workers are a priority to me.
1175 BC (3) Darhan horseman --> horseman.
1150 BC (4) Karakorum settler --> settler. Settler goes to spot between Kazan and Ulaanbaatar. Almarikh horseman --> horseman.
1125 BC (5) Fishophant barracks --> horseman. Tabriz horseman --> horseman. Ulaanbaatar barracks --> horseman. Hovd worker --> worker. Choybalsan worker --> worker. We are now up to 7 horsemen. I am thinking war might be possible by the end of the next person's turns.....
1100 BC (6) More moving units around. Nothing on the tech front...hoping we eventually get something out of Lit.
IBT: Inca demand Polytheism. I ponder my response for a moment, thinking that the dark blue is a long ways away from me before realizing that the Inca are pink, and their borders touch mine at one point. With only 7 horseman and one spearman to guard the nation, I cave. The Inca subsequently begin ToA (that would be nice to take over). They also manage to finish the Oracle. We may have a cultural giant in the mix here. It will be good to destroy them.
1075 BC (7) Dalangazad worker --> worker. Baruun-urt founded and set to worker. In case anybody is questioning all these workers, my response is that when we start expanding, we are going to have lots of lands to improve, and the sooner they are improved, the better.
1050 BC (8) Karakorum settler --> settler. We are going to be running out of city spots here rather soon, so a less than peaceful expansion should come ASAP. Mandalgovi horseman --> horseman. Almarikh and Tabriz are about to riot. I bring two horseman back from the frontier (not that they are going to defend a whole lot if something did come at the moment) to serve as MP for now.
Settler is being sent to the Dalgazad area, from where the next person can decide his final destination. There are no more easy settling spots, so he will have to go either between the Inca and the Sumerians or chill until we make our move.
1025 BC (9) Darhan horseman --> horseman. Erdenet worker --> worker. We may be getting to the point of having sufficient workers for now. I leave the decision to the next person.
Inca now have construction. Monopoly on Lit, 254 GP and 19 GPT will not get it from them (not that I would have made that trade). Keeping eyes open for something new to occur.
1000 BC (10) Hovd worker --> horseman. Inca still have no interest in a trade. We still have a Lit monopoly, but others are gradually catching up.
We now have 9 horsemen with 8 more in production, 6 of which will be ready within 6 turns. Going to war should soon be a serious consideration, especially with the land situation as it is. We have run out of space even between the Inca and Sumerians. War is brewing.
There are no really interesting pictures to show at the moment, so I apologize for all the words and no bright colors.

1000 BC