Yaype
Me
Well, let me first say that my turns were much more eventful than I thought they would be, so I apologize for the length of this posting. I think everybody will be rather pleased with several of the events that occurred.
Pre-turn: Well, it looks like my turns are going to be a preparation for war rather than any actual fighting (it all seems to have skipped me so far). Of course, most of our cities cannot build anything other than military, so I continue to build horsemen, despite the fact that we may not have the money to upgrade all of them by the time we get Chivalry.
Also, what is up with all the mining of these plains? I can understand it on a resource with a food bonus, but on ones without food bonuses, it seriously hinders growth.
Trade Feudalism to Arabia for 28 gold and 4 GPT. Everybody else has it already, and Arabia is going to be our last civ to conquer, so no harm done by giving them access to pikes and MDI.
Move horsemen stack into Cuzco to try to get them to stop resisting (will follow with visits to Corihuayrachina and Huamanga). They were poised to attack Bad-tibira, but I figure that letting that GPT deal finish up is a good way to go. 33 gold is always useful.
I know that FP is not as powerful as it used to be, but wouldn't we be a bit better served by placing the FP more than three squares away from the capital, and possibly in a city that can grow past 6? Seeing as the FP is only 9 turns from completion, there is no reason to change it now, but that is a bit iffy. Also, does the FP count as non-military?
IBT: Completion of some barracks and horsemen --> more horsemen
Maya build Colossus
130 BC (1): Workers are doing weird things. Large stacks of them in odd places. I am working on getting them doing things I myself understand better. Other than that, nothing really of note.
IBT: Karakorum builds barracks and set back to settler. I think some trees were chopped next to Karakorum, and it messed up the settler factory. Trying to right the ship.
More horsemen.
110 BC (2): Set Sumer, Kazan, Dalandzagad, and Ulaanbaatar to warriors to serve as MP. I do not want to waste time on stronger units, because offensive units should be at the front fighting (when it begins anew), and we have no need for defensive units. In the meantime, Sumer and Ulaanbaatar hire taxmen.
90 BC (3): Several horsemen built. More horsemen to be built.
70 BC (4): Romans moving towards Machu Picchu with two MDI. If they move into our territory, I am going to tell them to leave. We may have war on our hands before we wanted it. Sumerian ship off the coast near Mandalgovi--horseman stays to investigate.
50 BC (5): Well, I have suffered the consequences of not taking over Bad-tibira. Lagash has flipped. And the Sumerians are even more annoying than before, because they have an island city.
Roman movement is definitely aggressive. Train of MDI moving to Machu Picchu.
On a better note, Chivalry is due next turn, so Keshiks will soon be roaming the land, and we will be in our golden age. As soon as Chivalry comes in, I will upgrade horsemen, respond to Roman incursion, and get rid of the Sumerians.
Oddly enough, Romans agree to withdraw troops from our territory, despite the patently aggressive move. Keeping an eye on them.
IBT: Romans declare war anyways. I thought that demanding their withdrawl would do it, but they wanted to be jerks. Two of our defending horsemen kill two MDI, while one retreats from a third MDI. The RNG gods smiled upon us there. A fourth MDI goes out of his way to steal two foreign workers. Don't worry, they will be quickly returned.
30 BC (6): We now have Chivalry, and that means Keshiks are going to be in full production. On to Engineering for two reasons: one, because I am sick of all these rivers slowing our movement, and two, because that is part of the quickest route to MT and cavalry.
Elite horseman attacks the MDI who stole our two workers, redlines him without losing a single HP, then proceeds to lose five straight. RNG gods are now laughing.
RNG gods are now choking on their laughter, as a second elite horseman finishes off the MDI and produces what I believe is our first leader. And none too soon, what with the arrival of Keshiks and all.
I pop rush a barracks in Machu Picchu so that our horsemen on the front do not have to retreat all the way to the closest barracks (currently in Atlay) for their upgrade). Keshiks are coming (although at 90 gold each, more are going to be built than upgraded to from horsemen).
Ogodei builds an army to be filled with Keshiks.
Get our two foreign workers back.
It takes away from our upgrading capability, but I establish an embassy with Persia and get them into a military alliance against Rome. Fighting Immortals does not sound fun (even though they are technically the equivalent of MDI, so it isn't that big of a difference).
10 BC (7): This could be bad. Persia also seems to be making an aggressive move towards us.
On a positive note, Roman forces retreat, and there are no reinforcements for the time being.
Out of a need for quick gold to get a third Keshik for our new army, I sell Chivalry to the Hittites and Sumerians (everybody else has it already)-- 1 GPT and 21 gold to Hittites and 5 GPT and 32 gold to Sumerians. Army will be on the rampage next turn.
10 AD (8): Well, the crap is hitting the fan at the moment. Just as I think that the Persians have decided not to attack as they send an archer to attack a Roman soldier rather than Vilcas, the Immortal next to Vilcabamba destroys my hope. So now we have the Romans and the Persians against us--at least it is only one single front. We are too short on gold at the moment to establish an embassy and get the Mayans allied against the Persians. Stupid Persians just took like 350 gold for two turns of alliance. Ugh.
To make matters worse, a passing Sumerian settler pair blocks the road to Vilcabamba, and the two remaining horsemen there can't hold off the Immortal and the Archer from Persia (one dies, the other retreats). The pair not only is going to make us lose Vilcabamba, but it also manages to deny us our golden age for one more turn by not allowing the army to get into attacking position. Sumeria will pay.
IBT: We are now at war with the Arabians, thanks to the Persians. Ansar Warrios may be annoying if they can get them here in large numbers.
vilcabamba captured after the red-lined horseman fled last turn.
Darhan completes FP --> Keshik
30 AD (9): Great news! Our Golden Age has now begun! Keshik army takes back Vilcabamba.
I also manage to take Veii at the cost of two horsemen and of course the lone Keshik attacking an already damaged pikeman--go figure.
More good news! We manage to get yet another leader (Jochi) in the aftermath of taking Veii. As soon as there are enough Keshiks up at the front line to fill it, there will be a second army operating.
BTW, the settler factory in Karakorum is going to be rather difficult to keep up during the Golden Age, so do what you can with it while not making Karakorum shrink too much.
50 AD (10): Because of difficulty in maintaining a settler factory during a Golden Age, I set Karakorum to Heroic Epic to help in the leader department.
Move units towards Veii to consolidate gains and prepare for further incursions.
Jochi becomes another army and awaits three lucky Keshiks.
Hutag built.
50 AD
Pre-turn: Well, it looks like my turns are going to be a preparation for war rather than any actual fighting (it all seems to have skipped me so far). Of course, most of our cities cannot build anything other than military, so I continue to build horsemen, despite the fact that we may not have the money to upgrade all of them by the time we get Chivalry.
Also, what is up with all the mining of these plains? I can understand it on a resource with a food bonus, but on ones without food bonuses, it seriously hinders growth.

Trade Feudalism to Arabia for 28 gold and 4 GPT. Everybody else has it already, and Arabia is going to be our last civ to conquer, so no harm done by giving them access to pikes and MDI.
Move horsemen stack into Cuzco to try to get them to stop resisting (will follow with visits to Corihuayrachina and Huamanga). They were poised to attack Bad-tibira, but I figure that letting that GPT deal finish up is a good way to go. 33 gold is always useful.
I know that FP is not as powerful as it used to be, but wouldn't we be a bit better served by placing the FP more than three squares away from the capital, and possibly in a city that can grow past 6? Seeing as the FP is only 9 turns from completion, there is no reason to change it now, but that is a bit iffy. Also, does the FP count as non-military?
IBT: Completion of some barracks and horsemen --> more horsemen
Maya build Colossus
130 BC (1): Workers are doing weird things. Large stacks of them in odd places. I am working on getting them doing things I myself understand better. Other than that, nothing really of note.
IBT: Karakorum builds barracks and set back to settler. I think some trees were chopped next to Karakorum, and it messed up the settler factory. Trying to right the ship.
More horsemen.
110 BC (2): Set Sumer, Kazan, Dalandzagad, and Ulaanbaatar to warriors to serve as MP. I do not want to waste time on stronger units, because offensive units should be at the front fighting (when it begins anew), and we have no need for defensive units. In the meantime, Sumer and Ulaanbaatar hire taxmen.
90 BC (3): Several horsemen built. More horsemen to be built.
70 BC (4): Romans moving towards Machu Picchu with two MDI. If they move into our territory, I am going to tell them to leave. We may have war on our hands before we wanted it. Sumerian ship off the coast near Mandalgovi--horseman stays to investigate.
50 BC (5): Well, I have suffered the consequences of not taking over Bad-tibira. Lagash has flipped. And the Sumerians are even more annoying than before, because they have an island city.

Roman movement is definitely aggressive. Train of MDI moving to Machu Picchu.

On a better note, Chivalry is due next turn, so Keshiks will soon be roaming the land, and we will be in our golden age. As soon as Chivalry comes in, I will upgrade horsemen, respond to Roman incursion, and get rid of the Sumerians.
Oddly enough, Romans agree to withdraw troops from our territory, despite the patently aggressive move. Keeping an eye on them.

IBT: Romans declare war anyways. I thought that demanding their withdrawl would do it, but they wanted to be jerks. Two of our defending horsemen kill two MDI, while one retreats from a third MDI. The RNG gods smiled upon us there. A fourth MDI goes out of his way to steal two foreign workers. Don't worry, they will be quickly returned.
30 BC (6): We now have Chivalry, and that means Keshiks are going to be in full production. On to Engineering for two reasons: one, because I am sick of all these rivers slowing our movement, and two, because that is part of the quickest route to MT and cavalry.
Elite horseman attacks the MDI who stole our two workers, redlines him without losing a single HP, then proceeds to lose five straight. RNG gods are now laughing.
RNG gods are now choking on their laughter, as a second elite horseman finishes off the MDI and produces what I believe is our first leader. And none too soon, what with the arrival of Keshiks and all.
I pop rush a barracks in Machu Picchu so that our horsemen on the front do not have to retreat all the way to the closest barracks (currently in Atlay) for their upgrade). Keshiks are coming (although at 90 gold each, more are going to be built than upgraded to from horsemen).
Ogodei builds an army to be filled with Keshiks.
Get our two foreign workers back.
It takes away from our upgrading capability, but I establish an embassy with Persia and get them into a military alliance against Rome. Fighting Immortals does not sound fun (even though they are technically the equivalent of MDI, so it isn't that big of a difference).
10 BC (7): This could be bad. Persia also seems to be making an aggressive move towards us.

On a positive note, Roman forces retreat, and there are no reinforcements for the time being.
Out of a need for quick gold to get a third Keshik for our new army, I sell Chivalry to the Hittites and Sumerians (everybody else has it already)-- 1 GPT and 21 gold to Hittites and 5 GPT and 32 gold to Sumerians. Army will be on the rampage next turn.
10 AD (8): Well, the crap is hitting the fan at the moment. Just as I think that the Persians have decided not to attack as they send an archer to attack a Roman soldier rather than Vilcas, the Immortal next to Vilcabamba destroys my hope. So now we have the Romans and the Persians against us--at least it is only one single front. We are too short on gold at the moment to establish an embassy and get the Mayans allied against the Persians. Stupid Persians just took like 350 gold for two turns of alliance. Ugh.
To make matters worse, a passing Sumerian settler pair blocks the road to Vilcabamba, and the two remaining horsemen there can't hold off the Immortal and the Archer from Persia (one dies, the other retreats). The pair not only is going to make us lose Vilcabamba, but it also manages to deny us our golden age for one more turn by not allowing the army to get into attacking position. Sumeria will pay.
IBT: We are now at war with the Arabians, thanks to the Persians. Ansar Warrios may be annoying if they can get them here in large numbers.
vilcabamba captured after the red-lined horseman fled last turn.
Darhan completes FP --> Keshik
30 AD (9): Great news! Our Golden Age has now begun! Keshik army takes back Vilcabamba.

I also manage to take Veii at the cost of two horsemen and of course the lone Keshik attacking an already damaged pikeman--go figure.
More good news! We manage to get yet another leader (Jochi) in the aftermath of taking Veii. As soon as there are enough Keshiks up at the front line to fill it, there will be a second army operating.
BTW, the settler factory in Karakorum is going to be rather difficult to keep up during the Golden Age, so do what you can with it while not making Karakorum shrink too much.
50 AD (10): Because of difficulty in maintaining a settler factory during a Golden Age, I set Karakorum to Heroic Epic to help in the leader department.
Move units towards Veii to consolidate gains and prepare for further incursions.
Jochi becomes another army and awaits three lucky Keshiks.
Hutag built.

50 AD