Knutis
Emperor
Following your example, I played 10 more turns.
T0, 1600BC
Move worker out of Leipzig to build road by the river.
IBT
Barb moves towards Leipzig.
T1, 1625BC:
Scouting. What will that barbarian do?
IBT:
hmm. Barb goes away
T2, 1600BC:
zzz
IBT:
Barb comes back!
T3, 1575BC:
kill barb. Archer promotes. Leipzig grows. Only got 1 MP, so 1 scientist. Writing in 6.
T4, 1550BC:
Move archer into Leipzig. Send scientist to work the fields.
Meanwhile English worker is roading Hamburg’s tiles. Thank you very much!
T5, 1525BC:
zzzz
IBT:
Liz demands our last gold! Or military consists of 3 warriors, 1 spear and 3 archers and considered weak. I comply.
T6, 1500BC:
zzzz
IBT:
Barb horse comes within sight of Leipzig. Oh my!
T7, 1475BC
Kill barb horse. Tax collector in Leipzig. English found Canterbury 4 tiles east of Leipzig. Had thought to found our next town there and sent a worker out to prepare. It now makes a u-turn.
T8, 1450BC
Move vet archer north to get rid of scary horsebarbs before we settle the area.
T9, 1425BC
We get writing. Liz gives us Wheel, Masonry, Mysticism and 15g for it. Not to bad. She also got her hands on Math and HB.
T10, 1400BC settler and a worker goes north
save:
http://forums.civfanatics.com/uploads/115842/mr01__1400_BC.SAV
T0, 1600BC
Move worker out of Leipzig to build road by the river.
IBT
Barb moves towards Leipzig.
T1, 1625BC:
Scouting. What will that barbarian do?
IBT:
hmm. Barb goes away
T2, 1600BC:
zzz
IBT:
Barb comes back!
T3, 1575BC:
kill barb. Archer promotes. Leipzig grows. Only got 1 MP, so 1 scientist. Writing in 6.
T4, 1550BC:
Move archer into Leipzig. Send scientist to work the fields.
Meanwhile English worker is roading Hamburg’s tiles. Thank you very much!
T5, 1525BC:
zzzz
IBT:
Liz demands our last gold! Or military consists of 3 warriors, 1 spear and 3 archers and considered weak. I comply.
T6, 1500BC:
zzzz
IBT:
Barb horse comes within sight of Leipzig. Oh my!
T7, 1475BC
Kill barb horse. Tax collector in Leipzig. English found Canterbury 4 tiles east of Leipzig. Had thought to found our next town there and sent a worker out to prepare. It now makes a u-turn.
T8, 1450BC
Move vet archer north to get rid of scary horsebarbs before we settle the area.
T9, 1425BC
We get writing. Liz gives us Wheel, Masonry, Mysticism and 15g for it. Not to bad. She also got her hands on Math and HB.
T10, 1400BC settler and a worker goes north
save:
http://forums.civfanatics.com/uploads/115842/mr01__1400_BC.SAV