MrAzure's To Do List

All look goo d except ...

Earthworm Fetcher
Snail Collector

These should have their names changed to match the others so ...

Earthworm Gatherer = Silk + Peat
Snail Gatherer = Silk + Murex

In addition I have some other ideas/request if you are up to doing them. Here is a generic set up. Just like the bugs ...

[Exotic Bird] Catcher
Req Tech: Poultry Domestication
Obsolete Tech: None
Gold: +2 :gold:
Resource in City Vicinity: Parrots + ?
Provides: 1 Feathers Resource
Costs: 50
Other: +1 :mad: with Ecology

And here is the list ...

- Parrot Catcher = Parrots
- Macaw Catcher = Parrots + Coffee
- Cockatoo Catcher = Parrots + Pistachio
- Cockatiel Catcher = Parrots + Almonds
- Parakeet Catcher = Parrots + Barley
- Toucan Catcher = Parrots + Mangoes
- Bird of Paradise Catcher = Parrots + Coconut
- Lyrebird Catcher = Parrots + Kanagroo
- Quetzal Catcher = Parrots + Cocoa
- Peacock Catcher = Parrots + Spices
- Junglefowl Catcer = Parrots + Banana
- Hummingbird Catcher = Parrots + Flax
- Canary Catcher = Parrots + Wheat

Thanks! :goodjob:
 
Hydro
Attachment Below
Here is the Approved Prehistoric and all the Bugs Gathers. Since this is a 40+ Building Pack and one of my first building submissions, please audit it and submi it via SVN. I don't want any bugs lol.

Feel Free to Tweak anything you need, I did all your changes already but I might have missed something.
Branding Hut
Wet Nurse Hut
Excrement holes
Branding Hut
Bonemarrorwer
Nest Thief
Tree Carvings
Laundry Hut
Lizard Hunter's Camp
Omega Crew
Hot Potato
Capture the Flag
Jumprope
Hopscotch
Quiltmaker

Earthworm Gatherer
Snail Gatherer
Anthill

Mezcal Worm Gatherer
Bamboo Worm Gatherer
Cicada Gatherer
Giant Cockroach Gatherer
Jumiles Gatherer
Tarantula Gatherer
Mopane Moth Gatherer
Mealworm Gatherer
Palm Weevil Gather
Rice Beetle Gatherer
Grasshopper Gatherer
Bogong Moth Gatherer
Centipede Gatherer
Pillbug Gatherer
Dung Beetle Gatherer
Butterfly Gatherer
Junebug Gatherer
Dragonfly Gatherer
Scarab Beetle Gatherer
Goliath Beetle Gatherer
Cricket Gatherer
Ladybug Gatherer
Praying Mantis Gatherer
Scorpion Gatherer
Firefly Gatherer
Hercules Beetle Gatherer (silk and Papaya)
Assassin Bug Gatherer (silk and Parrot)
Put In:
Modules/MrAzure (including the MLF Controls, overwrite the ex

Techs That Have the New Buildings:

Scavenging
Tool Making
Heat Treatment
Sewing
Sericulture
Games
Carving


Also make to enable Eggs to be revealed at Scavenging "Nest Thief".
I think Cochineal Farm needs to be deleted.

Can you Delete for me:
1.The Folder Modules/Enhanced_Prehistoric

2.Delete the line "Enhanced_Prehistoric" from Modules/MLFLoadingControls

3.In Modules/MrAzure delete XXTAGGXX Folder, and "Enable Enhanced Prehistoric.zip" and "Enable Prehistoric and Empire Earth.zip"

Thanks!:goodjob:






-------

I'll do your Exotic Birds.

I wondering if we should do Exotic Reptiles

Reptiles = Anaconda, Tortoise, Komodo Dragon, Gecko, Thorny Devil, Gila Monster , Chameleon, Salamander, Snapping Turtle , Draco, Bearded Dragon, Frilled Lizard

Draco
http://animals.nationalgeographic.com/animals/reptiles/draco-lizard/
Spoiler :
7201103160_d303a41ea0_b.img_assist_custom-600x398.jpg


Bearded Dragon
http://en.wikipedia.org/wiki/Pogona
Spoiler :
bearded_dragon_pic.jpg


Frilled Lizard
frilled-lizard-03.jpg
 
Up Next

Adding Nature Dance (Prehistoric Dance)
Adding Moon Dance (Prehistoric Dance)

Fire Dance Obsoletes at Gas Lighting
Rain Dance Obsoletes at Marine Biology
Nature Dance Obsoletes at Wilderness Conservation
Moon Dance Obsoletes at Meteorology

--------------------
Adding Tech Celebration
Requires Conduct and Megalith Construction

Will Add Marine Festival, Earth Festival, Fire Festival , Sky Festival

Marine Festival
National Wonder
+15% :culture: + 3 :) + 2 food
+ 1 :culture: with Ancestor Worship
+ 1 :culture: with Seafaring
+ 1 :culture: with Music
+ 1 :) with Drug Trade
+ 1 :gold: with Spice Trade
+1 :culture: with Commercial Whaling
Requires Rain Dance
Free Seahunter I Promotion
Requires Coral or Kelp or Reef in City vicinity
Requires Fish or Clams or Lobster or Murex or Whale or Pearls or Walrus or Shrimp (list incomplete)
Requires Celebration

Earth Festival
National Wonder
+15% :culture: + 3 :) + 2 food
+ 1 :culture: with Ancestor Worship
+ 1 :culture: with Masonry
+ 1 :culture: with Music
+ 1 :) with Drug Trade
+ 1 :gold: with Spice Trade
+1 :culture: with Mountaineering
Free Sentry Promotion
Requires Nature Dance
Requires Crater , Medium Crater, or Large Crater or Caves in City vicinity
Requires Fine Clay, Stone, Marble or Obsidian or Jade (list incomplete)
Requires Celebration

Fire Festival
National Wonder
+15% :culture: + 3 :) + 2 food
+ 1 :culture: with Ancestor Worship
+ 1 :culture: with Bronze Working
+ 1 :culture: with Music
+ 1 :) with Drug Trade
+ 1 :gold: with Spice Trade
+ 1 :culture: with Fire Brigades
Free Shock Promotion
Requires Fire Dance
Requires Dormant Volcano or Active Volcano in City vicinity
Requires Peat or Tar or Sulphur (list incomplete)
Requires Celebration

Sky Festival
National Wonder
+15% :culture: + 3 :) + 2 food
+ 1 :culture: with Ancestor Worship
+ 1 :culture: with Stargazing
+ 1 :culture: with Music
+ 1 :) with Drug Trade
+ 1 gold with Spice Trade
+ 1 :culture with Astronomy
Free Tactics Promotion
Requires Moon Dance
Requires Tornado or Storm or in City Vicinty
Parrots or Incense, Indigo, Mushrooms , Tobacco, or Vanilla or Opium or Tea (list incomplete)
Requires Celebration

I'll be adding this next to SVN
Any Stat Suggestions for:
Nature Dance
Moon Dance

Do you feel the required resources are okay? If not, please list your modifications. I think they should be map resources.

Suggestion for what Tech Celebration should have? At the moment I'm thinking requires Conduct and Megalith Construction and required for Ancestor Worship.
 
Two types of tortoise and the Komodo Dragon are already wild animals in the game.

Do you want any of the subdued animals to be able to build any of these buildings?
 
Also make to enable Eggs to be revealed at Scavenging "Nest Thief".

That's fine. Just edit the original file in the resource mod folder then.

I think Cochineal Farm needs to be deleted.

Why? Cochineal is a type of beetle used to make Dyes.

1.The Folder Modules/Enhanced_Prehistoric

2.Delete the line "Enhanced_Prehistoric" from Modules/MLFLoadingControls

3.In Modules/MrAzure delete XXTAGGXX Folder, and "Enable Enhanced Prehistoric.zip" and "Enable Prehistoric and Empire Earth.zip"

Sure but it easy to delete. You just delete them then go out at least one folder from the files that were deleted and then commit. it should list files you want to delete.

I'll do your Exotic Birds.

Thanks!

I wondering if we should do Exotic Reptiles

Well the problems is we don't really have a reptile based resource on the map. However there is a Crocodile resource I have been wanting DH to add. I think it would be useful since it can go on terrain that normally doesn't have many resources like Marsh, Mangroves, Floodplains, etc.

In short yes, but only if Crocodiles was added as a map resource.

Mod mod that has Crocs as a resource ...

Resource Mod
http://forums.civfanatics.com/showthread.php?t=434154

EDIT: I could not find "Enable Enhanced Prehistoric.zip" and "Enable Prehistoric and Empire Earth.zip" to delete on the SVN.
 
EDIT:[/QUOTE] I could not find "Enable Enhanced Prehistoric.zip" and "Enable Prehistoric and Empire Earth.zip" to delete on the SVN.[/QUOTE]
Looks I never did upload them.

I am going to post to SVN the Festivals and the 2 dances.
 
Tech Celebration
Requires Conduct and Megalith Construction
Required for: Ancestor Worship

Nature Dance
+:food:+ 1 :culture:
Can Turn 1 Citizen to Statesmen

Moon Dance
+:food:+ 1 :culture:
Can Turn 1 Citizen to Spy

Fire Dance Obsoletes at Gas Lighting
Rain Dance Obsoletes at Marine Biology
Nature Dance Obsoletes at Wilderness Conservation
Moon Dance Obsoletes at Meteorology


Marine Festival
National Wonder
-5 :gold: maintenance
+15% :culture: + 3 :) + 2 food
+ 1 :culture with Ancestor Worship
+ 1 :culture with Seafaring
+ 1 :culture with Music
+ 1 :) with Drug Trade
+ 1 :gold: with Spice Trade
+1 :culture: with Commercial Whaling
Requires Rain Dance
Free Seahunter I Promotion
Requires Coral or Kelp or Reef in City vicinity
Requires Fish or Clams or Lobster or Murex or Whale or Pearls or Walrus or Shrimp
Requires Celebration

Earth Festival
-5 :gold: maintenance
National Wonder
+15% :culture: + 3 :) + 2 food
+ 1 :culture with Ancestor Worship
+ 1 :culture with Masonry
+ 1 :culture with Music
+ 1 :) with Drug Trade
+ 1 :gold: with Spice Trade
+1 :culture: with Mountaineering
Free Sentry Promotion
Requires Nature Dance
Requires Crater , Medium Crater, or Large Crater or Caves in City vicinity
Requires Fine Clay, Stone, Marble or Obsidian or Jade
Requires Celebration

Fire Festival
National Wonder
-5 :gold: maintenance
+15% :culture: + 3 :) + 2 food
+ 1 :culture with Ancestor Worship
+ 1 :culture with Bronze Working
+ 1 :culture with Music
+ 1 :) with Drug Trade
+ 1 :gold: with Spice Trade
+ 1 :culture: with Fire Brigades
Free Shock Promotion
Requires Fire Dance
Requires Dormant Volcano or Active Volcano in City vicinity
Requires Peat or Tar or Sulphur or Rubies or Diamonds or Silver or Gold
Requires Celebration

Sky Festival
-5 :gold: maintenance
National Wonder
+15% :culture: + 3 :) + 2 food
+ 1 :culture with Ancestor Worship
+ 1 :culture with Stargazing
+ 1 :culture with Music
+ 1 :) with Drug Trade
+ 1 gold with Spice Trade
+ 1 :culture with Astronomy
Free Tactics Promotion
Requires Moon Dance
Requires Tornado or Storm or in City Vicinty
Parrots or Incense, Indigo, Mushrooms , Tobacco, or Vanilla or Opium or Tea
Requires Celebration
 
Nature Dance
+:food:+ 1 :culture:
Can Turn 1 Citizen to Statesmen

Why a Statesman? Shouldn't it be an Entertainer?

Moon Dance
+:food:+ 1 :culture:
Can Turn 1 Citizen to Spy


Fire Dance Obsoletes at Gas Lighting
Rain Dance Obsoletes at Marine Biology

Since these are mine I would like to be the one editing them. I also think that Weather Forecasing is just fine for the Rain Dance to go obsolete at.

Nature Dance Obsoletes at Wilderness Conservation
Moon Dance Obsoletes at Meteorology

I think this should be at Astronomy.

For the festivals they overall look good but I think the :culture: to be just + and not %. Since giving a % could give a LOT of culture.

Also what are the obsolete techs for those? Or do they last forever?

Requires Crater , Medium Crater, or Large Crater or Caves in City vicinity

The Large Crater, Medium Crater and Small Crater never appear on Earth maps are only Lunar. Only "Crater" appears on Earth Maps". Not sure if you want them.

Requires Coral or Kelp or Reef in City vicinity

Also add "Sea Grass" too.
 
Already changed my mind on several things, got advice from friends at our LAN party. Chatting, we got some new building ideas too, quite a list of concepts.

They are temporary at Conduct but will be at Celebration
ea4UYnk.png



Edit Moon Dance = Spy
Nature Dance =Entertainer (requires Ancient Forest or Forest or Jungle) = Entertainer

Edit2[/
should I change the base stats? It's a really big festival once a year.
Edit3
Fire = -war weariness
Sky= great people
Marine = food stored
Earth= production

For Sky the Birth Rate should be lowered to 5 I think?
 
Waterfall Bath
Requires River Access
-2 Disease
Nomadic Lifestyle
Obsolete with Ancient Medicine

Pottery Bathhouse
-4 Disease
Requires Waterfall Bath
Requires Pottery
Requires Tech Pottery

Blood Dance
-15% War Weariness
Requires Fire Pit
Requires Percussion Instruments
Requires Civic Anarchism or Chiefdom
Requires Prehistoric Dance
Obsolete with Code of Laws

Fertility Dance
+2 :gp:
Requires Childbirth Hut
Requires Precussion Instruments
Obsolete with Ancient Medicine
Requires Prehistoric Dance

Tree Platforms
+1 Visibility + 1:espionage:
Can Turn 1 Citizen to Spy
Requires Wood or Prime Timber
Requires Rope
Requires Carpentry
Requires Arithmetic
Requires Ancient Forest or Forest or Jungle

Bird Caller
+2 :espionage:
+1 :food: with Poultry Domestication
Requires Woodwind Instruments
Requires Scavenging
Fe used Cooperation
Communicates with group by mimicking bird calls
 
Adding that much new buildings and wonders with + more commerce, production and food should also be in line with some ways to counter them. New pests, more expensive units etc.

C2C still have huge problems with balance and adding building with only positive effects dont help with this problem.
 
I'm expecting the Disease Mod to happen soon to make diseases more powerful. I think Dancing Hoskuld is working on it.

I think childcare hut should and childbirth Hut should increase war weariness by 5 percent.

I'm thinking blood Dance only available to South American and Bird Caller to Africa . Fertility Dance only European and Tree Platforms can be only for Oceania.

The next set is going to be continent specific buildings then I move to Ancient Era.

I want players to start spending gold on stuff.


Bloodhuntress could only require south American or Oceania.
 
Pottery Bathhouse
-4 Disease
Requires Waterfall Blood
Requires Pottery
Requires Tech Pottery

Waterfall Blood???

I'm expecting the Disease Mod to happen soon to make diseases more powerful. I think Dancing Hoskuld is working on it.
Not actively Thunderbrd may be. The current diseases do not fit well with my views.

I think childcare hut should and childbirth Hut should increase war weariness by 5 percent.

I'm thinking blood Dance only available to South American and Bird Caller to Africa . Fertility Dance only European and Tree Platforms can be only for Oceania.

The next set is going to be continent specific buildings then I move to Ancient Era.

I want players to start spending gold on stuff.


Bloodhuntress could only require south American or Oceania.

I like the idea of having buildings linked to base culture.
 
Not actively Thunderbrd may be. The current diseases do not fit well with my views.



I like the idea of having buildings linked to base culture.

Then change the disease to your satisfaction:p

I agree more cultural stuff needs to be in, just like Sparth is making the new re-skins.
 
@Dancing Hoskuld
I ment waterfall bath

@Hydro
I'm going to start coding the Bug Sancturaries.

[BUG]Sanctuary
+ 1 :gold: +1:culture: + 1 :science:
+1 :) with Floristry
+1 :) with Wilderness Conservation
+1 :science: with zoology
+1 :science: with Biology
+1 :culture: with Paper
+1 :culture: with Ecology

Requires [BUG] Catcher
Requires Tech Gardening

Butterfly Sanctuary
Junebug Sanctuary
Dragonfly Sanctuary
Scarab Beetle Sanctuary
Goliath Beetle Sanctuary
Cricket Sanctuary
Ladybug Sanctuary
Praying Mantis Sanctuary
Scorpion Sanctuary
Firefly Sanctuary
Cicada Sanctuary
Hercules Beetle Sanctuary
Weaving Spider Sanctuary
Assassin Bug Sanctuary

@StrategyOnly
Good Idea, they can require North American etc..
For Culture specific I am thinking Holidays..like Aztec gets Pyramid Equinox.
 
@MrAzure

Grand Fire Festival

Why Gold and Silver requirements?

Grand Sky Festival

It should not have a Tornado or Storm. For a few reason. For one they are temporary and will disappear after a few turns. Second the Tornado doesn't even show up for events since it would not go away so it not even used anymore.

All Festivals

These seem a little powerful. Perhaps they should not be allow to be built in the same city as each other. I also think they should be somehow linked to the Song of the Sky, Song of the Earth and Song of the Sea. I also think the city size should be increase to size 6 since that's when the Town Hall is enabled at. Also what about the Carnival? Should it be line to the Carnival building?
Waterfall Bath
Requires River Access
-2 Disease
Nomadic Lifestyle
Obsolete with Ancient Medicine

The problem is what if it was all flat land. I know we do have one natural wonder that is a waterfall and I wish we could take the graphic from that and make waterfalls appear on the map.
In short I think since its just the river for sure we should just call it "River Bathing".

Pottery Bathhouse
-4 Disease
Requires Waterfall Bath
Requires Pottery
Requires Tech Pottery

Rather than requiring the River Bathing I think it should replace Pottery Bathhouse. It should also require freshwater.

On a side note I would really like to get a "Hot Springs" on the map for a "Hot Spring Bathhouse".

Blood Dance
-15% War Weariness
Requires Fire Pit
Requires Percussion Instruments
Requires Civic Anarchism or Chiefdom
Requires Prehistoric Dance
Obsolete with Code of Laws

Make it a "Firepit OR Bonfire" since the Firepit gets replaced by a lot of other fire related buildings. Also instead of the Percussion Instruments have it just require the Dance Hut. Also maybe +1 disease due to the use of blood and blood born diseases.

Fertility Dance
+2
Requires Childbirth Hut
Requires Precussion Instruments
Obsolete with Ancient Medicine
Requires Prehistoric Dance

Again require the Dance Hut instead of Percussion Instruments. And instead of great people how about make it grow the city faster.

Tree Platforms
+1 Visibility + 1
Can Turn 1 Citizen to Spy
Requires Wood or Prime Timber
Requires Rope
Requires Carpentry
Requires Arithmetic
Requires Ancient Forest or Forest or Jungle

Change to "Wood OR Prime Timber OR Bamboo". Also when's it go obsolete?

Bird Caller
+2
+1 with Poultry Domestication
Requires Woodwind Instruments
Requires Scavenging
Fe used Cooperation

Hmmm. This needs some work. How about ...

Bird Caller
Req Tech: Hunting Tactics AND Poultry Domestication
Req Building: Hunter's Camp
Req Resources: Woodwind Instruments AND (Poultry OR Parrots)
+1 :food:, +1:gold:, 1:espionage:
Obsolete Tech: Electronics

@Hydro
I'm going to start coding the Bug Sancturaries.

Sounds good.
 
Why Gold and Silver requirements?

Because they tend to be found near Volcanoes.
http://volcano.oregonstate.edu/book/export/html/170

I can raise the Cost to 500.

It should not have a Tornado or Storm. For a few reason. For one they are temporary and will disappear after a few turns. Second the Tornado doesn't even show up for events since it would not go away so it not even used anymore.

I didn't know that.

These seem a little powerful. Perhaps they should not be allow to be built in the same city as each other. I also think they should be somehow linked to the Song of the Sky, Song of the Earth and Song of the Sea. I also think the city size should be increase to size 6 since that's when the Town Hall is enabled at. Also what about the Carnival? Should it be line to the Carnival building?

What is the code to have a building not be built in the same city as another?

Sure do you want Dance + Song?

fire = Bonfire and Fire Dance (obsolete at fire brigrades)
marine = song of the sea and rain dance
sky= song of the sky and moon dance
earth = song of the earth and nature dance

Sure, it could beeline to Carnival, what tech is this building located at?


In short I think since its just the river for sure we should just call it "River Bathing".

sounds good.

Rather than requiring the River Bathing I think it should replace Pottery Bathhouse. It should also require freshwater.

sounds good.

Make it a "Firepit OR Bonfire" since the Firepit gets replaced by a lot of other fire related buildings. Also instead of the Percussion Instruments have it just require the Dance Hut. Also maybe +1 disease due to the use of blood and blood born diseases.

sounds good.


Again require the Dance Hut instead of Percussion Instruments. And instead of great people how about make it grow the city faster.

sounds good.

Change to "Wood OR Prime Timber OR Bamboo". Also when's it go obsolete?

good idea. It will Obsolete at Civil Engineering

Hmmm. This needs some work. How about ...

Bird Caller
Req Tech: Hunting Tactics AND Poultry Domestication
Req Building: Hunter's Camp
Req Resources: Woodwind Instruments AND (Poultry OR Parrots)
+1 :food:, +1:gold:, 1:espionage:
Obsolete Tech: Electronics

Ahh, much better implementation.
 
What is the code to have a building not be built in the same city as another?

Like this ...

Code:
			<PrereqNotBuildingClasses>
				<PrereqNotBuildingClass>
					<BuildingClassMustNotHave>BUILDINGCLASS_FIRE_FESTIVAL</BuildingClassMustNotHave>
					<bPrereqNot>1</bPrereqNot>
				</PrereqNotBuildingClass>
				<PrereqNotBuildingClass>
					<BuildingClassMustNotHave>BUILDINGCLASS_EARTH_FESTIVAL</BuildingClassMustNotHave>
					<bPrereqNot>1</bPrereqNot>
				</PrereqNotBuildingClass>
			</PrereqNotBuildingClasses>

Sure do you want Dance + Song?

fire = Bonfire and Fire Dance (obsolete at fire brigrades)
marine = song of the sea and rain dance
sky= song of the sky and moon dance
earth = song of the earth and nature dance

Sounds good for now. If we need to we can always tweak it later.

Sure, it could beeline to Carnival, what tech is this building located at?

I think Trade tech. Note tht DH made it. So perhaps it could get moved to your Celebration tech (if your still adding it).

It will Obsolete at Civil Engineering

That long? I think perhaps normal Engineering tech might be more appropriate. I mean they would not be very useful against siege towers and stuff of the middle ages.

Ahh, much better implementation.

Thanks. We make a good team.
 
@MrAzure

Your food bugs have a problem. You have them listed as +1 Food, +1 Gold and +1 Science, but it should be +1 Food, +1 Gold and +1 Culture.

However I do have an idea for a bug science building ...

Entomology Lab
Req Tech: Zoology
Req Resources: Bugs
Req Buildings: Biology Lab AND Zoo
Cost: 300

  • -10 Gold
  • +5 :science:
  • +2 :science: with Paleontology
  • +2 :science: with Wilderness Conservation
  • +2 :science: with Marine Biology
  • +2 :science: with Ecology
  • +2 :science: with Genetics
  • +2 :gold: with Biomaterials
  • +2 :science: with Ecological Engineering
  • +2 :science: with Genome Encyclopedia
  • +2 :science: with Genesis Biology

---

Herpetology Lab
Req Tech: Zoology
Req Resources: Lizards
Req Buildings: Biology Lab AND Zoo
Cost: 300

  • -10 Gold
  • +5 :science:
  • +2 :science: with Paleontology
  • +2 :science: with Wilderness Conservation
  • +2 :science: with Marine Biology
  • +2 :science: with Ecology
  • +2 :science: with Genetics
  • +2 :gold: with Biomaterials
  • +2 :science: with Ecological Engineering
  • +2 :science: with Genome Encyclopedia
  • +2 :science: with Genesis Biology

---

Ornithology Lab
Req Tech: Zoology
Req Resources: Poultry OR Parrots
Req Buildings: Biology Lab AND Zoo
Cost: 300

  • -10 Gold
  • +5 :science:
  • +2 :science: with Paleontology
  • +2 :science: with Wilderness Conservation
  • +2 :science: with Marine Biology
  • +2 :science: with Ecology
  • +2 :science: with Genetics
  • +2 :gold: with Biomaterials
  • +2 :science: with Ecological Engineering
  • +2 :science: with Genome Encyclopedia
  • +2 :science: with Genesis Biology

---

Please make these science buildings. Thanks!
 
@MrAzure

I found a couple other problems with your buildings ...

1. Ostrich Farm should require Poultry Domestication and not Animal Husbandry.

2. The Quilt Maker should require "Cloth" and not "Furs". However you could always give it like +1% gold with Furs.

3. This is more of a question than a request but do you think Harems should upgrade to Brothels (and Gentemen's Club and Android Brothels)?

EDIT: Also there seems to be a bug with the buildings where they do not show up after Biopunk Lab. I suspect there is some code problem with a building starting with a "B". Check over your most recent uploads. Blood Cult maybe? Or Bird Caller?
 
Back
Top Bottom