I meant the .dds(.zip it, the file extension .dds is not allowed in the forum).
I meant the .dds(.zip it, the file extension .dds is not allowed in the forum).
Here it is.
Any idea what the dimensions should be so the image isn't stretched?
Oh, the colours are now right, aren't they?
Thought that was still a problem.
I actually did not find the stretching to be a problem.
cool3a2 says the image should have a 4/3 ration.
Means you take the current width. You divide it by 4, multiply it by 3, and that result should be the height.
For a flag with the width of 128, this means 128/4 = 32, 32*3 = 96 height.
Since you cannot just cut parts of, it means you have to shrink the flag to a height of 96 pixels, and add white space above and below it til it has a height of 128.
I'd suggest that you redo it.
There are no indications what went wrong, but something obviously did. So besides parsing by hand/eye through the file, there's nothing what you can do (therefore my suggestion).
rogram Files(x86)/Firaxis games/Civilization 4/Assets. All I see is Art, Python, res Sounds, Xml, and some .fpk files.