C2C War Dog
- Jan 2, 2010
- Las Vegas
I always enjoyed the ability to keep a lot of defenders out of the city while it gets hit by siege attacks and then once those were exhausted, move in the rest of the defense - they don't get as much fortification but they aren't injured either so are usually a lot stronger at that point.Well, I got plenty of OOS errors without simultaneous turns when I used to play MP with a friend. So they can obviously happen when not using it.
I can't stand simultaneous turns, to think that my victim may move away just before I release the right mouse button to attack it so that I waste my units turn by making a move I didn't really want to do goes against so much of what I like about a TBS game.
Other annoyances is when enemy units shows up late in a turn after I've moved anyone who could have reacted to it that turn. Or that I don't notice a criminal unit sneaking out of one of my cities late in the turn long after I've already concluded that there are no criminal units around my cities to deal with. One has to always reevaluate the state of the turn in case something changed in an area you already had evaluated, and hitting end turn is something you don't want to do long before the other human players in a simultaneous MP game.
That and its SO much faster to let the AI do its thing while you're doing your thing.
Otherwise hotseat cannot get OOS errors.