Multiplayer: Extremely Basic Small Tips

wc3promet

Warlord
Joined
Nov 28, 2005
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147
Multiplayer: Extremely Basic Small Tips

Disclaimer: Use these Tips at your own risk. Your popularity and morality plunges to rock bottom after successfully applying these "fiendish" tactics.

1) If
- your nearest neighbour who is 4 to 8 tiles/squares from your home city and
- your neighbours happens to be
Greek
German
Russian
Persian
Mongolian
Aztec
Move your warrior near to edge of their border and declare war the next turn. You should be able to take their Home City within the next 2 turns. Their scout is only 1 Strength and their Home City Def % is only 0%.

2) Anyone that founds an early religion like Hinduism, Buddhism, Judaism means that they have spent around 5 to 11+ tech turns on religious techs. You can choose to declare war on them and capture their workers, station troops near their horses, iron, copper or pillage whatever improvements that they have.

3) Place scouts and troops near your nearest neighbour. If you happen to see his worker or settler outside of border or directly at the edge of the border, declare war, and destroy/capture the worker/settler.

4) Park troops near hills/forests which are directly next to an enemy city and reinforce them. They serve as scouts and enslavers of settlers and workers.

5) Declare war on your nearest neighbour which is already engaged in open war with another different player.

6) Never open the Diplomacy screen with any player until you're sure that the player doesn't pose any threat.

7) Never ever attack a city without Siege Units when your Enemy uses
- Archers
- You see the 20% and above City Defensive Bonus

8) Try Pillaging the roads(provided that there are no rivers) instead of the mines if the defence at the designated mine is too strong.

9) Never mass Early Mounted troops against a Greek enemy once he has access to copper and iron for more than 5 turns.

10) Use F9 to constantly spy at the Wonders that your enemy is building. If your enemy player builds 2 or more consecutive wonders roughly continuously, attack him.

11) Never whine or complain when some other player has the upperhand. This will instead goad the player into making his 1st priority in life to finish you off and inevitably attract the attention of other players. Think of scavengers in real life.

12) In Ladder games, private chat is forbidden and chatting about vital ingame information is a violation of the rules. However, there's no way to monitor private chat if you're the 3rd Party.
 
Nice! Sounds like the types of moves that would only really work if you happen to start extremely close to your opponent, which for me only happens rarely.
 
ketalis said:
Nice! Sounds like the types of moves that would only really work if you happen to start extremely close to your opponent, which for me only happens rarely.

As long as your mapsize is Standard and smaller.
 
If you start next to Persia, Rome or Egypt beeline to bronzeworking and chop out an army if possible. If you give them a chance to get established they will probably swarm you with their UUs.

If you start next to Inca get some extra warriors in your capital, skip archers and beeline to bronzeworking to get some Axemen for defense.

If you start without iron, copper or horses you are in serious trouble. Build extra archers and beeline to construction to make available catapults and elephants (if you have ivory).

When fighting an early war against someone with three or four cities, send a smaller force to pillage their iron/copper while the main force heads for their capital. This prevents him from slave/forest rushing axemen/spears to help defend his capitol. Make sure you have some forces between these cities and the capital to intercept any archers he builds before they can reach the capital.

When attacking someone with archers and cultural bonus in their capital, only go to war if you outnumber the defenders by at least 2:1. Otherwise wait for siege to become available.
 
Gufnork said:
Also known as "Why multiplayer usually sucks".

Depends on whether you're the successful aggressor or the victim that has met his untimely demise.

Civ4 gave a new meaning to turn based tile movement games, perhaps I should have a go at English Chess.
 
Gufnork said:
Also known as "Why multiplayer usually sucks".

Hence why man invented house rules, to combat the suckage
 
wc3promet said:
Multiplayer: Extremely Basic Small Tips

Disclaimer: Use these Tips at your own risk. Your popularity and morality plunges to rock bottom after successfully applying these "fiendish" tactics.

1) If
- your nearest neighbour who is 4 to 8 tiles/squares from your home city and
- your neighbours happens to be
Greek
German
Russian
Persian
Mongolian
Aztec
Move your warrior near to edge of their border and declare war the next turn. You should be able to take their Home City within the next 2 turns. Their scout is only 1 Strength and their Home City Def % is only 0%.

2) Anyone that founds an early religion like Hinduism, Buddhism, Judaism means that they have spent around 5 to 11+ tech turns on religious techs. You can choose to declare war on them and capture their workers, station troops near their horses, iron, copper or pillage whatever improvements that they have.

3) Place scouts and troops near your nearest neighbour. If you happen to see his worker or settler outside of border or directly at the edge of the border, declare war, and destroy/capture the worker/settler.

4) Park troops near hills/forests which are directly next to an enemy city and reinforce them. They serve as scouts and enslavers of settlers and workers.

5) Declare war on your nearest neighbour which is already engaged in open war with another different player.

6) Never open the Diplomacy screen with any player until you're sure that the player doesn't pose any threat.

7) Never ever attack a city without Siege Units when your Enemy uses
- Archers
- You see the 20% and above City Defensive Bonus

8) Try Pillaging the roads(provided that there are no rivers) instead of the mines if the defence at the designated mine is too strong.

9) Never mass Early Mounted troops against a Greek enemy once he has access to copper and iron for more than 5 turns.

10) Use F9 to constantly spy at the Wonders that your enemy is building. If your enemy player builds 2 or more consecutive wonders roughly continuously, attack him.

1. Four tiles away is impossible because that would mean your borders are literally touching after the first cultural expansion. If you play with the recommended number of players for the map size this will never happen (if you cram 18 on duel then that is your own problem). Anything five or more squares away and their first warrior will have popped before you can reach them plus they will have gotten their first cultural expansion for the +20%

2. And with their early religion they will have +5 culture in their capital per turn giving them an even greater defense bonus should you choose to try to warrior rush their capital. Choking can work, but if this is an FFA you will find that you are both behind and some player on the far side of the world "wonder rushing" will win.

3. Stop playing single player newbies and this won't happen. Good players will never let their workers and settlers go unescorted if they see your warrior standing just outside their cultural boundaries. They will in fact have sentry nets out to see what everyone around them is doing. Other players are not as incompetent as the AI which will let you steal workers even on deity.

4. This assumes that you are already at war and good players who are at war will go ahead and sacrifice 2 warriors to get rid of your guys parked in their area. Really good players will have place their own warriors in the hills and forests around their capital and chopped away all the vulnerable forests so that this will never happen in the first place. And godly players will have done this tactic right back to you as they are defending against your aggression.

5. That I will agree is a smart move. Attack the weak players :)

6. All the good online players know that if tech trading is on you don't need to open the diplomacy screen to see what techs everyone has. Just use your foreign advisor and stop wasting you and your opponent's time.

7. 2:1 odds with axemen promoted anti archer or swordsmen with city raider can still take cities before siege, but it is generally not a good idea if you are playing for a long term win. Just pillage and choke until siege.

8. Again I will agree with ideas that are good.

9. The same could be said for any civ (especially an aggressive one) when they have access to bronze or iron.

10. This from the guy who two days ago said wonder rushing was the way to win the game. Glad you are learning!

Again I would ask that you stop playing random players on Gamespy and using these anecdotal games as "evidence" for your great MP strategies. Play the better players and you will learn a few things. I certainly did.
 
Gufnork said:
Also known as "Why multiplayer usually sucks".

Ha. I used to think just this same thing, but not anymore. Last night I played the most intense, fun, rewarding and dissapointing game of civ I've ever played. I've been playing single player civ for about 13 years. Multiplayer for about a week.

It was a team ladder game. 4 vs. 4. I was focusing on building up my infrastructure at the bane of the military, and got attacked by a huge stack early in the game. Only extensive pop rushing and much luck saved me. That was the intense part. Then, we lost a player with 10 turns left, while in the lead, but still we were only 60 points behind. We ended up losing in the end, as a member of the other team had a great artist settler combo to gain a good amount of points, and another teamate hit the 2 city elimination barrier. I'll still play SP, probably more than MP, but if you get the right people in a game, it's definitely a ton of fun.
 
Depends on whether you're the successful aggressor or the victim that has met his untimely demise.

No, it doesn't. I don't like stealing candy from children or beating up senior citizens either. Go figure.

Ha. I used to think just this same thing, but not anymore. Last night I played the most intense, fun, rewarding and dissapointing game of civ I've ever played. I've been playing single player civ for about 13 years. Multiplayer for about a week.

Hence the usually.
 
Gufnork said:
Also known as "Why multiplayer usually sucks".

Totally in agreement. Multiplayer breaks down into every civilization chopping down every tree on the Earth to make 9084593845938 axemen. I don't see how this is fun. I've actually never enjoyed a multiplayer game. Everyone on there is just too much of a pro, apparently. They'll have all sorts of wonders, a million units, and some cities, and still even if I constantly pump out units and hack down trees like every other player I still don't have enough. I'm very close to uninstalling.
 
SoupLLJK said:
Totally in agreement. Multiplayer breaks down into every civilization chopping down every tree on the Earth to make 9084593845938 axemen. I don't see how this is fun. I've actually never enjoyed a multiplayer game. Everyone on there is just too much of a pro, apparently. They'll have all sorts of wonders, a million units, and some cities, and still even if I constantly pump out units and hack down trees like every other player I still don't have enough. I'm very close to uninstalling.

Yeah, this would bum me out. Why not play on a map with more water so you can't get rushed every time?
 
Wow multiplayer sure gets a bad rep with the civfanatics crowd. I will try to post a good multiplayer strategy article that addresses some of the faster "quick 120 turn limit blazing timer pangaea" type MP games as well as more epic style continents games to dispel some of these awful myths about MP Civ.
 
Islandia said:
Wow multiplayer sure gets a bad rep with the civfanatics crowd. I will try to post a good multiplayer strategy article that addresses some of the faster "quick 120 turn limit blazing timer pangaea" type MP games as well as more epic style continents games to dispel some of these awful myths about MP Civ.

Good idea. A lot of people fear the early rush and hostile take over. I've played more than a few MP games and this has never happened to me. I also play on larger maps with water so that slows things down a little more. And that's been my only problem: the games are so long--people drop, the game unsynchs, people go afk for 15 minutes....
 
Nice post Wc3promet, every tip you gave is excellent and it's clear you play a lot of multiplayer. As for Islandia's objections, I don't think she really knows what she's talking about. Be leery of any advice given by a person that thinks an early rush isn't a good way to win multiplayer games, especially if your enemy's capital is close. I've got a few more tips to add that have helped me...

11)Chop those forests to rush those workers/settlers. This is the most important thing you can remember. They take forever to build, and while you're building them you arn't growing.

12)Don't try and control more territory than you can defend. Don't expand so fast that you can't defend your empire, and dont try to keep a captured city if you might not be able to hold it. When in doubt, burn.

13)Build your cities on hills. That +25% defence bonus can't be destroyed with siege weapons and archers/longbowmen get a +50/+25% bonus on hills respecitively. This will save your ass.

14)Never let the Romans get iron. If you're playing Roman nobody will want you to get iron either, so be careful.

15)Control your terrain, not just your cities. Station archers in forests/hills at stratiegic points in your empire, so as to slow down enemy attacks and cost them units.

16)Steal workers. In the early game the damage done by the loss of one worker is about equivilant to the loss of a good city in the late game. Don't be afraid to decalre war if your opponent exposes his workers.

17)Attack bad players right away. In the early game you should make every effort to find out which of your oppoents know's what they're doing, and which ones don't. Are they failing to chop forests for production boosts? Is thier terrain poorly improved? Do they foolishly expose thier workers? Have they expanded too quickly? If so, this guy is probably an easy mark.

18)Save skilled opponents for later. Do you have one neighbor that's chopping trees like mad, building well placed and defencible cities, and connecting his resources? Oh crap, he knows what he's doing. Avoid these guys while you can, theres easier pickings elsewhere while you build your empire. Just don't leave yourself exposed...

19) If you can't eliminate, harass. If you want to keep an opponent bottled up, but you lack the power to take his cities, just screw with him. Pillage his countryside, cut off resources, and generally menace him. This will weaken them for when you deal the final blow.
 
DangerousMonkey said:
Nice post Wc3promet, every tip you gave is excellent and it's clear you play a lot of multiplayer. As for Islandia's objections, I don't think she really knows what she's talking about. Be leery of any advice given by a person that thinks an early rush isn't a good way to win multiplayer games, especially if your enemy's capital is close. I've got a few more tips to add that have helped me...


Any time you want to play a 1 v 1 dangerousmonkey I'm more than happy to show you that I'm male and that you haven't played enough MP... I need to pad my ladder stats with some easy wins anyway. I would also object to your reading comprehension skills because I certainly did not say an early rush is not a good way to win MP games.
 
... all this kvetching about prehistoric age warfare, but obviously this primarily impacts crowded pangea fast settings.

It's the same as in age of kings, when everyone argues the game sucks and there's only one strategy when everyone plays the same map and setting every single time.

Even with a continents game, there's potential for a strategy besides axeman wars to be the best strategy, and cooperation can pay off. If you insist on playing small round pangea, it's always going to be a bloodfest.
 
DangerousMonkey said:
17)Attack bad players right away. In the early game you should make every effort to find out which of your oppoents know's what they're doing, and which ones don't. Are they failing to chop forests for production boosts? Is thier terrain poorly improved? Do they foolishly expose thier workers? Have they expanded too quickly? If so, this guy is probably an easy mark.

You know, that's probably the least useful bit of advice I've heard. Ok, it's probably useful, but if you're a new player trying to get the hang of multiplayer, you will soon stop playing multiplayer if you get rushed and killed every single game because people are specifically gunning for you. Getting hit repeatedly stops you from being able to stay in the game long enough to learn from your mistakes. It makes it "sink or swim" for the newbies, where they either learn rapidly, or just give up. There is no chance for gradual improvement, getting better over a series of games.

2 or 3 games of that happening to me, and I wouldn't be scouring the forums for multiplayer advice, I'd be scouring the forums for single player advice, 'cause that's all I'd be playing :)
 
A question to the Multi-Players. (I don't play much but would like to start)

How long is the typical game?

Do they make it out of the Ancient Era?

If not is is due to discrepency in skill or just that people give up when behind?

Do you ONLY play with other people or a mix of Human and AI counterparts to provide somewhat of a buffer to the fast and early rush.

Does there seem to be a pattern in players (Example Early Rusher, Builder, Fast Expander) or are there a lot of players who do adapt to the situation?

Do you think a good single player who is aware of the "Early Rush" type strategy has a chance of winning MP if they effectively combat it or are there additional pitfalls common to the MP game?

If some of these questions don't make sense why?

Interesting discussion so far. I'd like to point out that some of these strategies work very well in Single Player as well.
 
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