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Multiplayer improvements

Discussion in 'CivBE - Multiplayer' started by omniclast, Sep 2, 2014.

  1. omniclast

    omniclast Chieftain

    Joined:
    Aug 27, 2014
    Messages:
    475
    Does anyone know if the devs have said anything about multiplayer improvements over Civ 5? It would really be awesome to see a stronger focus on this. Most of Civ 5's multiplayer weaknesses were never fixed or even really looked at in subsequent patches and expansions.

    The biggest shortfall is the turn setup. Simultaneous warfare is basically a crapshoot, and although hybrid is better for strategic PvP, it's pretty annoying to have to sit with a frozen screen for five minutes or more while the other players take their turns. Being able to view your cities and various other menus while on off-turns -- having something to look at while you're twiddling your thumbs -- would make the multiplayer experience substantially better. Honestly I never understood why this wasn't possible in the first place.

    Other really basic multiplayer stuff I'm hoping for:
    -being able to see opponent's units move and attack inside your territory on sequential / hybrid
    -improved stability / fewer player drops
    -some way to find and re-add non-friend players that have dropped
    -multiple AI difficulty levels
    -multiplayer mod support

    I feel like it would be way too much to ask for rankings or a ladder... but this stuff all seems like it should be super simple to implement, and it would make a world of difference. Has anyone heard if any of these changes are coming? Or should we expect the same lackluster multiplayer from BE?
     
  2. AriochIV

    AriochIV Analyst

    Joined:
    Jul 25, 2006
    Messages:
    5,028
    Location:
    San Jose, California
    There have been no mentions of multiplayer that I'm aware of, other than the confirmation that there will be multiplayer. I would be very surprised if Beyond Earth had any significant multiplayer improvements.
     
  3. Civ24

    Civ24 Chieftain

    Joined:
    Aug 2, 2014
    Messages:
    22
    Location:
    Montreal
    Maybe it's because there is a timer and you have only this time and nothing more to do what you need to do. But an option for what you said could be nice and this option could be good especially in friendly games.

    Ho this would be a must. And I got even better, a system like CSGO that punish the quitters. They need to take a contract on how turn they want to play or time, otherwise punish!


    On this I'm not agree. Using the custom league is far smarter than what you ask for.
     
  4. swordoflight86

    swordoflight86 Chieftain

    Joined:
    Dec 5, 2010
    Messages:
    136
    Location:
    Woonsocket, RI
    My friends and I play sequential turn games with each other, no turn timer. None of us feel like we are twiddling our thumbs. We all gab over voice chat, I read a book in between my turns, and all in all a fun time is had by all.
     
  5. Snownova

    Snownova Chieftain

    Joined:
    Nov 21, 2008
    Messages:
    105
    Location:
    Netherlands
    Assuming there will be DLC's like in Civ 5, I would really, really like it if the lobby barred people from joining games with DLC's enabled that they don't have.

    Also some filters on the lobby screen would be nice, like only show games with expansion x or dlc y enabled or maptype z.
     
  6. Cyberpunk85

    Cyberpunk85 Chieftain

    Joined:
    Sep 1, 2014
    Messages:
    25
    I hate simultaneous warfare. It came down to who was faster on the mouse.
     
  7. Fraulzar

    Fraulzar Chieftain

    Joined:
    Jun 23, 2007
    Messages:
    79
    Location:
    Texas
    Let's just hope stability has been improved.
     
  8. viktorianer

    viktorianer Chieftain

    Joined:
    Aug 4, 2011
    Messages:
    12
    Hope dies last! :(
     
  9. Zandra

    Zandra Chieftain

    Joined:
    Nov 15, 2014
    Messages:
    1
    If vanilla was geared to MP, it was done pretty badly - it was barely functional. MP was made more usable and stable in those expansion that were "focused on enhancing the single player experience".



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