Two questions regarding multiplayer in Conquests... and a third semi-related question...
From reading the forums, it seems like PTW had a Turnless mode which made a multiplayer game move very quickly -- but I don't see this option in Conquests. Am I completely missing it or did Firaxis get rid of it for some reason?
Since there's no Turnless mode, we've been using the Simultaneous mode. If I'm understanding that mode correctly, do the turns go as quickly as the slowest player? i.e., each turn only ends when the slowest human player hits Enter (with computer players not having any effect on time)?
On a side note, I'd be interested in knowing Civ fans' opinions on the best multiplayer games that 1) involve a lot of tangible strategy (not luck or magic), 2) move quickly and 3) please don't say "chess"
TIA to all!
From reading the forums, it seems like PTW had a Turnless mode which made a multiplayer game move very quickly -- but I don't see this option in Conquests. Am I completely missing it or did Firaxis get rid of it for some reason?
Since there's no Turnless mode, we've been using the Simultaneous mode. If I'm understanding that mode correctly, do the turns go as quickly as the slowest player? i.e., each turn only ends when the slowest human player hits Enter (with computer players not having any effect on time)?
On a side note, I'd be interested in knowing Civ fans' opinions on the best multiplayer games that 1) involve a lot of tangible strategy (not luck or magic), 2) move quickly and 3) please don't say "chess"

TIA to all!